33,311 Commits over 4,109 Days - 0.34cph!
Fixed radiation on wolf monument
Added random radiation monument
Medical syringe with world model/LODs and texture work.
Skinned & re-exported burlap trosuers + LODS with additional scale bones
re-populated burlap trousers prefab (as mesh update broke it)
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
Allow blueprints to override their item's name
Foundation Blueprint now shows up as a more generic "Building plan" in the craft list
Placeholder blueprint icons
Added ankle/spine scale bones to player_model
Added unused Removed LODGroup from root of burlap_trousers
Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
Fixed burlap_trousers missing skinnedMeshRenderer
Updated burlap trouser scale bone positions
Added rotation lerp mode 2
Moved scale bones on player_model
Fixed burlap_trousers prefab
updated burlap trouser scale bones
Updated physics collision matrix
Made ragdolls ignore player collision
Properly set terrain physic material to fix slippery ragdolls
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
Made ragdolls ignore player collision (for real this time)
more player holding spear animations.
Removed options from main menu
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
Updated cave test prefab/scene
AI - Ignore disabled colliders
Fixed AI gathering around the spot where a player died.. forever
Fixed dead and disconnected players not getting removed from the server
Made player ragdoll ignore collisions with player movement
Added radiation effects to camera
Added geiger sounds
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
Made the config file load on startup
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
fiixed issues with hazmat pants mesh + added scale bone for waist
fixed hazmat pants prefab ( which broke when updating the mesh)
tweaked mesh to remove clipping
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
Fixed missing skinned mesh renderer reference on hazmat_pants
Tweaked player movement (mainly animation events and jump conditions)
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
Fixed burlap trousers again
Updated steam libraries to sdk 1.31
Fixed connecting from server list (changed with steamworks_net)
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
finished the rest of the player holding spear animations;
Updated steam libraries for dedicated server
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Time of Day update to 2.3.0 prerelease 1
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Fixed cursor tooltips not showing for players
added 'spear' category to the devplayer script
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt