33,226 Commits over 4,109 Days - 0.34cph!
Reapplied changeset 5154 to UIScene
Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
Changed ParentRedirect to AIObstacleRedirect
Strip some unused components from trees if clientside
Unity keeps modifying this
Added spawnable component to loot barrel 2
Made spawn handler log an error if a prefab does not have a spawnable component
Forgot early exit if no spawnable component is present
Fixed corner case in atmospheric blend; pending robustness testing
Added Prefab.LoadRandom
Added GameManager.CreatePrefab overloads that take a parent transform
Added RandomDecor class
Made all ICullable components get removed serverside
Moved mushroom prefabs to decor
Added randomized mushrooms to a certain tree prefab (test)
Fixed corner case properly following broader robustness testing
Fixed menu not hiding when creating game in editor
Fixed dialog not swallowing keys
Can escape out of dialogs
Redesigned sleeping bag dialog
Redesigned code lock dialog
Code lock dialog has beeps
Sleeping bag rename dialog selects input area, fills in current value
Added Rust.Application.isQuitting
Hangar building 1 - LODs,collision,prefab scene and some texture tweaks.
Proper item description translations
Fixed translations breaking newlines
Fixed sleeping bag options not showing if locked by timer
Fixed sleeping bag not renaming is name is long/short
Made spawn in sleeping bag spawn in the right sleeping bag
Fixed sometimes respawning where you died
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects)
Added missing prefab references to prefab scenes
Added second ranomized entrance to radtown_small (test)
Added third game manager (only used for decor if inside the editor)
Fixed all decor having stripped meshes inside the editor
Merged NPC steering changes.
Fixed AIObstacleRedirect merge problem.
Fixed drag icons from belt bar not showing
Fixed belt bar movement on click/drag
Inventory menu selected items get unselected properly
Fixed inventory contents sometimes being all shirts
Optimized inventory network updates when moving +stacking items
Added grass to LegacyLevelTerrain
Added grass to TestLevel because why not
Added missing references finder util
Fixed a bunch of missing references
Forgot to check in the updated roof materials for stone roof
Fixed how AISense handles AIObstacleRedirect.
Increased blueprint scrollwheel sensitivity
Fixed blurry steam avatars
Made rad town placement attempt upper bound more sane
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt
Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture
Enabled back blending between base normal map and splat detail normals (now fixed)
animations and sound effects all done for the view model pump shotgun
NPC population is now logged just before respawning.
wm_ version of the pump shotgun.
NPC population logging now includes player count.
Craft queue info in blueprint list
Right clicking blueprint cancels queue'd craft
Option<T>.isEmpty no longer creates garbage.
NPC movement no longer creates garbage.
Confusing ConsoleSystem.Run refactor
AISense no longer adds redundant obstacles.
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime
Added andre's changes
added dryfire anims and sounds for all of the weapons;
fixed some clipping problems with the thompson reload
added ironsight animations for the pump shotgun
Fixed terrain normal texture scene connections and updated metas
updated the some sound effect names so they match the other weapons
Handle www error when downloading news images
Handle retry connection error when missing server address
Handle ConsoleSystem.Build when passed a null object
Fixed background blur in dev scenes
Fixed steamworks error on shutdown
Fixed all chat being "text"