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33,116 Commits over 4,109 Days - 0.34cph!

9 Years Ago
RUST-1254 Fix attempt stone doorway
9 Years Ago
RUST-1255 Fix attempt ladder hatch
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
preview folder.meta
9 Years Ago
Compile fix
9 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
9 Years Ago
Better frame rate independence for fully automatic weapons
9 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
9 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
9 Years Ago
LR300 worldmodel fix
9 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
9 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
9 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
9 Years Ago
anim meta
9 Years Ago
player preview state anims
9 Years Ago
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
9 Years Ago
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
9 Years Ago
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed lr300 iron sights made accurate
9 Years Ago
lr300 viewmodel rotation
9 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
9 Years Ago
lr300 spawn tables lr300 balance
9 Years Ago
beds are actually pickupable again
9 Years Ago
fixed player twitching into sleep anim when he jumps in / out of the water tweaked the materials for all of the weapon addons and the m249 (they look more metallic now)
9 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
9 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
9 Years Ago
Disabled pool.players by default again (more testing)
9 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
9 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
9 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
9 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
9 Years Ago
Enabled entity and player pooling by default on 64bit systems
9 Years Ago
ItemIcon NRE fix (for real)
9 Years Ago
ItemIcon NRE fix
9 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
9 Years Ago
Fixed onInventoryChanged event being called every time a shot is fired
9 Years Ago
Merge from player_pooling (disabled by default)
9 Years Ago
Fixed onInventoryChanged event being called for every player Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
9 Years Ago
Only initialize door animators if required when leaving the pool
9 Years Ago
Merge from cs16176 damage control branch
9 Years Ago
Entity destruction priority fix
9 Years Ago
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9 Years Ago
9 Years Ago
tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists tweaked the lr300 reload animations
9 Years Ago
Fixed server duplicate key exception
9 Years Ago
bed pickup disabled/NRE Fixed protocol++
9 Years Ago
can pick up sleeping bags and re place them phrases
9 Years Ago
merge into main
9 Years Ago
9 Years Ago
9 Years Ago
Building block skin pooling is also load balanced