reporust_rebootcancel

143,111 Commits over 4,413 Days - 1.35cph!

15 Minutes Ago
merge from main -> apartment_complex_monument
26 Minutes Ago
Update manifest (prefabs)
27 Minutes Ago
Update manifest
55 Minutes Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
60 Minutes Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
1 Hour Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
1 Hour Ago
More lighting stuff.
2 Hours Ago
Convert stool_a to mountable entity
2 Hours Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
2 Hours Ago
Update manifest
3 Hours Ago
Lighting prefab WIP.
3 Hours Ago
Initial UI setup
4 Hours Ago
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4 Hours Ago
merge from consolehistory_fix
4 Hours Ago
Trim the \r from console history entries, it confuses the input field and mess everything
4 Hours Ago
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4 Hours Ago
Fixed broken mannequin material
4 Hours Ago
Added merged and static versions of all the floating city mannequins
4 Hours Ago
Some renaming
4 Hours Ago
Improve the building of the PreserveInfo
5 Hours Ago
Phrases
5 Hours Ago
Started bowless crossbow store Added bowless crossbow to the skin viewer
5 Hours Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
5 Hours Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
6 Hours Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
6 Hours Ago
merge from censorshipbreast_mountable_fix
6 Hours Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
Today
Shift some small apartment props around too
Today
Shift large furniture props into furniture root so they only spawned when rented
Today
Move all the contents of the medium apartment into furniture so it's only spawned while rented
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
Today
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
Today
updated m16a2 gamemesh
Today
Industrial Torch - Updated worldmodel with LODs
Today
skins
Today
WIP Darts Viewmodels
Today
Update manifest
Today
Convert more props from medium apartment into entities
Today
renamed to industrial decor pack
Today
Update manifest
Today
Convert double vanity prop in bathroom
Today
Redo swapping some of props -> entities in small, medium & large apartment
Today
Fix double vanity entity prop positions
Today
merge from PlayerRigUpdate2/inventorypreview_improvements
Today
merge from PlayerRigUpdate2
Today
Added post processes to the inventory player preview, uses the same profiles as the maincamera
Today
updated override controller
Today
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
Today
merge from industrial_dlc (and bowless_crossbow)
Today
Fixed BatteringRam.DamageEntities NRE