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145,111 Commits over 4,444 Days - 1.36cph!

Just Now
Hide change accessory button if you dont own any accessory
Just Now
Charms search bar Minor styling update
7 Minutes Ago
merge from main manually resolve Elevator and VendingMachine conflicts
9 Minutes Ago
merge from main
37 Minutes Ago
merge from status_convar_fix
38 Minutes Ago
merge from streamermode_fix
39 Minutes Ago
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41 Minutes Ago
Charm icon tooltip
46 Minutes Ago
SSAO render feature port
54 Minutes Ago
Revert 153856
55 Minutes Ago
merge from main
1 Hour Ago
merge from contact_lowresasset_fix
1 Hour Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
1 Hour Ago
merge from optimize_train_track_meshes -> main
1 Hour Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
1 Hour Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
1 Hour Ago
merge from main -> optimize_train_track_meshes
4 Hours Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
4 Hours Ago
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4 Hours Ago
Merge from ModularCarClipping_Fix
4 Hours Ago
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4 Hours Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
5 Hours Ago
Merge from main
5 Hours Ago
Merge from sprint_subsystem
5 Hours Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
6 Hours Ago
Merge from parent
6 Hours Ago
Merge from mount_cycle_fix
6 Hours Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
6 Hours Ago
Merge from wanted_deep_sea_fix
Today
Merge from huntingtrophy_skins
Today
Merge from PlayerRigUpdate2
Today
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Today
Merge from torch_implementation_finish
Today
Merge from main
Today
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Today
Merge from cinematic_speed_fix
Today
Fixed some warnings being thrown when entering and exiting cinematic anims
Today
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Today
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Allow the 'retry' button to be pressed indefinitely