reporust_rebootcancel

136,024 Commits over 4,324 Days - 1.31cph!

Just Now
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
Just Now
Merge from pm_equip_tool
4 Minutes Ago
merge from naval_update/io_boats
6 Minutes Ago
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12 Minutes Ago
Change foliage_instancing to shader feature
19 Minutes Ago
Continue to apply boat based sway while firing
23 Minutes Ago
Merge from main
30 Minutes Ago
Merge from main
38 Minutes Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
49 Minutes Ago
Fix bug that could sometimes cause player voice duplication
57 Minutes Ago
Cleanup and minor changes
1 Hour Ago
Fixed string lights mixing up local and world, its all local now
1 Hour Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
1 Hour Ago
merge from main
1 Hour Ago
Merge from fix_steam_nickname_bag
2 Hours Ago
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2 Hours Ago
Merge from ghostship_phys_improvements
2 Hours Ago
Merge from drone_deploy_guide_fix
2 Hours Ago
Merge from fallback_fishing_spawn
2 Hours Ago
merge from wallpaper_playerboats
2 Hours Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
2 Hours Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
3 Hours Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
3 Hours Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
3 Hours Ago
Hull square and hull triangle socket name update
3 Hours Ago
Fixed wallpaper placed on finished boat not toggling its batching component
3 Hours Ago
Make it private so it works better with domain reload
4 Hours Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
4 Hours Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
5 Hours Ago
merge from hackweek_more_tests
5 Hours Ago
Updated wallpaper commands to work with player boats
5 Hours Ago
merge from /fixes
5 Hours Ago
More checks in WallpaperPlanner that needed Vehicle_Large
5 Hours Ago
Updated wallpaper inside sockets to include vehicle_large
5 Hours Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
5 Hours Ago
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6 Hours Ago
First pass on paintable rotation helper tool, with toggle to turn it off
Today
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
Today
merge from naval_update/io_boats
Today
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Today
merge from parent
Today
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
Today
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Today
Reapply 143563 as editor test Regenerate testlist
Today
merge from main, stomp TestDeployable
Today
Leftover uncommitted code
Merge from skin_access_improvements
Fix compile error
Today
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Today
Manually merge recast logic with new code