reporust_rebootcancel

145,838 Commits over 4,444 Days - 1.37cph!

12 Minutes Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
29 Minutes Ago
Compile fix
30 Minutes Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
36 Minutes Ago
Add prevent building volume to crash remains
38 Minutes Ago
Codegen
38 Minutes Ago
Added new RefreshAndGetItems overload in IPlatformService
44 Minutes Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
50 Minutes Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
53 Minutes Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
59 Minutes Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
1 Hour Ago
Merge from main
1 Hour Ago
Fixed all server compile errors and warnings for RRP
1 Hour Ago
merge from main
3 Hours Ago
Disable detect collisions for falling satellite
3 Hours Ago
Menu priorities
3 Hours Ago
Inventory access always available. Mount hidden until powered.
3 Hours Ago
Tweak remains offset
3 Hours Ago
Disable free powerup in the editor by default
4 Hours Ago
Add notification when codegen Clean & Generate finishes running and reloading
3 Hours Ago
Rename inventory access menu
4 Hours Ago
SatelliteData.cs cleanup
4 Hours Ago
Merge from main
4 Hours Ago
Merge from PlayerRIgUpdate2
4 Hours Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
5 Hours Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
5 Hours Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
Today
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
Today
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
Today
Swap EntityRefs to Syncvars, remove synced NetworkableIds
Today
Merge from containerioentity_sorting
Today
Merge from main
Today
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
Today
Merge from PlayerRigUpdate2
Today
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Today
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
Today
Fixed animation warnings on torch
Today
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Merge from m16a2
Fix NRE in AutoTurret
high_level_networking_improvements -> main
Today
Mark a few more clan UI methods as UnityEvents
Today
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
Today
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
Today
merge from prototype -> apartment_complex_monument
Today
Save++ Network++
Add EntityRef support to our RPC source generator
Today
Lighting prefab
Today
Merge from prop_assetscene_split