33,311 Commits over 4,109 Days - 0.34cph!
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
Fixed NRE in Planner+Guide.UpdateComponent
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in RifleControl.OnClientTick
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in SkinnedMeshCollision.TraceTest
Updated UnityEngine.dll used by plugins
Added Howie's placeholder monuments
Protocol++
Wind speed now varies depending on your location and the time of day.
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Backup committing WIP files.
rigged the new flare mesh.
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
medical syring rigged up and some view model anims done.
Fixed NRE in AtmosphericBlend
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Reverted changes to TestLevelTerrain
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Split the snapshot messages until smaller chunks
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
created bow_tier1 materials
updated anims, model, prefab & anim controller for view model bow
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
Time of Day update to 2.3.0 prerelease 2
When kicking a user due to EAC, mention that in the reason
changed the timings on the view model weapons so they detect impact sooner
Fixed NRE in TickAttackTargetAction
fixed bolt rifle clipping during the attack animation
Added Wind Main to atmospheric blend; updates at very low freq due to tree anim reset
some more medical syringe animations.. Having trouble kicking this drug habit..
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
Cleaned up obsolete tree files.
Various forest prefab changes.
Slight tree mat and LOD fixes.
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
Less crazy god-rays during night time.
Giving directional fog another chance at life, now that we have fogged water reflections.
Made god rays utilize depth values again (Petur... stahp)
Time of Day update to 2.3.0 prerelease 3
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