30,783 Commits over 3,867 Days - 0.33cph!
Some Clientside profiling
Fixed stability system not marking some surrounding blocks as dirty
fixed the water splashes (they don't glow in the dark anymore)
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
Made iso noise more subtle
some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
Theoretical fix for invisible players
Added climate prefab to TestLevel
Increased overall brightness of the night with full moon
Fixed window bars not deploying
More planner guide debugging
Hacked the floors and foundations to be failsafe
Terrain map memory amount report fixes
Ragdoll tweaks
Planner guide switching debug
Adjust znear if in-eye view or viewmodel
Upped default max gib count
Sort conditional models queue by distance from the camera
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
Fixed some missing scripts
Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
Further optimizations on stairs blocks lods
Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
Added lods on two halfheight blocks
-fixed stone pickaxe not playing the hit_attack animation
fixed some bugs with the view model hatchet "hit_attack" not playing
Bullet impact volume tweaks
Less pitch variation on gunshots
improved the flinches for the horse and stag
forgot one thing in this bad boy twig
merge from building_skins2
Merging wounded stuff into main
Offset starting position of wounded anim so head lands at 0,0
made some improvements to the 3rd person spear animations for idle/running/jogging
merge from main/impactsounds
improved the flinches and attack anims for the bear and the boar
updated lod uvs for the torso
Replaced gamma hack darkening with ISO effect
Log terrain map allocation sizes