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138,910 Commits over 4,505 Days - 1.28cph!

14 Minutes Ago
merge vehicle pooling fixes
18 Minutes Ago
long beard texture resizes
23 Minutes Ago
merge from flamethrower flame offset fix
25 Minutes Ago
fixed flamethrower 3p flame offset
33 Minutes Ago
some early returns and caching for performance
47 Minutes Ago
Initial Main Menu UI WIP
47 Minutes Ago
fix pumpkin carving double projections and alpha cutoff issue
57 Minutes Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
60 Minutes Ago
Fixed error with monument toggle switches
1 Hour Ago
Merge from medical_honey_bandage
1 Hour Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
1 Hour Ago
add files missed in previous commit
1 Hour Ago
First pass on showing brush outline while painting
1 Hour Ago
beardLOD correct size import settings
1 Hour Ago
merge from main
1 Hour Ago
Added monument blockers to monuments
1 Hour Ago
square steam images for all missing steam items
1 Hour Ago
merge from fix_threaded_logs -> main
1 Hour Ago
Update test list
1 Hour Ago
1 Hour Ago
merge from main -> fix_threaded_logs
2 Hours Ago
Bridge greyboxes
2 Hours Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
2 Hours Ago
Remove hold to place
2 Hours Ago
Fence gate tweaks
2 Hours Ago
adjusted minifridge.deployed prefab gibbable settings
2 Hours Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
3 Hours Ago
merge from texturecompression_pass_aug26
3 Hours Ago
horse client pooling fixes
3 Hours Ago
fix catapult loaded ammo pooling bug
3 Hours Ago
reset heli rotor speed on init
3 Hours Ago
clear the cached vehicle owner when a seat is pooled
3 Hours Ago
Tugboat UI assets compression
3 Hours Ago
Enabled compression and streaming on 18 charm textures
3 Hours Ago
fix siege weapons not being reset properly
3 Hours Ago
Fix wheel collider warnings
3 Hours Ago
main -> character_customisation
3 Hours Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
3 Hours Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
3 Hours Ago
merge from woodarmour_skinnable
3 Hours Ago
updated workshop source wood armor hat with correct sharp edges version
3 Hours Ago
merge from iconfonts_optims
3 Hours Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
3 Hours Ago
include ao
3 Hours Ago
reset animators
3 Hours Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
3 Hours Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
4 Hours Ago
Test with new model
4 Hours Ago
Merge from powerline_power_change