127,271 Commits over 4,109 Days - 1.29cph!
Separated movement and action in Animal AI.
Resized animal bounds.
Npc aiming work.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Finished two-sided foliage brdf w/ translucency
Fixed reflections in core shader set
Cleaned up gbuffer encoding backend
reserach bench only accepts scrap
redid research bench ui
sell order 'out of stock' displays as grey instead of red
display workbench requirements when researching item
google sheet balance implementation
Scientists no longer shoots right through animals.
Better terrain map index to coordinate conversion
Water map is stored as short instead of float
Increased resolution of some terrain maps
Water map bake encoding fix
Re-baked custom map water textures
Merge from snow_biome_revamp
Monument randomization script improvements and fixes
Added randomization scripts to ice lakes
Added ice lakes to map generation
Disabled compression on lake prefab scene terrain maps
Re-saved lake scenes / terrain assets
Fix for foliage bug introduced in
23073
Rivers and roads check topologies in a radius when finding their paths
Barricade placement tweaks (concrete, stone and sandbag)
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets
Added temp icons for prefabs
Removed old and erroneous files
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
Fixed sky reflection rgbm decode intensity mapping
Fixed lake topology settings
Fixed harbors spawning in lakes
Network++
Save++
made the vehicle tire smoke taper off when the car goes airborne
fixed scrap coming from food boxes (wtf)
specatators can use map (mod support)
setup research costs for all items
setup workbench reqs for all items
added 'basic' wood crate
Tweak large gate sounds to match new anim speed
changed literally everything
all new loot spawns
can only repair items if you have the blueprint
found weapons start with very low condition
workbench health and recipes
recipe balance
scrap balance
buckle up - merge into main