reporust_rebootcancel

130,614 Commits over 4,232 Days - 1.29cph!

23 Minutes Ago
naval_update -> turret_fixes
26 Minutes Ago
- WIP
29 Minutes Ago
Missed compile fix
33 Minutes Ago
- Compile errors - Reduced rear screenshake
49 Minutes Ago
merge from naval_update
49 Minutes Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
53 Minutes Ago
merge from main
54 Minutes Ago
merge from field_mismatch_fix
57 Minutes Ago
Fixed CLIENT only serialized field in UI_Store
60 Minutes Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
60 Minutes Ago
Add screenshake to the front and rear turret so they don't feel lifeless
1 Hour Ago
Fixed SERVER only serialized field in BaseCombatEntity
1 Hour Ago
merge from main/naval_update
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
merge from deep_sea
1 Hour Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
1 Hour Ago
Restored the rotate to zero before reloading
1 Hour Ago
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
1 Hour Ago
Also include player parented to ladders in GetPlayersOnBoat
1 Hour Ago
Reapply on the right prefab this time
1 Hour Ago
Suntract 137986, applied changes to wrong asset
1 Hour Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
1 Hour Ago
Fix workshop skins not loading when Indirect Instancing is enabled
1 Hour Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
1 Hour Ago
Fixed mount animation playing when swapping weapons while mounted
1 Hour Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
1 Hour Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
1 Hour Ago
Fix mounted weapon show/hide NRE
2 Hours Ago
Merge from parent
2 Hours Ago
Fix CullingVolume LodGroup warning
2 Hours Ago
Set AI turret max shoot distance from 200 -> 75 meters
2 Hours Ago
Bring back turret aim lerping
3 Hours Ago
More value tuning
3 Hours Ago
Match LOD settings on new scientist outfit
3 Hours Ago
merge from naval_update
3 Hours Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
3 Hours Ago
merge from ah_trajectory_mismatch_fix
3 Hours Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
3 Hours Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
4 Hours Ago
GPU crash fix, NaN check in cloud raymarch
4 Hours Ago
Merge from boat_building
4 Hours Ago
And include the player animation controller, that's kinda important
4 Hours Ago
Merge from boat_steering
4 Hours Ago
floor & floor.triangle snap directions
4 Hours Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
5 Hours Ago
Add validation between lighting the fuse and firing the cannon.
5 Hours Ago
merge from islands to naval
6 Hours Ago
Merge from parent
6 Hours Ago
Merge from parent
6 Hours Ago
Re-enable dynamic occlusion pausing by default again