reporust_rebootcancel

137,081 Commits over 4,474 Days - 1.28cph!

24 Minutes Ago
Show a preview of the items in the main inventory of a loadout when hovering over it
33 Minutes Ago
merge from fix_serverport_editor -> main
3 Hours Ago
Cleaned out old ground plane
3 Hours Ago
Sat remains improvements.
Today
merge from main
Today
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
Yesterday
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
Yesterday
Prevent ghostships from checking mainland navmesh
Yesterday
merge from cui_updates
Yesterday
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
Yesterday
merge from main
Yesterday
merge from demo_ui_2
Yesterday
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
Yesterday
merge from fix_itemmanager_domain_reload -> main
Yesterday
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
Yesterday
merge from demo_ui_2
Yesterday
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
Yesterday
update from main
Yesterday
Fix NRE in FinishLoadingRoutine
Yesterday
Remove debug logging "Debug.Log("Hit client yield");"
Yesterday
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
Yesterday
merge from fix_elevator_button_restart -> main
Yesterday
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
Yesterday
Bump CPS
Yesterday
Additional potential UI state/race fix
Yesterday
Merge from satellite_crash
Yesterday
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
Yesterday
merge from game_room_dlc
Yesterday
fix darts animationevent tag
Yesterday
fix airfield having 2 duplicate doors at the bottom S2P for airfield
Yesterday
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
Yesterday
fix manifest missing wtp & gas station entities
Yesterday
merge from fix_bag_nickname -> main
Yesterday
merge from game_room_dlc
Yesterday
merge from darts_game
Yesterday
Merge from satellite_crash
Yesterday
Embed rust utk
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from pmm
Yesterday
Maintained monuments related .meta changes from running manifest
Yesterday
Manifest
Yesterday
Restore changes to large Oilrig Run testlists, codegen, localization
Yesterday
Merge from playermaintainedmonuments
Yesterday
Change from Property -> Method so it's more clear it's doing work
Yesterday
Merge from main Took large Oilrig version from main
2 Days Ago
dartboard - added coloured markings to dart
2 Days Ago
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
2 Days Ago
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
2 Days Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict