reporust_rebootcancel

135,503 Commits over 4,474 Days - 1.26cph!

1 Hour Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
1 Hour Ago
Compact some serialization
3 Hours Ago
merge from snapping_revert_2
3 Hours Ago
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture
4 Hours Ago
Merge: from furniture_occlusion_fix - Reimplement previous bugfix to retain furniture culling Tests: rendeted and tried to run in and out, abused noclip, triggered bug once
4 Hours Ago
Bugfix: restore furniture occlusion culling, check both occlusion state and appt flag Tests: rented 601, ran in and out, noclipped a bunch - was able to trigger it only once(abusing noclip) instead of constantly, should be better
4 Hours Ago
Merge: from main
4 Hours Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
4 Hours Ago
added calf model materials and textures. all livestock animal textures meta files updated.
4 Hours Ago
merge from furniture_occlusion_fix
4 Hours Ago
Always show the static furnitures of rented rooms, temp fix for occlusion not working properly
5 Hours Ago
Merge: from main
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component Removed a garbage allocation in RendererLOD::NotifyLODChange
5 Hours Ago
Ensure skin select panel gets updated immediately when a new item or wearable is selected. Redirect skins now working. Steam skins load when opening the skin menu for the first time
5 Hours Ago
Tweaked various prop LOD distances that were popping in the corridors and lobby
5 Hours Ago
Updated pool cue position in animations
5 Hours Ago
Fix Scientist2 not spawning on deep sea islands
5 Hours Ago
Fix deep sea islands having no navmesh if ai.move is false when deep sea opens
5 Hours Ago
game_room_dlc -> game_room_dlc/pool
6 Hours Ago
Merge: from renderbatch_meshlod_improv - Bugfix for basement doors not rendering Tests: booted into apartments island, checked all floors for doors not rendering. Checked room 101 - stuff was rendering
6 Hours Ago
Bugfix: mark appartment doors a/b/c as dynamic - apartments S2P Since they move, they should've been dynamic, but it also causes them to be refreshed and have up to date occlusion state (but no idea why we need this - will chase up later) Tests: booted into apartments island, checked all floors for doors not rendering. Checekd room 101 - stuff was rendering
6 Hours Ago
Skin selector UI and basic functionality to select an active item/wearable and then select a skin for it so the player, viewmodel and worldmodel all get skinned. Still need to get all Steam workshop skins and redirect skins working
Today
gibs and entity setup for stacked terminal blocker
Today
Fixed missing item ownership when buying the master key
Today
Fixed mesh not culling on last lod
Today
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
Today
Event updates on throw animation
Today
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
Today
launch site satellite office room progress
Merge from PlayerMaintainedMonuments/Heavy Fuse
Today
Merge from targeting_refactor
Update supermarket loot fridge with new freezer asset S2P supermarket
Today
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
Today
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
Today
Remove some unused code
Today
Merge from partials
Today
Fix SSAO issues when swapping between pipelines
Today
Missed file
Today
Partial and comment passes for SatelliteCrash
Today
Comment cleanup pass
Today
SatelliteControlComputer
Today
clearing up a room for satellite control inside the main office building
Today
Merge: from main
Today
Merge from apartment_complex_monument/reverb_distance_fixes
Today
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
Today
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
Today
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
Today
Merge from satellite_crash
Today
Phrase merge fixes again