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142,942 Commits over 4,413 Days - 1.35cph!

4 Minutes Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
7 Minutes Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
8 Minutes Ago
stool A, B , C, D col shape improvements
10 Minutes Ago
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25 Minutes Ago
merge from fix_prevent_building_monument_scale -> main
37 Minutes Ago
40 Minutes Ago
exported updated 3p jump north animation
50 Minutes Ago
Bunch more rework/refactor
51 Minutes Ago
Cherry picking commits from ai_recast_integration
53 Minutes Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
1 Hour Ago
medium apartment lods
1 Hour Ago
Renames
1 Hour Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
1 Hour Ago
removed unneeded stuff for FakePlayer
2 Hours Ago
Updating ghost sheet to fix burst cloth stuttering
2 Hours Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
2 Hours Ago
Merge from .../batch_renderer_group
2 Hours Ago
Added new sounds for the bowless crossbow
2 Hours Ago
Manifest
2 Hours Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
3 Hours Ago
Debug command
3 Hours Ago
Russian roulette prototype wip
3 Hours Ago
- Show cue - Add line renderer to show where you're aiming
3 Hours Ago
fake player improvements
3 Hours Ago
Fixed missing transparency in apartment interior trims (for steps)
3 Hours Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
3 Hours Ago
penthouse decals cont
4 Hours Ago
merge from PlayerRigUpdate2/asset_cleanup
4 Hours Ago
Delete old player textures
4 Hours Ago
medium apartment collision
4 Hours Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
4 Hours Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
4 Hours Ago
Updating female skinning and cloth sash
4 Hours Ago
Quick refactor
4 Hours Ago
4 Hours Ago
merge from version_log_server
4 Hours Ago
merge from traintunlightfixes
4 Hours Ago
merge from cargoshipfixes
4 Hours Ago
merge from terrain_lowering_nms_large_cave
4 Hours Ago
deleted duplicated old reference prefabs
5 Hours Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
5 Hours Ago
Deleted old hair assets Deleted old hair sets
5 Hours Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
5 Hours Ago
merge from main
5 Hours Ago
Penthouse apartment edge decals and remaining wall textures
5 Hours Ago
Subtract navmesh subtraction
5 Hours Ago
delete old materials
5 Hours Ago
delete old head prefabs
5 Hours Ago
Delete old player model fbx and prefab reference duplicates
5 Hours Ago
Subtract bad merge