135,128 Commits over 4,444 Days - 1.27cph!
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type
https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
Fix wrong motion vector results from alpha-clipped materials
Restore TAA history weight attenuation from high velocity
set up world model rig/anims for binoculars
raidwindow_paintable_sign_fix -> main
Merge from apartment_complex_monument/apartment_complex_audio
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
Ambience zones for the elevators
Merge from apartment_complex_monument
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft
Clear preferred charm when selecting blueprints if not owning them
https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
Merge from apartment_complex_monument/conversation_fixes
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
Merge from apartment_complex_monument
gamesroom shotgun trap
- updated greybox model & material
Added new sounds to the industrial double doors :minecraft-door:
Apartment complex b shadowproxy
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
Merge from apartment_complex_monument
Merge from apartment_complex_monument/conversation_fixes
Arm weight IK, needs more param tweaks
Restore thank you message change
Merge from apartment_complex_monument
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
switched to a strategy pattern to move type switching out of the hot loop
Merge from playermaintainedmonuments
Moved one of the roadsign spawners in an attempt to fix console errors
Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance
Scene2prefab
unifying SDF shapes into a single struct
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through
Added UnityMesh proto
Codegen
Add blur optimized pass
ColdOverlay RRP volume fix
Merge from satellite_crash
- More crappy UI
- Animator changes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes:
- Prevent player 1 from endlessly being stuck as player 1 and not able to be
- Can only use the mountable if its your turn
implement actual turn in place on the player animation controller with blend trees
- Kick a player out if they move too far away from the table
- Ensure score dialog closes when table is destroyed
- Pool (the table) debug system
- Player toast update system
merge from glowing_wallpapers
fixed wrong name / description on graffiti concrete bend
merge from spawn_terrainignore_fix
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
Added Darts Mat Model, Textures and GIBS
Setup Darts Mat Prefab and LODS
Added Darts Mat as a placeholder in the Dart Board Prefab
Updating cached materials for supply signal