branchrust_reboot/maincancel

33,141 Commits over 4,109 Days - 0.34cph!

10 Years Ago
Fixed potential bundle building problem
10 Years Ago
Pickaxe & Salvaged hammer now throwable
10 Years Ago
Performance tweaks
10 Years Ago
Skins
10 Years Ago
added code to detect if player is shot from behind --> play appropriate flinch animation
10 Years Ago
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
10 Years Ago
Skin fixes
10 Years Ago
Server fast quit test
10 Years Ago
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
10 Years Ago
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however Fixed/improved speedtree shader transmission
10 Years Ago
Developer tools for the F1 panel
10 Years Ago
Fixed tree skins missing from asset bundles
10 Years Ago
Client compile fix
10 Years Ago
Fix for RUST-351
10 Years Ago
Merge from water2.8 (shore foam)
10 Years Ago
AntiHack player damage verification is enabled by default
10 Years Ago
Fix for RUST-340
10 Years Ago
Convar graphics.lodbias is deprecated
10 Years Ago
Tree quality slider for the main menu performance options panel
10 Years Ago
Merge from tree-performance (LODing and culling optimizations)
10 Years Ago
Fixed broken "Particle/Water Drop" shader
10 Years Ago
Skin icons
10 Years Ago
Item name fixes
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
Skins
10 Years Ago
diagnose the int64 NRE in status
10 Years Ago
bugfix
10 Years Ago
Merged changes meant for main branch
10 Years Ago
heli crates are now lootable if the fire is extinguished in water
10 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
10 Years Ago
Removing some deprecated stuff from TerrainConfig
10 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
10 Years Ago
El cheapo particle scattering/fog
10 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
10 Years Ago
Merge from water 2.8
10 Years Ago
Physics Tests
10 Years Ago
RustBuilder debugging
10 Years Ago
Network read/write optimizations
10 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
10 Years Ago
m249 balance
10 Years Ago
autoturrets can't be placed completely under water anymore
10 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
10 Years Ago
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10 Years Ago
Fixed server DoRemoves NRE
10 Years Ago
Profiling + optimizations
10 Years Ago
disabled rain collisions (perf)
10 Years Ago
Expose build id to server info