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135,390 Commits over 4,444 Days - 1.27cph!

26 Minutes Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
49 Minutes Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
1 Hour Ago
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
1 Hour Ago
Fix failing container corpse test for bed testlist
1 Hour Ago
merge from main
1 Hour Ago
merge from clan_bugfixes
1 Hour Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
1 Hour Ago
more texture tweaks
1 Hour Ago
Merge from pmm_supermarket_food_freezer
1 Hour Ago
Merge from PlayerMaintainedMonuments
1 Hour Ago
Added small ramps to basement colliders to help with movement
1 Hour Ago
2 Hours Ago
More reverb zone distance tweaks
2 Hours Ago
Merge from main
2 Hours Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
3 Hours Ago
minor wooden helmet mesh tweak
3 Hours Ago
small wooden pants mesh tweak
3 Hours Ago
Reverb zones misaligned center fixes
3 Hours Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
3 Hours Ago
Adding forward and back pose for pool viewmodel anims
3 Hours Ago
merge from WoodArmour_skinnable/V2
3 Hours Ago
texture size pass
3 Hours Ago
wooden pants mesh update texture import settings world model rename
4 Hours Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
4 Hours Ago
Fixed static furnitures being invisible when reconnecting inside your flat
4 Hours Ago
Warmup item/wearables icons on startup to avoid FPS dips
4 Hours Ago
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
4 Hours Ago
merge from main
4 Hours Ago
Check socket base instead
4 Hours Ago
Only send snapping mode information provided we have a snappable object
4 Hours Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
4 Hours Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
4 Hours Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
4 Hours Ago
3p pool cue sticks to hand bone
4 Hours Ago
Fixed audio distance for industrial single/double door
5 Hours Ago
Fix foliage impostors again
5 Hours Ago
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
Added audio triggers for equip/unequip weapon charms
5 Hours Ago
Adding on the spot turn step animations
5 Hours Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
5 Hours Ago
merge from apartment_complex_monument/terminal_shops
5 Hours Ago
merge from main
5 Hours Ago
merge from darts_game -> game_room_dlc
5 Hours Ago
enable leg animator for continous turns
5 Hours Ago
Fix big alloc during nav save/load
5 Hours Ago
Merge from main
6 Hours Ago
manifest
6 Hours Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up