branchrust_reboot/maincancel

30,767 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Started optimizing PVT shaders; split tile rendering into near/far Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal Added first version of standard/universal shaders; still need testing Moved some PVT shaders and includes around; nothing major Fixed parallax seams on PVT shaders
10 Years Ago
Fixed stone Hatchet prefab
10 Years Ago
10 Years Ago
10 Years Ago
Fixed the inaccurate sand normal and heightmap.
10 Years Ago
updated stone hatchet prefab
10 Years Ago
updated hatchet NM
10 Years Ago
updated stone hatchet vm prefab
10 Years Ago
re-rigged stone hatchet view model with updated model
10 Years Ago
updated stone hatchet AO
10 Years Ago
deleted old stone hatchet materials
10 Years Ago
updated stone hatchet AO
10 Years Ago
updated stone Hatchet material.
10 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
10 Years Ago
updated stone hatchet WM
10 Years Ago
updated stone hatchet material
10 Years Ago
tweaked stone Hatchet normalmap,
10 Years Ago
updated player bota bag drink anim
10 Years Ago
updated stone hatchet maps to be PBS.
10 Years Ago
Making some textures compressed
10 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
10 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
10 Years Ago
3rd person shitgun animations
10 Years Ago
Optimized tree collisions by about 40000%
10 Years Ago
Removing generated textures from the colmeshes.
10 Years Ago
Optimized tree collision mesh files.
10 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
10 Years Ago
More work on AIObstacleMesh (almost done)
10 Years Ago
updated stone hatchet WM
10 Years Ago
updated stone hatchet WM
10 Years Ago
updated stone hatchet maps.
10 Years Ago
Fixed stone hatchet normalmap.
10 Years Ago
Added SeedRandom.Wanghash
10 Years Ago
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10 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
10 Years Ago
Fixed player model scene
10 Years Ago
updated stone hatchet icon
10 Years Ago
changed autospawn/resources to autospawn/resource protocol++
10 Years Ago
fnished the 3rd person medical syringe animations
10 Years Ago
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
10 Years Ago
Adding bandage case viewmodel and textures
10 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
10 Years Ago
Fixed supersampling
10 Years Ago
implemented new stone hatchet & updated anims/prefabs/materials
10 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
10 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
10 Years Ago
Removing debug output from ItemAction_Metabolism
10 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
10 Years Ago
Time of Day update to 2.3.0 RC2
10 Years Ago
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)