30,767 Commits over 3,867 Days - 0.33cph!
Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
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Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
Fixed forward mode in standard/universal terrain shader set
Added global albedo control to "Rust/Standard Legacy Terrain"
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
updated alt attacks for vm hammer & rock
Added anim events to rock vm
Fixed issue with impact sounds not working on the hammer
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Don't allow sleeping when dead
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Results from a fresh import
Small fix for scene stuff.
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
Added alternate attacks for rock & hammer
Increased bear attack range to keep him from pushing players around
Fixed railing being deployable over doorway
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Don't treat the menu background as a monument
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
Untagged background camera from being main
Fixed background bear bullshit
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Time of Day update to 2.3.1 prerelease 1
Added AIObstacleMesh to all rocks
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Updated ConvexHull
Added better normal gizmo to MeshInfo
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Added trivial reject to AIObstacle
Changed background scene into a scene2prefab
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
3rd person shotgun animations done
Switching standard/terrain shader spec to physical-based params; Fixed a few issues
Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure
Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
Terrain and scene file for Diogo.
Completed AIObstacleMesh (might still need some optimizations)
Changed parallax distortion closer to previous setting (diff scaling)