30,783 Commits over 3,867 Days - 0.33cph!
Only spawn entities in world setup if server
setup the mecanim controller for looting on the ground
Trees no longer use the most inaccurate colliders in the industry
Underwater specular occlusion now animated and automatic
Fixed incorrect water fog on OSX/GL
Fixed SSAO on top of water
Reverted water obj to prefab in TestLevel
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Fix repeats of hemp/stone/wood pickup sound
Torch lowering also correctly fades out when lighting it while already running
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
Fixed light bleeding through terrain on the base of shadowed rocks in the distance
Fixed incorrect time zone offset
Skip initial resource spawn if a savegame was loaded successfully
SpawnHandler never spawns more entities than allowed
SpawnHandler report contains some more info
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First person models of the 6 new melee weapons ready for an animation pass.
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added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
Distant gunshots are a bit quieter but can be heard from farther away
disabled some stuff for now
Tweaked sun and moon brightness
Updated camera in TestLevel
Merge from procgen9.1
Game manifest
Network++
Save++
bone club condition reduced
fixed keypad LOD errors & can now *really* see it from farther away
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
decreased bone club impact sound
added new icons for bone club and riot helmet
increased grass displacement on traps
Disabled smooth LOD transitions on certain close-range decor
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
bone club resource harvesting balance
fixed some errors on the bone club
torch has slightly more durability when hitting things (8 hits instead of 5)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
Missing landmine meta file
Merge from procgen9
Network++
Save++