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137,338 Commits over 4,474 Days - 1.28cph!

13 Minutes Ago
apply prefab changes to scene + S2P gas station
20 Minutes Ago
merge from codeanalyzer_getwrapperattrib
20 Minutes Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
42 Minutes Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
47 Minutes Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
53 Minutes Ago
merge from gamemode_tag_active_fix
57 Minutes Ago
merge from editor_hotbar_swap -> main
58 Minutes Ago
Cleanup redundant UIBeltSecondRowPreview.cs
1 Hour Ago
FX updates
1 Hour Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
1 Hour Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
1 Hour Ago
Add undo/redo to demo2 ui
1 Hour Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
4 Hours Ago
Merge from terrain_renderer
4 Hours Ago
changed SculptingToolData from mono to static helper class
4 Hours Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
5 Hours Ago
Merge from terrain_renderer/holes
5 Hours Ago
mark ice sculpture as hidden
5 Hours Ago
cleaned up tooltips and icons a bit in the sculpting gui
5 Hours Ago
Remove some left over logging, and testing holes from foundations
5 Hours Ago
Crash fixes/tweaks/wip
6 Hours Ago
merge from main
6 Hours Ago
merge from PlayerMaintainedMonuments
6 Hours Ago
merge from buried_item_null_checks
6 Hours Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
6 Hours Ago
merge from main
Today
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
Today
GetExtrapolationTime tweak
Today
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
Merge from PlayerMaintainedMonuments/powergrid
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
Today
Change min region size to meters, include oom logs
Merge from PlayerMaintainedMonuments
Merge from main
Fix for powerplant steam being visible when it shouldn't S2P powerplant
Today
Remove old placeholder explosion/effect, use new one.
Today
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
Today
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
Today
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
Today
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
Today
Fix tile bounds height being too larged when passed to create heightfield
Today
Adjust calf walk speed to 0.58
Today
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
Today
Fix potential exception
Today
adjust push velocity for short time after sculpture edit
Rin
Today
merge from CollaredShirt0
Today
Merge from main
Today
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
Today
overlap censor bounds to avoid nasty visible grid