30,767 Commits over 3,867 Days - 0.33cph!
Started optimizing PVT shaders; split tile rendering into near/far
Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal
Added first version of standard/universal shaders; still need testing
Moved some PVT shaders and includes around; nothing major
Fixed parallax seams on PVT shaders
Fixed stone Hatchet prefab
Fixed the inaccurate sand normal and heightmap.
updated stone hatchet prefab
updated stone hatchet vm prefab
re-rigged stone hatchet view model with updated model
deleted old stone hatchet materials
updated stone Hatchet material.
Fixed some meta file weirdness in the trees folder
Added some other missing meta files
updated stone hatchet material
tweaked stone Hatchet normalmap,
updated player bota bag drink anim
updated stone hatchet maps to be PBS.
Making some textures compressed
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
3rd person shitgun animations
Optimized tree collisions by about 40000%
Removing generated textures from the colmeshes.
Optimized tree collision mesh files.
Fixed maximum jump velocity being faster than the last movement velocity
More work on AIObstacleMesh (almost done)
updated stone hatchet maps.
Fixed stone hatchet normalmap.
Added SeedRandom.Wanghash
Disabled terrain spec until the shader supports 5.0 deferred
updated stone hatchet icon
changed autospawn/resources to autospawn/resource
protocol++
fnished the 3rd person medical syringe animations
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
Adding bandage case viewmodel and textures
Tweaked volumes of animal sounds
Fixed footsteps being broke
implemented new stone hatchet & updated anims/prefabs/materials
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Removing debug output from ItemAction_Metabolism
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Time of Day update to 2.3.0 RC2
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)