138,910 Commits over 4,505 Days - 1.28cph!
merge vehicle pooling fixes
long beard texture resizes
merge from flamethrower flame offset fix
fixed flamethrower 3p flame offset
some early returns and caching for performance
fix pumpkin carving double projections and alpha cutoff issue
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
Fixed error with monument toggle switches
Merge from medical_honey_bandage
Adjusted network range:
honey bandage 256 > 128
berry-blue-collectable 256 > 128
Automated testing no longer failing in editor
add files missed in previous commit
First pass on showing brush outline while painting
beardLOD correct size import settings
Added monument blockers to monuments
square steam images for all missing steam items
merge from fix_threaded_logs -> main
merge from main -> fix_threaded_logs
Small vendor rooms added + vendor NPC setup (just testing idea)
adjusted minifridge.deployed prefab gibbable settings
fixed minifridge console error that couldn't generate normals for gib part 28
reason? there was no mesh within part 28. re-exported without it.
merge from texturecompression_pass_aug26
horse client pooling fixes
fix catapult loaded ammo pooling bug
reset heli rotor speed on init
clear the cached vehicle owner when a seat is pooled
Tugboat UI assets compression
Enabled compression and streaming on 18 charm textures
fix siege weapons not being reset properly
Fix wheel collider warnings
main -> character_customisation
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent.
- Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not
- Adjust time to kill rates and resource outputs on all the blockers
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
merge from woodarmour_skinnable
updated workshop source wood armor hat with correct sharp edges version
merge from iconfonts_optims
Auto clean dynamic icon fonts when exiting playmode
Increased atlas sized to 1024x1024, was missing some icons
updated new flash light refresh .entity to reference the new model
Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent
Added entity flag_toggle on the .entity so that it can be turned on/off in 3p
resized flashlight ao from 1k->512
renamed flashlight convention to match the new convention
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
Merge from powerline_power_change