reporust_rebootcancel

143,031 Commits over 4,413 Days - 1.35cph!

6 Minutes Ago
Ripped carpet decals for interior
18 Minutes Ago
fix BBQ workshop prefab being closed when publishing
24 Minutes Ago
Updated player unarmed idle
25 Minutes Ago
Quick refactor
28 Minutes Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
31 Minutes Ago
merge from industrial_dlc
35 Minutes Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
42 Minutes Ago
merge rust_relay_server -> main
1 Hour Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
fixed another NRE in FakePlayer occlusion
1 Hour Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
1 Hour Ago
Reset the game when the 8 ball is pocketed before its due
1 Hour Ago
hammer anim update on deploy
2 Hours Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
2 Hours Ago
merge from bowless_crossbow
2 Hours Ago
Disable motion vectors for io arrows, fixes motion blur issues
2 Hours Ago
Fixed shop marker cluster text scaling
2 Hours Ago
merge from main
2 Hours Ago
merge from main
3 Hours Ago
Industrial torch animation + animator blend updates
3 Hours Ago
Fixed input fields using decimal number content type not working
3 Hours Ago
3 Hours Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
3 Hours Ago
▆ ▉▊█▄█ ▆▆▍▄▋▅ ▇▉▊▍█▊ ▊█▇▆█▄▌▆ ▌▉ ▉▍ ▌▄▅▇ ▊▅ ▄▅▄▇ ▍▄█ ▄▇█▆▇▌▌▉█ ▆▍ ▇▄▅ ▊▊▋▊▊▊▄ ▆▋▄▄
3 Hours Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
3 Hours Ago
▅ ▍▆▄▅ ▋▇▆▋▆▇▊▍▉ ▆▊▊█▊▊▄▋▄▇▊ ▍▅ ▇▄▇▄█▇▆ ▍▄▇▌ ▋ ▆▇▉▆ ▋▆▋ ▉▇ ▊▊▇▉▋▉▍█
4 Hours Ago
Toned down speech animation parameters slightly
4 Hours Ago
Add support for raycasting inside the pool physics engine
4 Hours Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
4 Hours Ago
merge rust_relay_server -> main (NRE Hotfix)
4 Hours Ago
resolved NRE in BasePlayer::SendEntityUpdates
4 Hours Ago
missed file
4 Hours Ago
Fix movember card moustache (for modders)
4 Hours Ago
exported updated 3p jump anim
4 Hours Ago
Combine both entiities
4 Hours Ago
Updating industrial torch viewmodel rig
4 Hours Ago
wip rain grace period
4 Hours Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
4 Hours Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
5 Hours Ago
Merge from PlayerRigUpdate2
5 Hours Ago
Merge from main
5 Hours Ago
merge from devtools_scaling_fixes
5 Hours Ago
Copy paste list view fixes
5 Hours Ago
Tweaked free aspect layout of item and vehicle tabs
5 Hours Ago
Fixed F1 loadout tab scaling issues when using free aspect
5 Hours Ago
Fixed copypaste grid button title text layout issues
5 Hours Ago
Fixed F1 copy paste tab scaling issues when using free aspect
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
merge main -> rust_relay_server