reporust_rebootcancel

138,309 Commits over 4,352 Days - 1.32cph!

10 Minutes Ago
new_console-ui -> main
11 Minutes Ago
Fix rich text (again)
14 Minutes Ago
new_console-ui -> main
15 Minutes Ago
Ensure command list properly works when clicking on a convar
30 Minutes Ago
new_console-ui -> main
30 Minutes Ago
Remove the gap in the autocomplete button
32 Minutes Ago
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
47 Minutes Ago
Replace changed settings assets with main
47 Minutes Ago
Ensure error ui starts up early enough in script execution order
52 Minutes Ago
Replace Clear args dispatch with cpu clear for instance arguments
52 Minutes Ago
Stupid unity alpha calculations
55 Minutes Ago
Ensure legacy error ui does the same thing
57 Minutes Ago
Ensure new error ui doesnt render if erroroverlay is false.
1 Hour Ago
Merge from armored_ladder_hatch
1 Hour Ago
Adjusted position of square hatch to match the regular hatch
1 Hour Ago
Merge from ladder_hatch_offset_fix
1 Hour Ago
Merge from main
1 Hour Ago
Wick spawn FX.
1 Hour Ago
Merge from divesite_e_crate_adjustments
1 Hour Ago
Merge from easter2026_dlc
1 Hour Ago
Merge from coloured_buttons
1 Hour Ago
Merge from shield_recoil_fix
1 Hour Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
3 Hours Ago
Merge from main
4 Hours Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
5 Hours Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
5 Hours Ago
Merge from fog_map_edge_fix
5 Hours Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
5 Hours Ago
main -> new_console-ui
6 Hours Ago
- Build errors with a string builder - Append new line between message and stack trace
6 Hours Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
6 Hours Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
6 Hours Ago
Wire up Global.consoleScale to the new console font scale
6 Hours Ago
Added a button to clear the current attachment
main -> new_console-ui
Today
Hopefully stop everything breaking in primitive mode
Today
merge from new_console-ui
Today
Fixed gamemode restricted items not showing up as red in the item tab
preserve_unitask -> main
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Codegen
Today
Tech tree is now centered instead of always sticking to the top left when scrolling
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
Today
merge from waterwheel_deployable
Today
Add check for waterflow being blocked by buildings/deployables/etc...
All ConsoleCommands/ convars now have generated descriptions
Today
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs