143,499 Commits over 4,413 Days - 1.35cph!
UI tweaks, added examine keybind text
Bowless crossbow audio polishing and added sounds
removed the material properties
s2p on floating city scenes due to new mannequin changes
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
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industrial electric furnace;
- It will now illuminate the small light green when an item is actively smelting inside the electric furnace
- When nothing is actively smelting, it will illuminate the small red light
- Updated prefab
boomerang_model_dupe_fix -> main
Settings pass on industrial torch
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
updated the collider for large furnace, added 3 material properties
correct IO positions on industrial auto turret
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
merge from oven_iscookingflag
Added IsCooking flag in BaseOven
Set when cooking something
binoculars_ultrawide_fixes -> main
Fix binocular eyes seperating on ultrawide resolutions
https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
merge from industrial_dlc
added industrial torch to allowed torches on torchholder
First pass of rotten trim blends for apartments
Fixed torch holders torch position issues
fixed a bunch of prefabs with double mesh lod script dancing around
killed shadows on some facade clutter
small apartment art, collision
Industrial torch animation polish pass
custom shadow proxies for apartment block building exterior
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
wip avoid targetting safezones, player buildings, water, etc.
prevent building at impact location.
Added cart button to skin viewer fullscreen view
Merge from industrial_dlc
Add script for the chain on the industrial garage door to scroll with door opening/closing
industrial large furnace - updated colliders, minor adjustments to the main mesh
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
supermarket freezer texture wip
merge from autoturret_workshop