reporust_rebootcancel

127,376 Commits over 4,201 Days - 1.26cph!

7 Minutes Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
8 Minutes Ago
Update: add analytics save event Tests: ran an explicit save in editor
49 Minutes Ago
Chainsword engine now always starts, matches base chainsaw
1 Hour Ago
New medical syringe anim set - first pass
1 Hour Ago
Roll back recent inEyesView changes, not reliable enough
1 Hour Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
1 Hour Ago
1 Hour Ago
Check for boat auth before entering edit mode
1 Hour Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
1 Hour Ago
1 Hour Ago
fixed issues with batched ocean trace deferred jobs using AsDeferredJobArray for the rays in the IJobParallelForDefer OceanTraceJob as the indices now drive the deferred batch size and we still need a view of the rays list that is aware of the populated size in previous jobs. This maintains parallelism and a single set of job dependencies without needing a complete/sync
1 Hour Ago
Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
1 Hour Ago
fixed WaterSystem NRE
2 Hours Ago
Merge from boat_building
2 Hours Ago
Merge from naval_update
2 Hours Ago
merge from deep_sea
2 Hours Ago
codegen
2 Hours Ago
OceanSimulation split between deepsea and mainland - required extra indirection in most batched water queries but it's hidden away
3 Hours Ago
merge from main
3 Hours Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
3 Hours Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
4 Hours Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
Today
Merge from map_work
Today
Logs, compile fix
Today
Various fog fixes
Today
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
Today
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
Today
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
Today
Merge from island_scenes
Today
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
Today
Don't show deep sea map button if not in deep sea
Today
Fix compile error that didn't merge from main
Today
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
Today
merge from fix_rhib_teleport -> naval_update
Today
Add rhib and scientist RHIB to the vehicle whitelist
Today
Merge from main
Today
merge from fix_rhib_teleport -> navaL_update
Today
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
Today
Fixed backpack unlock
Today
Merge from small_ramp
Today
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
Today
Missed style file (rhyme time)
Today
Change Image material on buttons so they all appear white
Today
Merge from parent
Today
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
Today
merge from main -> naval_update
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
Today
Add gametip for too hot debris harvest attempts
Today
merge from fix_terrain_texturing_alloc -> main
Today
merge from upgrade_cctv_convars -> main