reporust_rebootcancel

141,078 Commits over 4,383 Days - 1.34cph!

18 Minutes Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
1 Hour Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
5 Hours Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
5 Hours Ago
Delete unused Combine() overload from MeshRendererData
5 Hours Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
5 Hours Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
Today
network++
Today
Setup engineering bench filler/item visuals
Today
Crypt building skin store page baseline
Yesterday
Add sell order skin support to the marketplace terminals in outpost
Yesterday
charm position tweaks
Yesterday
Fix all the compile errors
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
TMP compile fix
Yesterday
merge from unity_6.3.11/new_inputsystem
Yesterday
Compile fix
Yesterday
merge from unity_6.3.11/new_inputsystem/tmp_update
Yesterday
More menu items stuff
Yesterday
Menu items cleanup
Yesterday
update textures for prototype upgrade
Yesterday
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
Yesterday
Fixed TMP_SDF - Depth Offset shader TMP Settings
Yesterday
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
Yesterday
Stripped out TMP sprites
Yesterday
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Yesterday
Stripped out TMP style sheet
Yesterday
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Yesterday
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Yesterday
Industrial Storage - WIP textures
Yesterday
merge from unity_6.3.11/new_inputsystem
Yesterday
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
Yesterday
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
Yesterday
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
Yesterday
Industrial Torch - Updated model with reduced dimentions and thinner grip area
Yesterday
exported edited 3p crouch movement anims
Yesterday
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
Yesterday
wb3 setup
Yesterday
restore wb2 placement mesh ref
Yesterday
Updated bootstrap legacy input module to FpStandaloneInputModule
Yesterday
Potential fix for "can't call stop on disabled agent" log spam
Yesterday
BDU texture updates
Yesterday
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Yesterday
Hook up t2 filler/upgrade item links
Yesterday
Patched TMP shaders to work with soft mask
Yesterday
forgot to commit empty filler prefabs
Yesterday
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Yesterday
Removed event system from client.prefab, we only need one and its in EngineUI2
Yesterday
Restored scroll speeds
Yesterday
Use absolute path when downloading world