branchrust_reboot/maincancel

36,844 Commits over 4,413 Days - 0.35cph!

11 Years Ago
11 Years Ago
Floor and triangle floor sphere test tweaks
11 Years Ago
autoturret health increased autoturret bullet protection increased slightly
11 Years Ago
Shelves prevent building collider tweak
11 Years Ago
reduced starting ammo of firearms
11 Years Ago
Changed sandbag barricade physics material. Sand bag impact tweak Flies tweak Hoese decal fixes
11 Years Ago
loot table updates
11 Years Ago
manifest, phrases, loot tables
11 Years Ago
Fixed missing physic materials on driftwood
11 Years Ago
view model bone club updates
11 Years Ago
fixed research table success calculation
11 Years Ago
Stab Impact Effects (temp)
11 Years Ago
EAC auth kicking safety
11 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
11 Years Ago
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11 Years Ago
fixed heli console commands
11 Years Ago
gates layer fix
11 Years Ago
fixed survey charge damaging things through walls
11 Years Ago
patrol heli no longer has 1 hp
11 Years Ago
wood/stone gates cost balancing
11 Years Ago
Better outline shader Fixed pole banner sharing icon with hanging banner
11 Years Ago
Steam Auth Timeout fixes
11 Years Ago
floor.triangle support sockets
11 Years Ago
Added missing wooden gate icon
11 Years Ago
Fixed revolver/bolt skins not working as they should
11 Years Ago
Fix for RUST-88 - Sign health balance
11 Years Ago
NoClip tweak
11 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
11 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
11 Years Ago
SavasIsland test
11 Years Ago
Player movement velocity clamping tweak
11 Years Ago
Manifest
11 Years Ago
FX WIP
11 Years Ago
Bone club now throwable
11 Years Ago
Lantern optimizations
11 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
11 Years Ago
Shader property grouping
11 Years Ago
Large wood storage box model and textures re-skin
11 Years Ago
Lowered barricades slightly to 1.25
11 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
11 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
11 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
11 Years Ago
merge from building_atlases
11 Years Ago
Always clamp FOV to a valid range
11 Years Ago
merge from building_atlases
11 Years Ago
torch nerfed to oblivion
11 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
11 Years Ago
AK47 mesh update (now component meshes)
11 Years Ago
Added LODs to database Added textures & materials
11 Years Ago
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