143,031 Commits over 4,413 Days - 1.35cph!
Ripped carpet decals for interior
fix BBQ workshop prefab being closed when publishing
Updated player unarmed idle
Optim: SplitQuotesStrings - use pooled list internally
- also gave it a small clean, as it was a bit horrendous looking code
Saves us 3 allocs - down to 6 allocs, 0.25KB per call
Tests: unit tests
merge from industrial_dlc
more terrain height polish and splat painting
pushed set dressing density around the streets and secondary buildings
merge rust_relay_server -> main
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing
Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster
Tests: ran unit tests
merge main -> rust_relay_server
fixed another NRE in FakePlayer occlusion
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
Reset the game when the 8 ball is pocketed before its due
hammer anim update on deploy
Update(tests): more failing edge cases
Tests: ran unit tests, old logic passes
merge from bowless_crossbow
Disable motion vectors for io arrows, fixes motion blur issues
Fixed shop marker cluster text scaling
Industrial torch animation + animator blend updates
Fixed input fields using decimal number content type not working
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
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Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
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Toned down speech animation parameters slightly
Add support for raycasting inside the pool physics engine
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
merge rust_relay_server -> main (NRE Hotfix)
resolved NRE in BasePlayer::SendEntityUpdates
Fix movember card moustache (for modders)
exported updated 3p jump anim
Updating industrial torch viewmodel rig
Update(tests): add a couple more trimming edge cases
Discovered during rewrite
Tests: ran unit tests
industrial garage door;
- removed neighbouring ao from moving parts, only self occlusion for parts that move.
Merge from PlayerRigUpdate2
merge from devtools_scaling_fixes
Copy paste list view fixes
Tweaked free aspect layout of item and vehicle tabs
Fixed F1 loadout tab scaling issues when using free aspect
Fixed copypaste grid button title text layout issues
Fixed F1 copy paste tab scaling issues when using free aspect
merge rust_relay_server -> main
merge main -> rust_relay_server