reporust_rebootcancel

136,015 Commits over 4,474 Days - 1.27cph!

16 Minutes Ago
S2P dome, large oil rig
24 Minutes Ago
Merge: from main
24 Minutes Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
1 Hour Ago
Merge from playermaintainedmonuments
3 Hours Ago
Added livestock scene to dev menu
3 Hours Ago
Merge from roof.bottom.line conditionals consistency pass
3 Hours Ago
Merge from Piano_AnimFix
3 Hours Ago
Merge from apartment_complex_monument (swing jumping)
3 Hours Ago
Merge from swing_launch
4 Hours Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
4 Hours Ago
Merge from main
4 Hours Ago
Merge from scene_check_tool
4 Hours Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
5 Hours Ago
Removed old tools, now replaced with unified SceneChecker
5 Hours Ago
Merge from main
5 Hours Ago
Fixed some water catcher panel help issues
Today
S2P sphere tank + HLOD
Today
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Today
Updated dome setup with new art Moved the fuel pump models into the entity itself
Today
Merge from shadow_caching_tooltip_fix
Today
Merge from shadow_caching_framerate_fix
Today
Merge from shadow_caching_ambientlightlod_fix
Today
Merge from main
Today
Merge from apt_cctv_culling
Today
Merge from fix_trap_displacement
Today
Merge from fix_buffer_upload_mode
Today
Merge from fix_demo_culling
Today
Removed console input field character limit
Today
merge from console_inputlimit_fix
Today
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
Today
merge from jumpsuit_occupation_under_fix
Rin
Today
merge from abyss_hazmat_helmet_view_fix
Rin
Today
merge from clantable_snapping
Rin
Today
merge from vm_stack_size_fix
Today
Spotlight LOD fix
Ensure pool ui closes in demos (when not in first person)
Added abyss helmet meshes to SkipInFirstPersonLegs list
Today
merge from main
Merge from PlayerMaintainedMonuments/powergrid
New powerline effects turn on/off with powergrid
Today
merge from ui_disconnect_cleanup
Today
Fixed nameplates and pie menu not being cleared on disconnect
Merge from PlayerMaintainedMonuments
Manifest
Today
merge from charm_craft_fix
Today
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
Merge from main
Today
Adjusted rock_formation_d some more to avoid gaps
Whitebox progress
Today
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)