branchrust_reboot/maincancel

33,285 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
11 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
11 Years Ago
Updated test level
11 Years Ago
Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
11 Years Ago
Restored normal+height and _generated maps; still used by TestLevel and Menuscene1
11 Years Ago
Extended TerrainAtlasGenerator to smoothness and specularity; refactored code to reduce redundancy Updated shaders to show Specularity instead of Specular properties Removed TestLevel_PVT
11 Years Ago
Added TerrainCollision to procedural terrain again
11 Years Ago
Since we have to keep normal+height for now: removed normal-only maps (unused); removed height maps (atlas will just get it from the n+h)
11 Years Ago
Organizing splats into separate folders
11 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
11 Years Ago
Updated atlas gen to handle missing maps; added default values
11 Years Ago
Updated terrain normal atlas to include specularity
11 Years Ago
Moved some materials to the correct folder
11 Years Ago
Forgot to include the LODs for the ribs yesterday. Duh!
11 Years Ago
added a running attack for the bear.
11 Years Ago
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
11 Years Ago
Fixed outdated RustNative
11 Years Ago
added another running attack for the bear; added a random variable so the standing attacks will choose from 3 different attack animations
11 Years Ago
Updated ignores
zon
11 Years Ago
Merged animals branch.
11 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs
zon
11 Years Ago
DangerInfo classes are now more generic.
11 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
11 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
11 Years Ago
added a running attack for the boar
11 Years Ago
Added checksum log on terrain generation (debug)
11 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
11 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
11 Years Ago
Removed unused / broken gizmos
11 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
11 Years Ago
Updated RustNative
11 Years Ago
checking meta files in
11 Years Ago
Reverted RustNative
11 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
11 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
11 Years Ago
running attack animations for the chicken / rabbit / stag
11 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
11 Years Ago
New spear sounds and rock sound tweaks
zon
11 Years Ago
Merged hunting wolves from animals branch.
11 Years Ago
Checking in wood set pieces and updated prefabs
zon
11 Years Ago
Merged remote logging fixes.
11 Years Ago
Fixed dupe bug(s)
11 Years Ago
running attack for wolf
zon
11 Years Ago
Animal partol values no longer using defaults.
11 Years Ago
Time of Day update to 2.3.3 prerelease 2
11 Years Ago
Updated custom sky prefab
11 Years Ago
Updated water to the latest version
11 Years Ago
Hammer sounds and sound tweaks
zon
11 Years Ago
AISense now searches using type comparison.
zon
11 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.