30,783 Commits over 3,867 Days - 0.33cph!
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
updated the animal skins to use the PBR shader
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
Disabling graph in FPs graph (because it hurts FPS, badly)
fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
Updated skinning on head2
Dump memory object information if available
Making ConstructionGrade a PrefabAttribute
Prefab preprocess, try to strip unneeded gameobjects
Water normal map fiddling
Merged /main/deploytosocket to main
Updated ProjectSettings to u5p2
Removed depth offset from sky shaders
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
made some improvements to the player flinch animations
Fixed GameTrace failing inside caves
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Changed camera clear flags to solid color
Launcher framework changes
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Fixed lock not getting removed from destroyed doors
Fixed player counts in server browser when player counts > 128
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Scene2Prefab (updated satellite dish prefab)
deploy / reload aimations now play in the 3rd person!!! YAAAYY
pvt enabled by default, saved properly
added wolf flinching animations
Fix ambience node always thinking the environment has changed
Unify join/leave message style in server console
Fixed missing collider ~ top tier door
Hardcoding some values in skin shader
updated bota vm anims & clips
playerskin2.tga was moved apparently :s
playerskin2 materials plus textures
Re-exported satellite dish LODs and collisions, refactored prefab scene
Made standard refraction shader blending physically correct (alpha only affects diffuse)
fixed the bug with the player animating like a complete retard