135,253 Commits over 4,444 Days - 1.27cph!
Enable clan system by default, except in hardcore
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
More fixes & polish.
S2P.
Ensure demo compatability is false to start (ensures it prompts you everytime)
Mid floor corridor z-flickering fix
removal of unused meshes and textures
- More shot animation work
- More debugging
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
Fix BuildActionResult NREs hopefully
Lighting on its own dedicated culling volumes instead of with furniture.
Fixed missing door in Rentable Shop B when it's not rented
Founders Door - fixed guide mesh
Fixed incorrect ejecting position for small apartment (basements)
https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
over-fitting basement terrain volumes
Lighting cullers progress.
Merge from /main to /halloween_costume_2026
Styling fixes for search/scrub/filtering
Disabled breast censorship cube on roundabout chair and swing seats
Merge: from renderbatch_meshlod_improv
- Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups
- Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching
Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
Migrating main building commons lighting into its own culler system, part 1 (WIP)
merge from shopfront_stringpool_warning_fix
Fix stringpool warning spam when hitting metal shopfront
Fix interaction collider incorrect physics material
Add scrub slider similar to the one in frame debugger
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc
Test list
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
Fix roundabout and swings not immortal + marking players as hostile
Fix the rotation not being initialized correctly on the client
Fixed apartment door numbers
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
Recovered layer settings in large apartment.
Fixed door lighting issue.
Clean: add a comment
Tests: none, trivial change
- Basic setup for shot force controls
- Prevent moving mouse up and down from moving the underlying mountable
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch
Taken from
156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later)
Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
Hook up FXAA to UI settings
auto close the pool table dialog if you die
Unjitter camera matrix when jittering isn't needed anymore