reporust_rebootcancel

135,253 Commits over 4,444 Days - 1.27cph!

23 Minutes Ago
Merge from clan_bugfixes
27 Minutes Ago
Enable clan system by default, except in hardcore
30 Minutes Ago
More fixes. S2P.
44 Minutes Ago
merge from main
60 Minutes Ago
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
1 Hour Ago
More fixes & polish. S2P.
1 Hour Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
1 Hour Ago
Volume polish
1 Hour Ago
Mid floor corridor z-flickering fix
1 Hour Ago
main -> game_room_dlc
1 Hour Ago
removal of unused meshes and textures
1 Hour Ago
satellite lods
1 Hour Ago
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1 Hour Ago
- More shot animation work - More debugging
1 Hour Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
1 Hour Ago
Fix BuildActionResult NREs hopefully
1 Hour Ago
Lighting on its own dedicated culling volumes instead of with furniture.
2 Hours Ago
Fixed missing door in Rentable Shop B when it's not rented
3 Hours Ago
Halloween Costume setup
3 Hours Ago
Founders Door - fixed guide mesh
4 Hours Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
4 Hours Ago
over-fitting basement terrain volumes
4 Hours Ago
Lighting cullers progress.
4 Hours Ago
Merge from /main to /halloween_costume_2026
5 Hours Ago
Culling tests.
5 Hours Ago
Styling fixes for search/scrub/filtering
5 Hours Ago
Disabled breast censorship cube on roundabout chair and swing seats
5 Hours Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
5 Hours Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
5 Hours Ago
merge from shopfront_stringpool_warning_fix
5 Hours Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
5 Hours Ago
Add scrub slider similar to the one in frame debugger
5 Hours Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
5 Hours Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
5 Hours Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
5 Hours Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
6 Hours Ago
Fixed apartment door numbers
6 Hours Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
6 Hours Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
6 Hours Ago
supermarket freezer lods
Today
fix trailing comma
Today
Clean: add a comment Tests: none, trivial change
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
Today
rebuilt skins
Today
removed glowing sprays
Today
added edited sprays
Today
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
Today
Hook up FXAA to UI settings
auto close the pool table dialog if you die
Today
Unjitter camera matrix when jittering isn't needed anymore