reporust_rebootcancel

139,789 Commits over 4,383 Days - 1.33cph!

38 Minutes Ago
Flesh out apartment conversations a bit more
1 Hour Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it
1 Hour Ago
Merge: from main
1 Hour Ago
Bugfix: avoid invalid tick transformation from NPCs/bots that would corrupt array header - added an assert to GetPlayerTickIterator, only place where it's not checked by default Tests: booted a standalone server with a save - was able to connect and run around
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from craftingqueue_blurrytexts_fix
2 Hours Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
2 Hours Ago
Fix spawning of furniture inside apartment room
2 Hours Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
3 Hours Ago
Add mortar recoil and target distance randomness.
3 Hours Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
4 Hours Ago
Fix invisible colliders on mortar, fix mount trigger,
4 Hours Ago
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5 Hours Ago
Don't crossfade sweep anims, just layer the lower anim on top.
Today
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
Today
Add apartment lock to manifest
Today
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
Today
Codegen command name
Today
Scaled to match mortar tube.
Today
Mortar ammo stuff.
Today
Merge from workbench_upgrades
Today
Order fix
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
Today
merge from split_dump_command
Today
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
Today
Merge from workbench_upgrades
Today
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
- item search bar setup - sell order creator setup
Today
Rollback the rollback
Today
Merge from main
Today
Merge from cleanup
Today
Convert some of the apartments furniture into entities
Today
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
Today
Commands for `rentroom {room}` and `checkoutroom`
Today
merge from mortar
Today
Merge: from main
Today
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
Today
Continued
Today
merge from main
Today
merge from fix_privaddfriend_vis
Today
add vis priv fix to turrets as well
Today
merge from main
Today
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
Today
Today
salvaged axe refresh deploy anim updated
Today
Move all the upgrade item mods to a dedicated folder.
Today
Vital icons pass
- Virtual Icon setup - Renames - Spacers