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143,084 Commits over 4,413 Days - 1.35cph!

32 Minutes Ago
Shift some small apartment props around too
34 Minutes Ago
Shift large furniture props into furniture root so they only spawned when rented
35 Minutes Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
43 Minutes Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
58 Minutes Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
1 Hour Ago
updated m16a2 gamemesh
1 Hour Ago
Industrial Torch - Updated worldmodel with LODs
1 Hour Ago
skins
1 Hour Ago
WIP Darts Viewmodels
2 Hours Ago
Update manifest
2 Hours Ago
Convert more props from medium apartment into entities
3 Hours Ago
renamed to industrial decor pack
3 Hours Ago
Update manifest
3 Hours Ago
Convert double vanity prop in bathroom
3 Hours Ago
Redo swapping some of props -> entities in small, medium & large apartment
3 Hours Ago
Fix double vanity entity prop positions
3 Hours Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
3 Hours Ago
merge from PlayerRigUpdate2
3 Hours Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
4 Hours Ago
updated override controller
4 Hours Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
5 Hours Ago
merge from industrial_dlc (and bowless_crossbow)
5 Hours Ago
Fixed BatteringRam.DamageEntities NRE
5 Hours Ago
merge from bowless_crossbow
5 Hours Ago
Fixed torch fire effect texture compression artifacts
5 Hours Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
5 Hours Ago
merge from main
5 Hours Ago
medium apartment lod fixes cobwebs cockroaches
5 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Hours Ago
Extended legs a bit further up in pants.shorts so transparent skins work
5 Hours Ago
merge from game_room_dlc
5 Hours Ago
merge from main
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
Ensure FakePlayer at net startup and server occlusion tweak
5 Hours Ago
merge from main -> apartment_complex_monument
6 Hours Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
6 Hours Ago
fix water wheel water loop sound class (can occlude now)
6 Hours Ago
Tweaking industrial torch burst cloth settings
Today
deploy timing changes on cowbell, flute and trumpet
Today
Set MouseDelta LegacyScale to 0.1 on macos
Today
merge from workshop_emission_fix_again
Today
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
Today
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
Setup colour changing with spraycan on industrial shelves
Today
set fake player to default to false
Today
Adding burst cloth material for industrial torch
Today
MP5 deploy animation timing update
Today
Adding burst cloth to industrial torch viewmodel setup