branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

10 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
10 Years Ago
Compile error
10 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
10 Years Ago
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
10 Years Ago
Added fadeout distance and placement distance parameters to terrain modifier generator Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
10 Years Ago
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
10 Years Ago
Adding myself to DeveloperList.cs
10 Years Ago
Compile fix
10 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
10 Years Ago
Store the world checksum in the save too Protocol++
10 Years Ago
Merged radtown branch to main
10 Years Ago
Shielded exception in PlayerPrefs.SetString
10 Years Ago
Chat quote bug
10 Years Ago
Backup2
10 Years Ago
Backup
10 Years Ago
speed up the eoka pistol deploy animation. seperated the torch lit/unlit attacks so they have their own distinc sound.
10 Years Ago
Tweak salvaged axe sounds
10 Years Ago
Adjust torch strike sound
10 Years Ago
Increase volume of bolt rifle deploy slightly
10 Years Ago
Tweak bolt rifle deploy sound
10 Years Ago
Added vagabond jacket
10 Years Ago
Tweak rock sounds
10 Years Ago
Bear trap deals multiple damage types
10 Years Ago
compile error fix for client
10 Years Ago
protocol++
10 Years Ago
less recoil when aiming down the sight
10 Years Ago
fixed the ak47 deploy animation
10 Years Ago
Removed Armed flag
10 Years Ago
merge into main - bear trap and assault rifle changes
10 Years Ago
Converting Realm.Server() to isServer where possible
10 Years Ago
Bullshit
10 Years Ago
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
10 Years Ago
Added legacy terrain test code Added first version of legacy terrain shader (8 splat; atlas based) Renamed 4-splat legacy terrain shader used in testlevel
10 Years Ago
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
zon
10 Years Ago
Blindly fixed a NaN error in NPCLocomotion.Move.
10 Years Ago
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
10 Years Ago
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
10 Years Ago
Don't throw unpushed realm errors outside of the editor
10 Years Ago
Updated EAC (no more kicks due to steam timeouts) protocol++
10 Years Ago
Added mid-level jacket models, mats, and prefabs.
10 Years Ago
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
10 Years Ago
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain Tweaked testlevel terrain specular params
10 Years Ago
First pass at bone knife sounds
10 Years Ago
Reapplied reflection probe disable patch for OS X / Linux
10 Years Ago
Time of Day update to 3.0.0 prerelease 3 Tweaked SH calculations to be more in line with default lighting Set ambient color (used in bottom hemisphere) to the same as the one in default lighting Temporarily reduced reflection cubemap intensity by 75%
10 Years Ago
Add bone fragments to default inventory in unity editor
10 Years Ago
Tuned down terrain grass specularity; was more obvious at night with env refl
10 Years Ago
added boar animations for angry / tired state. tweaked the bear's angry / tired animations.