reporust_rebootcancel

136,359 Commits over 4,474 Days - 1.27cph!

12 Minutes Ago
Missing DLL
12 Minutes Ago
Swap out Source Generator analyser for Code Analyzer version
13 Minutes Ago
merge from main
15 Minutes Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
41 Minutes Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
45 Minutes Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
47 Minutes Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
51 Minutes Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
1 Hour Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
1 Hour Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
1 Hour Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
1 Hour Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
1 Hour Ago
merge from main
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Merge from countdown_monitor
1 Hour Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
1 Hour Ago
Add a hatched effect to targeting circle.
1 Hour Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
1 Hour Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
1 Hour Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
1 Hour Ago
merge from cui_multi_destroyui
2 Hours Ago
Compile fix
2 Hours Ago
storage room block outs
2 Hours Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
2 Hours Ago
merge from hackweek_creativemode_ui
2 Hours Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
2 Hours Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
2 Hours Ago
Translation strings.
2 Hours Ago
Continued texture polish on stacked tables
2 Hours Ago
Further tweaks: text strings, layout
2 Hours Ago
tunnel medium b blockout
2 Hours Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
2 Hours Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
2 Hours Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
2 Hours Ago
merge from cui_multi_destroyui
3 Hours Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
3 Hours Ago
Countdown monitor turns on display with the other one. Display tweak.
3 Hours Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
3 Hours Ago
merge from main
3 Hours Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
3 Hours Ago
screen setup/placement.
3 Hours Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
3 Hours Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
3 Hours Ago
Add and setup screen prefab
3 Hours Ago
merge from main
3 Hours Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
3 Hours Ago
merge from games room branch
4 Hours Ago
merge from allplayerlist_dupe_fix
4 Hours Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
4 Hours Ago
Merge from satellite_crash