30,783 Commits over 3,867 Days - 0.33cph!
added flinches for bear and some more flinches for human.
autosprint after 2 seconds
each strike with eoka increases chances next strike will make it fire
fixed some warning msgs regarding flinches
You can remove unlocked locks from doors
improved the 3rd person running animations for pistol/rifle/rock
brightened the watersplash effect.
Signs text surface should now share the normal map UVs of underlaying wood
Added a text surface and material to signs
updated water footstep effect
Signs, final meshes with LODs and collisions
Signs 1x.05 and 2x1 early commit
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Removed some debug remote logging that never happens
added custom foundation collisions meshes for wood and twig
added animals flinching when attacked
fixed some minor bugs with the impact special f/x
added code for flinching when player gets hit.
Updated hide poncho fit for compatibility
arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
Apparently Plastic didn't want to check in this jacket before. Okay.
Updated all shirts and jackets for compatibility (first pass)
Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation
hands and feet prefabs + fbxs
Missing construction renderer ~
metal tier distance tweaks
merge from building_skins2 - All the lod stuff
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
First pass at beartrap sounds
Fix hilarious doppler effect issue on speeding deer footsteps
improved the 3rd person animations when player holds a rock
Re-enabled ambience sounds by default (gulp)
Time of Day update to 3.0.1f2
More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
merge from building_skins2 - ~skins dirt accumulation and other fixes
Updated some image effect shader syntax