reporust_rebootcancel

135,128 Commits over 4,444 Days - 1.27cph!

1 Hour Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
1 Hour Ago
Fix wrong motion vector results from alpha-clipped materials
1 Hour Ago
Restore TAA history weight attenuation from high velocity
1 Hour Ago
merge from main
2 Hours Ago
set up world model rig/anims for binoculars
3 Hours Ago
raidwindow_paintable_sign_fix -> main
3 Hours Ago
Merge from apartment_complex_monument/apartment_complex_audio
3 Hours Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
3 Hours Ago
Ambience zones for the elevators
3 Hours Ago
Merge from apartment_complex_monument
3 Hours Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
3 Hours Ago
Merge from apartment_complex_monument/conversation_fixes
3 Hours Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
3 Hours Ago
Merge from apartment_complex_monument
3 Hours Ago
Scene2prefab
3 Hours Ago
gamesroom shotgun trap - updated greybox model & material
3 Hours Ago
Added new sounds to the industrial double doors :minecraft-door:
3 Hours Ago
Apartment complex b shadowproxy
4 Hours Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
4 Hours Ago
Merge from apartment_complex_monument
4 Hours Ago
Merge from main
4 Hours Ago
Merge from apartment_complex_monument/conversation_fixes
4 Hours Ago
Arm weight IK, needs more param tweaks
4 Hours Ago
Restore thank you message change
4 Hours Ago
Merge from apartment_complex_monument
4 Hours Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
4 Hours Ago
switched to a strategy pattern to move type switching out of the hot loop
4 Hours Ago
merge from main
4 Hours Ago
Merge from satellite_art
4 Hours Ago
Merge from playermaintainedmonuments
4 Hours Ago
Recycler merge fix
4 Hours Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
5 Hours Ago
unifying SDF shapes into a single struct
5 Hours Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
5 Hours Ago
Add blur optimized pass ColdOverlay RRP volume fix
6 Hours Ago
Merge from satellite_crash
6 Hours Ago
- More crappy UI - Animator changes
Minor 3p animation fixes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
Today
implement actual turn in place on the player animation controller with blend trees
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
Today
merge from glowing_wallpapers
Today
fixed wrong name / description on graffiti concrete bend
Today
merge from spawn_terrainignore_fix
Today
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
Today
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
Today
Updating cached materials for supply signal
Today
merge from main