136,227 Commits over 4,324 Days - 1.31cph!
Fixed HBHF and simple light groundwatch
Fixed industrial light placement regression
merge from testrunner_editor
Boxes DLC - fixed LOD issue with ammo box
updated planners and wallpaper 3p run anim
merge from testrunner_editor
Fixed some selection bugs
updated planners and wallpaper 3p anims/override controllers
Split editor and runtime tests into two tabs
Styling changes
fixed issues with sunken and combat knives which are causing issues on the player update
- combat & sunken now match each others orientation
- contain no offsets in the model ( entity still does but will be zeroed on the player update)
- set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly
- removed transforms/rotations of models
- re-connected the combat knife in it's entity
- named knife correctly (w_knife instead of knife_w)
- re-adjusted bounds and removed offsets on their .worldmodels
server_browser_remove_ping -> main
force player model to use average female skin set (for degbugging)
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Makeshift coffee table updated with vertex AO
Updated blockouts for apartment sets
Added Open Results button, reorganized the button bars
Loading a result auto enables filtering, clearing results resets filtering
Removing unecessary quotes that would silently fail parts of the Server pipeline
Check for skins_access value when checking if a steam item is in our inventory
merge from PlayerRigUpdate2
Cap mask updates, material tweaks
Added debug hair materials
Fixed the test window not showing live results on some tests, unified the parameter normalization
crypt building skin works with upgrade_radius and related commands
big merge from main
autoresolve conflicts in roof.prefab and roof.triangle.prefab
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Automated tests window changes:
- Added a rerun failed button
- Fixed the foldout arrows not clickable
- Leaving playmode mid tests cancel the run correctly and generate results
- Tests can only run in the automated test scene
- Run button shows a playmode icon if clicking it will start playmode
Merge from indirect_instancing_canvas_rendering_issue
Removed another BroadcastRefresh call that wasn't needed
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Added a broadcast refresh when the PhotoFrame paintable source is updated which fixes issues with some surfaces not updating correctly and reduced the number of broadcast refreshes that are needed for paintable sources
matrix display - enabled emission fresnel to reduce visual screen noise
meds box - removed duplicate renderlod
sulfur box - removed lod4, adjusted lod values, meshlod for matrix
tools box - adjusted lod values
ore box - adjusted lod values
scrap box - adjusted lod values
stone box - adjusted lod values, moved prefab location
meds box - render lod, adjusted lod values
metal box - adjusted lod values
food box - lod values adjusted
guns box - lod values adjusted
comps box - adjusted lod values
explosive box - adjusted lod values
armour box - adjusted lod values, removed duplicate lod
charcoal box - adjusted lod values
wood box - updated lod values, removed lod4
ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
Merge from foliage_instancing_shader_feature
Add alternate slanted grid topology option
Fix culling radius calculation
Fix LOD scaling cell positions for culling
Merge from fix_guid_null_primitive
Merge from fix_paste_mountable