reporust_rebootcancel

134,088 Commits over 4,444 Days - 1.26cph!

20 Minutes Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
24 Minutes Ago
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
47 Minutes Ago
merge from batteringram_wheels_fix
47 Minutes Ago
merge from wallpaper_fixes2
49 Minutes Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
50 Minutes Ago
Inventory idle animation updates
54 Minutes Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
1 Hour Ago
Added a toggle for shadow caching in the experimental settings
1 Hour Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
1 Hour Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
1 Hour Ago
Apartments complex scene2prefab
2 Hours Ago
Fixed battering ram middle wheels rotating backwards
2 Hours Ago
merge from localizebindtoken_error_fix
2 Hours Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
2 Hours Ago
Fixed InputSystem.Keyboard.get_Item error
3 Hours Ago
merge from silencer_loot_fix
3 Hours Ago
fixed naming
3 Hours Ago
updated painting textures
3 Hours Ago
Merge from main - may need to rerun manifest
3 Hours Ago
got rid of nasty uv seam
6 Hours Ago
Prototype cyilnder water volume
Today
Manifest stuff
Today
Add NPC to damaged wing of apartment prefab (right beside the security room)
Today
Create security guard NPC prefab and conversation
Today
Merge from softcore_updates_jul_26
Today
Codegen
Today
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
Today
Default gather rate to 2x
Today
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
Today
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
Today
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
Today
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
Today
Add inventory popups for items collected from reclaim functionality of rentable shop
Today
Rename TimedAccessDoor -> TimedLock
Today
Merge from aniso_filtering_texture_fix
Today
Merge from Fix_odd_deployguides
Today
Merge from clan_bugfixes
Today
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
Today
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
Today
Fixed rentable shop signs not loading on non owner clients
Today
delete old file
Today
get binocular effect working in RRP
Today
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden
Attempted fix/refactor of how we hide held entities whilst performing gestures Held entities are now properly holstered/redeployed instead of being yeeted 1km below the map for the duration of the gesture. The redeploy happens instantly (same as before) Seems to work okay, seemingly only a few small issues to iron out
Today
Better fix
Today
Fixed break in menu item throwing server side entityref lookup error
Today
compile fix 2
Today
New Wearable pooling test, ensures every wearable has a poolable component
Today
Fix military silencer not spawning in loot