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134,813 Commits over 4,444 Days - 1.26cph!

44 Minutes Ago
proper spinny blades in water treatment maintainable tank
52 Minutes Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
52 Minutes Ago
updated skins
1 Hour Ago
Remove motion blur volume profile (it's now in the pipeline settings)
1 Hour Ago
merge from glowing_wallpaper_pack need to redo skins
1 Hour Ago
Merge from broadcast_ratio_improvements
1 Hour Ago
tweakes to steam item descriptions
1 Hour Ago
game_room_dlc -> game_room_dlc/pool
1 Hour Ago
tweak to wallpaper pack sitem
1 Hour Ago
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
1 Hour Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
2 Hours Ago
WIP spinning water treatment tank blades
2 Hours Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
2 Hours Ago
Serializer fix Codegen
2 Hours Ago
Add the raw satellite model to the prefab for now
2 Hours Ago
merge from apartment_complex_monument
2 Hours Ago
3p dart throw direction animations added with blend tree
3 Hours Ago
better init state for baseplate
3 Hours Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
3 Hours Ago
S2P apartment complex
3 Hours Ago
merge from apartment_complex_monument/terminal_ui
3 Hours Ago
Missed one
3 Hours Ago
Minor layout fixes
3 Hours Ago
Improved the intro sequence
3 Hours Ago
Test save loading fixes I just used for testing/profiling on a real save
3 Hours Ago
Override player's eye pos when checking camera so LODs are loading
3 Hours Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
3 Hours Ago
Merge from shadowlod_fix
3 Hours Ago
implement swings
3 Hours Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
3 Hours Ago
Test list
3 Hours Ago
setup baseplate render (toggelable) inside sculpting gui
3 Hours Ago
Added CCTV cameras in small medium and large apartment prefabs
3 Hours Ago
Clicking on a rented room shows a cctv feed of inside the room
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
fixed typo in apartment NPC vendor room upgrade text
4 Hours Ago
Converted roadsigns into harvestable versions
4 Hours Ago
softcore_tc_stack_fix -> main
4 Hours Ago
fixed incorrect grab / drop SFX for ballistic leg armor
4 Hours Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
4 Hours Ago
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
4 Hours Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
5 Hours Ago
Split the roundabout and swing models
5 Hours Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
5 Hours Ago
Apartment complex zones audio weaks
5 Hours Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
5 Hours Ago
Merge from conversation_disconnect_fix
5 Hours Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
5 Hours Ago
Merge from apartment_complex_monument
5 Hours Ago
S2P apartments to make sure sign changes get picked up