branchrust_reboot/maincancel

33,529 Commits over 4,140 Days - 0.34cph!

6 Years Ago
merge from 39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
6 Years Ago
fixed bradley crates sometimes spawning under the world
6 Years Ago
horse equipment information panel horse armor cost balance roadsign horse armor available at bandit camp attire shop balanced horse/rider protection icons
6 Years Ago
compile fix
6 Years Ago
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6 Years Ago
fixed horse tails not switching to the appropriate breed material
6 Years Ago
merge into main
6 Years Ago
merge from /horse_issues
6 Years Ago
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6 Years Ago
Missing file (changeset 39985)
6 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
6 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
6 Years Ago
Merge from "Broadcast component caching"
6 Years Ago
subtracting 39965
6 Years Ago
skin approval
6 Years Ago
missing files
6 Years Ago
horse ragdoll breed fixes horse armor appears on ragdolls can loot horse ragdolls
6 Years Ago
fixed dropped horse armor NRE
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
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6 Years Ago
Excavator terrain belts LODs
6 Years Ago
Autoturret and Wind generator now in electrical category
6 Years Ago
Phrases
6 Years Ago
Autoturret loot panel fix (6 slot) SAM site uses loot panel
6 Years Ago
Lighthouse additional LODs
6 Years Ago
merge into main
6 Years Ago
Merge blueprint button fix from crafting_improvements
6 Years Ago
cherrypick 39740 boat engine and heli rotor fixes
6 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
6 Years Ago
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
6 Years Ago
Merge from crafting_improvements
6 Years Ago
Merge from "Helicopter Update Optimisation"
6 Years Ago
Merge from "OcclusionSphere leak fix"
6 Years Ago
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6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Renamed small generator to test generator not to be confused with the other small generator
6 Years Ago
Fixed recycler sharing furnace localize token
6 Years Ago
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
6 Years Ago
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
6 Years Ago
Ceiling light stackable (10) Ceiling light no longer uses condition Ceiling light bounds tweaks to fix repair (antihack) issues Removed Ceiling light obsolete storage panel
6 Years Ago
Set the FPS UI slider max value.
6 Years Ago
Merge from crafting_improvement
6 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
6 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)