33,188 Commits over 4,109 Days - 0.34cph!
You can remove unlocked locks from doors
fixed some warning msgs regarding flinches
each strike with eoka increases chances next strike will make it fire
autosprint after 2 seconds
added flinches for bear and some more flinches for human.
fixed the bug with the player animating like a complete retard
Made standard refraction shader blending physically correct (alpha only affects diffuse)
Re-exported satellite dish LODs and collisions, refactored prefab scene
playerskin2 materials plus textures
playerskin2.tga was moved apparently :s
updated bota vm anims & clips
Hardcoding some values in skin shader
Fixed missing collider ~ top tier door
Unify join/leave message style in server console
Fix ambience node always thinking the environment has changed
added wolf flinching animations
pvt enabled by default, saved properly
deploy / reload aimations now play in the 3rd person!!! YAAAYY
Scene2Prefab (updated satellite dish prefab)
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Fixed player counts in server browser when player counts > 128
Fixed lock not getting removed from destroyed doors
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
Launcher framework changes
Changed camera clear flags to solid color
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Fixed GameTrace failing inside caves
made some improvements to the player flinch animations
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
Removed depth offset from sky shaders
Updated ProjectSettings to u5p2
Merged /main/deploytosocket to main
Water normal map fiddling
Prefab preprocess, try to strip unneeded gameobjects
Making ConstructionGrade a PrefabAttribute
Dump memory object information if available