reporust_rebootcancel

143,499 Commits over 4,413 Days - 1.35cph!

10 Minutes Ago
UI tweaks, added examine keybind text
11 Minutes Ago
Bowless crossbow audio polishing and added sounds
13 Minutes Ago
removed the material properties
15 Minutes Ago
s2p on floating city scenes due to new mannequin changes
21 Minutes Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
23 Minutes Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
25 Minutes Ago
small apartment lods
33 Minutes Ago
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35 Minutes Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
35 Minutes Ago
merge from game_room_dlc
38 Minutes Ago
boomerang_model_dupe_fix -> main
39 Minutes Ago
merge from main
46 Minutes Ago
Settings pass on industrial torch
46 Minutes Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
53 Minutes Ago
updated the collider for large furnace, added 3 material properties
56 Minutes Ago
1 Hour Ago
correct IO positions on industrial auto turret
1 Hour Ago
merge into main
1 Hour Ago
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1 Hour Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
1 Hour Ago
Compile fix
1 Hour Ago
merge from main
1 Hour Ago
merge from oven_iscookingflag
1 Hour Ago
Fixed typo
1 Hour Ago
Added IsCooking flag in BaseOven Set when cooking something
1 Hour Ago
binoculars_ultrawide_fixes -> main
1 Hour Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
2 Hours Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
2 Hours Ago
merge from industrial_dlc
2 Hours Ago
added industrial torch to allowed torches on torchholder
2 Hours Ago
First pass of rotten trim blends for apartments
2 Hours Ago
merge from main
2 Hours Ago
Fixed torch holders torch position issues
2 Hours Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
3 Hours Ago
small apartment art, collision
3 Hours Ago
Industrial torch animation polish pass
3 Hours Ago
custom shadow proxies for apartment block building exterior
3 Hours Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
3 Hours Ago
spelt targeting wrong
3 Hours Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
3 Hours Ago
Added cart button to skin viewer fullscreen view
3 Hours Ago
Merge from industrial_dlc
3 Hours Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
4 Hours Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
4 Hours Ago
main -> PlayerRigUpdate2
4 Hours Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
4 Hours Ago
supermarket freezer texture wip
5 Hours Ago
merge from main
5 Hours Ago
merge from autoturret_workshop