branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Fix lit torch attack not playing strike effect
10 Years Ago
Updated torch vm anims, changes to anim controller
10 Years Ago
Changed torch animator so both lit & unlit states work on one layer
10 Years Ago
Mixing terrain splat normals with base terrain normals for more pronounced and detailed hill lighting
10 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
10 Years Ago
Re-enabled threading in-editor
10 Years Ago
lootspawn changes
10 Years Ago
More detailed checksum mismatch logging
10 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
10 Years Ago
+ProfileProceduralMap
10 Years Ago
Fixed terrain atlas set not saving slots Fixed terrain atlas generator not forcing read/write texture import settings Updated ProfileProceduralMap
10 Years Ago
Updated ProjectVersion
10 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
10 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
10 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
10 Years Ago
New island map stuff.
10 Years Ago
Updated to Unity5b20
10 Years Ago
Change torch attack sound when lit
10 Years Ago
Switched noise generation to managed backend (debugging)
10 Years Ago
Missing changes from ak74u first pass
10 Years Ago
Adjust waterpipe shotgun attack volume
10 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
10 Years Ago
Fixed errors in PlayerModel scene
10 Years Ago
First pass at ak74u sounds
10 Years Ago
fixed player not moving his feet when taking really quick short steps.
10 Years Ago
Disabled world checksum kick, logging instead
10 Years Ago
protocol++ (sorry guys)
10 Years Ago
RustBuilder - log exitcode with log file extract
10 Years Ago
Always log checksum if in-editor
10 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
10 Years Ago
Fixed some blueprint weirdness
10 Years Ago
Fixed cargo plane not networking its position
10 Years Ago
halved radiation damage rock has wider attack cone
10 Years Ago
Building block guide now uses the right skin Fixed building block placement being akward, broken
10 Years Ago
bandage and low grade fuel are default again
10 Years Ago
wooden spear no longer takes cloth to craft
10 Years Ago
Fixed splats not updating in legacy terrain
10 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
10 Years Ago
Client - also output warning on map checksum join error
10 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
10 Years Ago
Disable EAC when running server in the editor
10 Years Ago
Only use native noise backend if editor, client and server
10 Years Ago
Fixed error console spam in main menu
10 Years Ago
Terrain debug files
10 Years Ago
Doing legacy terrain texture binds on every update
10 Years Ago
Making sure prev added flip normal affects only the terrain material
10 Years Ago
Codemaid-ed and unix-ed atlas code Added toggle to legacy terrain in order to flip base normal, vertically
10 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
zon
10 Years Ago
Cherry picked animation changes from animal branch.
10 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes