reporust_rebootcancel

137,876 Commits over 4,505 Days - 1.28cph!

23 Minutes Ago
Additional events for IO entity connectivity.
56 Minutes Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
2 Hours Ago
Add further events for chinooks and satellites.
3 Hours Ago
Render queue mat fix.
4 Hours Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
Today
Move apartment door menu options to new file
Today
Relit building A in Launch Site for the control panel update.
Today
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
main -> game_room_dlc
Today
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
Today
Merge from satellite_crash
Today
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
Today
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
Today
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Today
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
Today
Add Aiming Module to launch costs
main -> game_room_dlc
Today
merge from main
Today
merge from main
Yesterday
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
Yesterday
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
Yesterday
Additional station autospawn prefabs / needed for new stations to spawn more frequently
Yesterday
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
Yesterday
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
Yesterday
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
Yesterday
merge from main
Rin
Yesterday
Halved heavy fuse spawn rates Added heavy fuse to underwater lab crates
Rin
Yesterday
Added 10 cloth to Pool table crafting recipe
Rin
Yesterday
crateFireDuration 120 > 300 seconds
Yesterday
merge from copy_changeset
Yesterday
Add copy_changeset command, copies current client and server version to clipboard
Yesterday
merge from automated_testing
Yesterday
Fix a chainsaw unscrew-cap sound definition error
Yesterday
merge from automated_testing
Yesterday
merge from anim_test
Yesterday
Fix 40+ cases of an animation event referencing a non-existant effect prefab, causing warnings ingame Most old/unused/not needed so deleted the anim event, some pointing to incorrect folder All tests pass, from now this can alert us if a new DoEffect event is not set up correctly
Rin
Yesterday
Correcting CCTV/Targeting computer extra spawn
Rin
Yesterday
Reduce tech trash quantity in Satellite crates
Yesterday
merge from parent
Yesterday
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
Yesterday
Phrase update
Yesterday
Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist
Yesterday
merge from main
Rin
Yesterday
merge from moustache_bag_fix
Rin
Yesterday
Fixed old movember moustaches using the legacy burlap sack world models
Rin
Yesterday
Thruster module Icon setup
Rin
Yesterday
merge from PlayerMaintainedMonuments
2 Days Ago
Scene dupe lights fix
2 Days Ago
Launch site control panel area lighting progress.