branchrust_reboot/maincancel

30,790 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Fixed LightEx interfering with light fade in / fade out
9 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
9 Years Ago
Updated wall stability supports for the new colliders
9 Years Ago
Updated triangle foundation sockets for the new colliders
9 Years Ago
Minor LightLOD fixes
9 Years Ago
new C4 explosion effect.
9 Years Ago
ConstructionCollision touch
9 Years Ago
Chicken meat worldmodel uses the right meshes/mats
9 Years Ago
Keylock uses the keylock model
9 Years Ago
Pass on building blocks prefabs, collision override setup Stairs collisions tweaks
9 Years Ago
Purged some more invalid effect GUIDs
9 Years Ago
2nd try Stag shit
9 Years Ago
Possible weird fix for stag_footstep meta
9 Years Ago
Armored metal tier accurate collisions models
9 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
9 Years Ago
Fixed client not updating building block grade / protection properties on initialize
9 Years Ago
Fixed client not updating building block grade / protection properties post network update
9 Years Ago
Fixed more damage trigger effect references
9 Years Ago
▌▉▉▅ ▋██▊▊..
9 Years Ago
Sheet metal tier accurate collisions models
9 Years Ago
Stone tier accurate collisions models Meta files
9 Years Ago
█▄▄
9 Years Ago
Fixed incorect foundation.steps.collision orientation (twig) Wood accurate collision models
9 Years Ago
Metal ore decal/impact FX Rock decal/impact FX
9 Years Ago
Chicken meat models
9 Years Ago
▋▅▋▅
9 Years Ago
Fixed rivers not using new shader on standalone build Fixed saving water materials in editor every time quality was changed General water local reflection tweaks aimed at gap reduction
9 Years Ago
new footstep impact effects for animals - snow/sand.
9 Years Ago
Enabled server side collider batching by default
9 Years Ago
Merge from building_colliders_2
9 Years Ago
Twig tier accurate collisions models
9 Years Ago
New grenade explosion effect
9 Years Ago
Upping chest texture res slightly (too muddy)
9 Years Ago
Adding the jack o lanterns to the misc loot table
9 Years Ago
Jack O Lanterns icons
9 Years Ago
Jack O Lanterns gibs
9 Years Ago
Fixed sound class having serialized properties in #if CLIENT
9 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
9 Years Ago
WIP - VFX
9 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
9 Years Ago
Less twist on forest grass
9 Years Ago
Made grass a bit more grounded
9 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
9 Years Ago
Revert cuz I'm blind
9 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
9 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
9 Years Ago
added gun LODs to the helicopter prefab
9 Years Ago
Tree entity bounds
9 Years Ago
▆▆▄▅█ ▌▌▋▄ ▆▄▉▋▅▇▅ ███▆▍ ▅▊ ▆▉▊ ▌▊▊▌▌▆▉▄█▉ ▆▋▊▆▆▊
9 Years Ago
Fixed quarry sound NRE