branchrust_reboot/maincancel

33,418 Commits over 4,140 Days - 0.34cph!

3 Years Ago
Phrases (options menu)
3 Years Ago
merge from combat balance changes
3 Years Ago
"Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
3 Years Ago
EngineUI and underwater_lab_glass, committing the editor's changes
3 Years Ago
merge from hapis_conversion
3 Years Ago
Updating Steam server libraries (Steam networking fixes)
3 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
3 Years Ago
New benchmark demo
3 Years Ago
Subtract numToFill change
3 Years Ago
Merge from static_building_parts
3 Years Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
3 Years Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
3 Years Ago
Fixed missing deploy sound for combat knife (missing animation event)
3 Years Ago
If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
3 Years Ago
merge from combat balance changes
3 Years Ago
network++
3 Years Ago
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3 Years Ago
If destroying a train car during spawn, wait one frame. Prevents NRE when the spawn also involves a network group switch.
3 Years Ago
Merge from flashlight_on_fix
3 Years Ago
merge from chat_filter
3 Years Ago
Merge from experimental (Unity 2020.3.34f1)
3 Years Ago
phrases
3 Years Ago
merge from SprayTranslationFix
3 Years Ago
merge from server_blocking
3 Years Ago
merge from ping_warning
3 Years Ago
merge from skin_bundles
3 Years Ago
More early exits for when trains are destroyed during update ticks, and more checks for disposed CompleteTrains (since we free the train car list when disposing, we can't reference it afterwards). Fixes the root cause of the NREs that were fixed in 71430.
3 Years Ago
Fixed a couple of CompleteTrain NREs
3 Years Ago
flag road_0001-hapis_road_asphalt_2 as r/w, server and client complaining
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Fix attempt for SprayCanSpray_Freehand NRE
3 Years Ago
Fixed spray can pie menu sound playing even when players don't have the store item that enables it, and fixed all pie menus playing their cancel sound together with their open sound when first opened (introduced in 3572 - despite millions of pie menu activations, this went unnoticed for 7½ years!).
3 Years Ago
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3 Years Ago
fixed broken options menu ordering
3 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
3 Years Ago
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3 Years Ago
merge from /hapis_conversion - Hapis RC
3 Years Ago
codegen phrases
3 Years Ago
Fixed HM LMG prefab
3 Years Ago
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
3 Years Ago
Null check to prevent BaseLiquidVessel NRE
3 Years Ago
HMLMG dryfire sound
3 Years Ago
updated local player impact sound
3 Years Ago
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3 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
3 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
3 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
3 Years Ago
Bugfix, handle train coupling changing before server init
3 Years Ago
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