branchrust_reboot/maincancel

30,785 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
9 Years Ago
Made barricade placement on terrain a bit more forgiving
9 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
9 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
9 Years Ago
WIP- VFX
9 Years Ago
Fixed barricade damage trigger effects
9 Years Ago
Added test radiation zone to CraggyIsland
9 Years Ago
Fixed RadiationOverlay never stopping its last sound
9 Years Ago
All socket mods include their name in the fail message
9 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
9 Years Ago
Added footprint decals.
9 Years Ago
Warn if missing itemdef
9 Years Ago
Fixed loading screen music cutting out mid-load
9 Years Ago
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9 Years Ago
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9 Years Ago
network protocol++ Changed branding version info to use "days since" - which is more human readable
9 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
9 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
9 Years Ago
Ridiculous fix for flickering billboard clouds
9 Years Ago
Updated phrases
9 Years Ago
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9 Years Ago
Updated phrases
9 Years Ago
Chicken no longer suffers from extreme alopecia when running.
9 Years Ago
Fixed some melee weapons not hitting center of the screen
9 Years Ago
Resized/reformatted some workshop textures
9 Years Ago
icons
9 Years Ago
nerfed shin damage
9 Years Ago
A few more skins
9 Years Ago
Fix ocean rendering displacement gaps
9 Years Ago
Removed all footstep impact FX from animals apart from sand,snow and water.
9 Years Ago
Unfucked sound template recycling
9 Years Ago
Compile fix
9 Years Ago
Icons
9 Years Ago
Added Blood materials and textures
9 Years Ago
Some workshop skins
9 Years Ago
Reapplied delayed stability refresh after load
9 Years Ago
workshop skin organisation
9 Years Ago
Fixed blueprint header Weapon skin capabilities
9 Years Ago
New Blood Impact FX's New Stab decals
9 Years Ago
Fixed infinite loop in RainSurfaceAmbience
9 Years Ago
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9 Years Ago
Switched skins to use categories for rareness/price, instead of setting each individually
9 Years Ago
tweaked some prefab settings for the addons
9 Years Ago
finished the prefabs for all of the military addons
9 Years Ago
GC allocation reduction in Sound and Ambience systems Use a coroutine to stop/recycle sounds instead of invokes
9 Years Ago
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png Added "sysinfo" console command Added memory usage functions to native (cuz it doesn't work from Unity) Fixed warnings, spelling errors Bug reporter passed used memory stats
9 Years Ago
Don't allocate cells / batches if collider batching is disabled
9 Years Ago
Fixed broken weapon reload
9 Years Ago
Blueprint sort speedup
9 Years Ago
Fixed selected item name not showing up (thanks HarryMachin)