34,501 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased revolver cylinder to hold 8 rounds
Increased semi auto pistol magazine to hold 10 rounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rescaled some numbers (no effect other than semi auto pistol damage rounding)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                max condition is now shown on damaged items as a red bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cut warpath from music list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged in latest temporal-aa changes; less bugs, sharper results
 
                
                
                
                
                
             
         
        
            
            
            
                
                loot table adjustments for slightly more infrequent flamethrowers
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the positioning of the scope / flashlight addons for the double barrel shotgun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Connection state enforcement
 
                
                
                
                
                
             
         
        
            
            
            
                
                More detailed server side attack and projectile verification logging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wrapped projectile ID and seed generation
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Eliminated server lag from player desync time calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked server side projectile handling, added more logging
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Server lag compensation for attack entity cooldown verification
 
                
                
                
                
                
             
         
        
            
            
            
                
                Projectile cleanup tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the scale of the double barrel shotgun viewmodel
adjusted the Aim down sight position of the double barrel shotgun
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge into main
playercull.enabled true/false to test
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for players taking too long to recalculate visiblity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken view model projection after disabling TSSAA
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed and cleaned updateDirtyRenderers hack
 
                
                
                
                
                
             
         
        
            
            
            
                
                temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge)
temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Picking relevant changesets from dungeon branch for transparency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a couple of files manually
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the position of the support hand for the semi-auto rifle viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double barrel shotgun sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved UDR opt to separate script; added to player model and ragdoll
Added UDR opt to stag skin and ragdoll; other animals coming next
Fixed disappearing ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing UDR opt script
Added UDR opt to boar, horse, chicken, wolf and bear
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
 
                
                
                
                
                
             
         
        
            
            
            
                
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                playercull nre fix when disconnecting
 
                
                
                
                
                
             
         
        
            
            
            
                
                warehouse windows do not block vis
 
                
                
                
                
                
             
         
        
            
            
            
                
                helicopter gibs do not block vis
 
                
                
                
                
                
             
         
        
            
            
            
                
                double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed garbage from airdrop loot table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked server side weapon cooldown verification