33,188 Commits over 4,109 Days - 0.34cph!
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Disabled roadside trees (until the roadside topology fix can be merged to main)
Perf is better without dynamic batching enabled
Testing wall blocks with LOD
More work on conditional corner meshes, deployed to all walls for stone building skin
Melee tools have punch feedback when hitting 'wrong' nodes
fixed compile error on server (sorry)
Viewmodel arms use player skin colour
Workaround for "group < 0x7fff" spam on load inside the editor
Temporary fix for players spawning at world origin with some seeds
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
improved the 3rd person animations for hatchet (idle / jog / run)
Undone tom's invisible player patch
Spectate optionally takes a target string - partial username or steamid
Added map size/seed to server tags
Fixed skin guide being invisible
fix for viewpunch NRE (maybe?)
Fixed save list warnings
Added asserts for multiple spawn calls
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Removed "unconnected packet" warning because it worries server host for no reason
Added physics stats to dump
Fixed invisible placement guide
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed hurt overlay being disabled
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Added additional first pass bota bag vm anims
Ignore image effect warnings on dedicted server
Set up vm bota bag anim controller with new anims & behaviour
Deleted old vm bota bag deploy anim
vm bota bag - made drinking/ emptying/ collecting loopable anims
balance of resource gathering, balance of building health
torch is cheaper to produce
improved 3rd person animations for piackaxe
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
merge from main/soundrefactor
missing if CLIENT for new sound stuff
water footsteps stay on the surface of the water now
new special fx for footsteps in water
tweaked idle animations for the rifle / torch / unarmed
improved 3rd person walking with rifle.