33,188 Commits over 4,109 Days - 0.34cph!
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
Impact sound volume tweaks
Fix missing sounds on a few in-world objects
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
fixed the scaling on the water footsteps
Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
Updated some image effect shader syntax
merge from building_skins2 - ~skins dirt accumulation and other fixes
More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
Time of Day update to 3.0.1f2
Re-enabled ambience sounds by default (gulp)
improved the 3rd person animations when player holds a rock
Fix hilarious doppler effect issue on speeding deer footsteps
First pass at beartrap sounds
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
merge from building_skins2 - All the lod stuff
Missing construction renderer ~
metal tier distance tweaks
hands and feet prefabs + fbxs
Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation
Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
Updated all shirts and jackets for compatibility (first pass)
Apparently Plastic didn't want to check in this jacket before. Okay.
arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
Updated hide poncho fit for compatibility
added code for flinching when player gets hit.
fixed some minor bugs with the impact special f/x
added animals flinching when attacked
added custom foundation collisions meshes for wood and twig
Removed some debug remote logging that never happens
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Signs 1x.05 and 2x1 early commit
Signs, final meshes with LODs and collisions
updated water footstep effect
Added a text surface and material to signs
Signs text surface should now share the normal map UVs of underlaying wood
brightened the watersplash effect.
improved the 3rd person running animations for pistol/rifle/rock