33,226 Commits over 4,109 Days - 0.34cph!
Fixed water shader errors
Texture size/compression tweaks
Added system info tab to F1 menu
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Updated shaders to integrate better with b21 changes
Fixed white terrain on dev
Switched system info mono section to direct calls
Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
Updated standard assets to b21
Terrain concept tile updates, and files for underwater stuff.
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
Building skin Tier1 meshes/textures/materials/prefabs
Added generic uGUI graph class
Converted FPS graph to uGUI
Never strip TOD PP shaders
Time of Day update to 3.0.0 prerelease 6
Added lit torch deploy animation
Fixed torch issues (being in unlit position when lit)
Adding a new roof shingle texture, stone shingles this time
Animals now only spawn in the temperate biome.
Animals once again spawn in every biome.
Reduced chicken spawn chance.
Animal death logs now include biome and topology.
Fixed god rays being invisible
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains
Reverted back to detail normals; blending with terrain normal needs work
Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates
Fixed d3d9 compilation errors in water shader
deploy / fire / holster animations for the pump shotgun.
Fixed warning in standard terrain shader gui
Added back base normal override along with vertical flip toggle (terrainpaint) for testing
Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
Scene updates to reflect SplatOverlay rename
Fixed terrain splat apply to allow arbitrary texture sizes
Removed duplicated fields from terrain atlas set editor
Merging UI Reboot into main
Multi-threaded atlas generator
Fixed RustBuild not always reporting build errors properly
Fixed atlas gen compilation warnings
Fixed base normal map sample in legacy terrain
Fixed net_env being disabled
Removed some unused files from the base project folder
Fixed serverbrowser not working
Fixed leather sleeping bag missing rename dialog