reporust_rebootcancel

131,585 Commits over 4,262 Days - 1.29cph!

5 Minutes Ago
Adding retargeted v4 player update anims
9 Minutes Ago
Merge from convar_to_disabled_npcs_on_islands
13 Minutes Ago
First pass weapon refresh salvaged cleaver set
13 Minutes Ago
Fixed a couple of dupe spawns on island 3
19 Minutes Ago
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
20 Minutes Ago
merge from main
26 Minutes Ago
merge from naval_update/boatAI_sync_optims
26 Minutes Ago
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
31 Minutes Ago
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
30 Minutes Ago
Lerp smoothly to 0 - dont hard set
33 Minutes Ago
Add convar to disable NPCs on deep sea islands if needed
35 Minutes Ago
Merge from naval_update
38 Minutes Ago
merge from main
38 Minutes Ago
Merge from naval_missions
42 Minutes Ago
Rebuild phrases
1 Hour Ago
Merge from main
1 Hour Ago
Merge from naval_update
1 Hour Ago
Dialogue adjustment for Floating Citizen
1 Hour Ago
merge from main
1 Hour Ago
merge from space_storepages - added hyphen to LR-300 description
1 Hour Ago
merge from space_station_weapon_skin
1 Hour Ago
hyphenated LR-300 in description
1 Hour Ago
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
1 Hour Ago
Fixed visual glitches on static discoball in the casino
1 Hour Ago
merge from main
1 Hour Ago
Dialogue fixes for Lumberjack and Floating Citizen
1 Hour Ago
merge from space_station_building_skin
1 Hour Ago
merge from space_station_weapon_skin
1 Hour Ago
demo_fixes -> naval_update
1 Hour Ago
renamed lr300 skin to space LR300 assault rifle
1 Hour Ago
Extra text refresh for strange editor edge cases
1 Hour Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
1 Hour Ago
merge from space storepages
1 Hour Ago
Codegen +arabic text fix from flavien
1 Hour Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
3 Hours Ago
Fix balloon lock not applying correctly
3 Hours Ago
naval_update -> turret_fixes
3 Hours Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
3 Hours Ago
Merge from naval_update
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Merge from readout_animations_fix
3 Hours Ago
Update viewmodel prefab with new mesh renderer display fixes
3 Hours Ago
Fixed broken TV static on floating cities tvs
3 Hours Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
3 Hours Ago
improved transform access
3 Hours Ago
added bespoke parent convex volume mesh for ghost ship
3 Hours Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
4 Hours Ago
S2P'd all islands.
4 Hours Ago
Male twitch underwear repose