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137,489 Commits over 4,474 Days - 1.28cph!

11 Minutes Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
37 Minutes Ago
better lod distances on dartboard and pooltable
1 Hour Ago
Merge: from main
1 Hour Ago
bar games sprays icons
1 Hour Ago
merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
2 Hours Ago
Merge from satellite_crash
2 Hours Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
2 Hours Ago
Merge from rb_oofed
2 Hours Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
3 Hours Ago
create mip-filtered refraction texture before transparent geometry pass
3 Hours Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
3 Hours Ago
add override water blend slider and toggle
3 Hours Ago
Merge from align
3 Hours Ago
Merge from demos
3 Hours Ago
More, and related refactor.
3 Hours Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
Fix satellite crates physics material and block player input
3 Hours Ago
Run powerplant S2P again
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
3 Hours Ago
Bunch more
4 Hours Ago
merge from darts_game
4 Hours Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
4 Hours Ago
Added soundsa and audio support for powerline electrical boxes
4 Hours Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
4 Hours Ago
Bunch of fixes for potential demo issues
4 Hours Ago
Merge from fx_rework1
4 Hours Ago
Phase 2 resume fix
4 Hours Ago
merge from sculptures
4 Hours Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
4 Hours Ago
merge from main
4 Hours Ago
Codegen
4 Hours Ago
merge from nameplate_dialog_fix
4 Hours Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
4 Hours Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
4 Hours Ago
Move all the descent code to a partial while I'm at it
5 Hours Ago
Refactor, moving the new flight curve calc/build to its own class.
5 Hours Ago
More cleanup
5 Hours Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
5 Hours Ago
Comment cleanup
5 Hours Ago
merge from game_room_dlc -> darts_game
5 Hours Ago
merge from main
5 Hours Ago
Descent phase time defaults
5 Hours Ago
merge from water_treatment_plant_maintainables
5 Hours Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
5 Hours Ago
merge from main -> waterwell_stock_decrease
5 Hours Ago
Merge from scale
6 Hours Ago
merge from PlayerMaintainedMonuments