33,191 Commits over 4,109 Days - 0.34cph!
Fixed biome map texture unpacking
Rebaked test level biome texture
Added colliders to bridges (oops)
net.log works
raknet: force split packet construction order
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
Fixed a bunch of NREs + Warnings
Rebuilding warehouse with collisions
Fixed radpills not working
Fixed foundation.triangle.toptier being offset
AI attacks show directional damage
Added zoo area to developer playground map
Made save/world.checksum a warning, allows save loading
Fixed campfire slot count
Assigned proper physics material to trees
Fixed calculated climate temperature being 1/4 of the actual temperature
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
Fixed airdrop gibs causing ridable rocket boxes
Changed admin "fast run" to admin "noclip"
Changed back to fullscreen window mode - exclusive mode is so 1998
Removed giant collider from warehouse
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Scaled down C4 damage to be in line with the new healths
Fix radiation sounds not playing
Use the correct sound template for the cargo plane loop
Tweaked position of lock on top tier door
Don't update reverb/highpass falloff every frame + additional sound profiling
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
Added a generic base class for processed textures
Added BlurTexture class (because why not)
Increased min view distance from 50 to 250 to prevent nightvision trickery
Fixed resources spawning on cliffs
Reorganized some decor folders
Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
Updated all TestLevel bakes