127,294 Commits over 4,109 Days - 1.29cph!
don't allow default bps to be researched
Subtracted viewmodel shadow changes; needs fixing
ramped up scrap cost for lvl 2/3 workbenches
manifest
phrases
elite ammo types lowered to 250 scrap isntead of 750
python lowered to 250 scrap
mod support - disable blueprints on client
play audible effect when learning blueprint
fixed research table text (english)
Reapplied fixed viewmodel shadow changes
Fix for zero shadowbias on old materials using default std shaders
Workbenches have deploy sounds
EAC SDK update (Linux "sandbox not connected" fix)
Improved WaterLevel API (cleaner, faster and more powerful)
Only show drinking interaction messages when water has a certain depth (stricter for salt water)
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
System info includes process memory usage
Added "Use Vertex Normals" option to terrain shader for debugging/authoring
Removed unused keyword code from terrain meta
Fixed some quirks/acne in shadow feet workaround
Fixed rust/std blend4 secondary uvs + touched relevant shaders
Cleaned and simplified up standardlayer usage
vending machine tooltip shows if item for sale is blueprint or not
added tire effects when car drives over different surfaces
Wind shader api changes
Added wind to core/foliage
Hapis Island site B tunnels now has a chance to spawn elite crate loot
Cherry picked shader changes from blend4-fixes
Merge from weekend_branch_3
Terrain vertex normals keyword on material only; just making sure
Fixing compilation errors is fun when your editor isn't working
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fixed bug with salvaged icepick disappearing FINALLY
merging vm cleanup work and new arm mesh
Added debug.log convar to toggle log output
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
added temp icons for female hair prefabs
Fixed more shadow bias shenanigans
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint