reporust_rebootcancel

136,894 Commits over 4,474 Days - 1.27cph!

20 Minutes Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
22 Minutes Ago
build compile fix
30 Minutes Ago
Hackable crates correctly saveload their state (timer progress, whether its been looted, etc.) Some cleanup on the script
38 Minutes Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
39 Minutes Ago
Creating avatar for keys rig
40 Minutes Ago
Adding keys world model rig
40 Minutes Ago
New events to cover basic clan usage and to reduce allocations in apartment events.
50 Minutes Ago
merge from main
54 Minutes Ago
fixed hardcoded data bounds in admin view
1 Hour Ago
merge from cui_updates
1 Hour Ago
Fix pooltabel groundwatch not working
1 Hour Ago
Merge from main
1 Hour Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
1 Hour Ago
merge from console_optims
1 Hour Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
1 Hour Ago
merge from main
2 Hours Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
2 Hours Ago
merge from bootstrap_optims
2 Hours Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
2 Hours Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
3 Hours Ago
Descent save fix
3 Hours Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
3 Hours Ago
Deploy animation added to pool set
3 Hours Ago
updated sculpting menu items
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
3 Hours Ago
merge from menuwarmup_editor_optims
3 Hours Ago
assign new pedestal for gui
3 Hours Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Manifest
4 Hours Ago
Fixed home's hero video init issue when using no menu warmup mode
4 Hours Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
4 Hours Ago
reduced block size to fit pedestal better
4 Hours Ago
Merge from playermaintainedmonuments
4 Hours Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
4 Hours Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
4 Hours Ago
world model for masterkey, LODs and collision
4 Hours Ago
merge from main
5 Hours Ago
Adding master key viewmodel rig
5 Hours Ago
Merge from reyclebin_storage
5 Hours Ago
Static check
5 Hours Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
5 Hours Ago
merge from main
5 Hours Ago
Removed the shader level setting under the graphics settings as it is no longer in use
5 Hours Ago
merge from main
Today
Fix more compile errors
Today
Fix server compile issues and bad shader merge
Today
Fix TerrainAlphaScanner compile error