reporust_rebootcancel

138,775 Commits over 4,352 Days - 1.33cph!

1 Hour Ago
merge from main/waterwheel_deployable/waterwheel_sounds
1 Hour Ago
1 Hour Ago
merge from main/waterwheel_deployable
1 Hour Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
3 Hours Ago
Merge from child_dynamic_lods
3 Hours Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
fix error spam and water going invisible from water body mesh being null
5 Hours Ago
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6 Hours Ago
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6 Hours Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
6 Hours Ago
Added swimming sound events
6 Hours Ago
Added locomotion footstep sound events
6 Hours Ago
merge from main -> deep_sea_sleeping_bag
Today
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
Today
Bunny ears and onesie show in conveyor filters
Today
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Today
Scale down waterwheel 80% to fit in 1x1
Today
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Today
merge from main
Today
Remove mounted check
Today
fix scale not working on prefab deploy guides
Today
wip
Today
don't overly downsample shadow map for vfog
Today
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Today
merge from world_serialization_high_compression
Today
Fixed flickering being broken.
Today
merge from Armored_ladder_hatch
Today
fix name collision in maintaining backwards compat
Today
Fix deep sea icon not assigned to sleeping bag button prefab
Today
B, C, D and E consistency pass.
Today
Scene backup
Today
Hooked up fishing anims in main player animator
Today
More fluors.
Today
Bowless Crossbow - first viewmodel iteration
Today
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
Today
setting up salvaged hammer refresh viewmodel prefabs/animations
Today
merge rust_relay_server -> main
Today
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
Today
merge main -> rust_relay_server
Today
Merge from improved_network_groups
Today
Add additional logging for websocket connection
Today
Bug fixes for checking visibility across different network group layers when they have different cell sizes
Today
Buildfix(tests): all modes compile Tests: clicked through all modes
Today
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
Today
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Today
Audio file changes and added inventory sounds