branchrust_reboot/maincancel

33,129 Commits over 4,109 Days - 0.34cph!

9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Pooling optimizations
9 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
9 Years Ago
fixed boltrifle cycle animation taking too much screenspace when ADS
9 Years Ago
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
9 Years Ago
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
9 Years Ago
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
9 Years Ago
fixed ironsights on bolt rifle
9 Years Ago
Network++
9 Years Ago
fixed attachment points on bolt rifle
9 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
9 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
9 Years Ago
▆▋▍▋▊▅▆▆▄▍▆ ▅▅█▊▇ ▉▊▉▄▌▅▇▄▊▍▍▇ (▇▋█▉-▉▆█▆)
9 Years Ago
Deployable placement sounds
9 Years Ago
Only log building privilege warning if developer > 0
9 Years Ago
map prefab update
9 Years Ago
planner sprint added to player anim controller
9 Years Ago
map/planner world player anims
9 Years Ago
map & planner prefab updates
9 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
9 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
9 Years Ago
▇▄█ ▄▍▄ █▌▅▅▊ ▊▇█▅▍
9 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
9 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
9 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
9 Years Ago
added worldmodel script to map.worldmodel prefab
9 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage
9 Years Ago
Improved taa filtered dither mask; for vegetation, hair, fur Deprecated dither opacity mask; now alu based Tweaked grass alpha multiplier
9 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
9 Years Ago
Fixed bumhead and other skin-related lighting issues
9 Years Ago
Hacked around UI canvas overhead on grass displacement camera
9 Years Ago
correct collider setup for weapon mod worldmodels
9 Years Ago
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
9 Years Ago
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
9 Years Ago
adjusted the deploy times on the pistol/revolver prefab so they match the animation
9 Years Ago
modified the deploy animations for the pistols/revolvers so they're much quicker
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
9 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
9 Years Ago
seperated flameturret base from the top; top can now rotate!
9 Years Ago
small sound recycle tweak
9 Years Ago
Planner world model fix
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
red dot sight; fbx, prefab, materials and textures