reporust_rebootcancel

157,445 Commits over 4,566 Days - 1.44cph!

18 Minutes Ago
merge from fruit_trees
20 Minutes Ago
Reduced coconut.tree network range to 128. Stop coconuts spawning on palm_tree_tropical_med_a until i find a way of stopping the tree sway. Increased chance of apples/beehive spawning on oak_d to 25% from 15%. Adjusted coconut tree spawn chance to 25% (left it at 100% by mistake).
31 Minutes Ago
Another visual cooking pooling fix
38 Minutes Ago
Now poolable: - Cooking workbench - Metal embrasures - Flower pots Fixed some visual cooking pooling bugs
44 Minutes Ago
Auto-repair on startup if deep sea is disabled
50 Minutes Ago
Customiser animation updates with eye movement test
1 Hour Ago
Merge from main
1 Hour Ago
Better comment for the suitable parent hack when dismounting (ensure the correct triggers fire when dismounting from a parent mountable)
1 Hour Ago
Removed the max light cookie cap warning that would appear when loading into a server
1 Hour Ago
Windmills now use two syncvars to send wind updates instead of full network updates They're poolable too
1 Hour Ago
Swap over to fully using the parented mountable system rather than only using it for a few specific types of vehicles This should reduce network overhead when driving any vehicle/sitting in a seat
1 Hour Ago
merge from weapon_refresh_nailgun
1 Hour Ago
Checked if Updated Nailgun works and can be skinned properly. Updated Nailgun Workshop Source Obj
1 Hour Ago
Merge from mixingcooking_ui
1 Hour Ago
Merge from main
1 Hour Ago
pt_boat_turret_rewrite -> main
1 Hour Ago
Icon change
1 Hour Ago
Add separate currently craftable list. Added all button. Changed behaviours.
1 Hour Ago
Remove re-declarations of state recently hurt
1 Hour Ago
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
1 Hour Ago
Beehives are poolable
2 Hours Ago
Merge from main
2 Hours Ago
Planters are poolable
2 Hours Ago
Disabled shadows on the tuna can light's bounce lights
2 Hours Ago
fix for the 3p crossbow mesh shading being broken.
2 Hours Ago
More merge cleanup
2 Hours Ago
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
3 Hours Ago
Updating nailgun viewmodel with newest mesh
3 Hours Ago
merge from lighting pass
3 Hours Ago
Merge from main
3 Hours Ago
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
3 Hours Ago
Multiple lighthouses share resource/repair progress
3 Hours Ago
rotated lever action rifle to face the proper direction
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from parent
3 Hours Ago
reduced scale of the flail by 15%
4 Hours Ago
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6 Hours Ago
Merge from minigun_vfx_fix
6 Hours Ago
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Today
Some misc cleanup
Today
Merge fixes
Today
Merge from main (many conflicts, likely many errors)
Today
Merge from headshot_spread_sfx_fix
Today
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Today
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Today
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Rin
Today
merge from QualiTeaOfLife_Nerf
Today
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