reporust_rebootcancel

135,800 Commits over 4,324 Days - 1.31cph!

9 Minutes Ago
merge from workshop_animator_controls -> main
11 Minutes Ago
slightly better looking animator control buttons
13 Minutes Ago
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21 Minutes Ago
Add workshop animator controls, with setup for bbq skinnable
53 Minutes Ago
improved building_generic_trims textures
2 Hours Ago
merge from skinviewer_cleanup
2 Hours Ago
Tweaked chinese lantern skinviewer lighting
2 Hours Ago
merge from skinviewer_cleanup
2 Hours Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
2 Hours Ago
merge from harbor_container_ladder_fix
2 Hours Ago
merge from main
2 Hours Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
3 Hours Ago
merge from bbb_entkill_fix
3 Hours Ago
Allow boat building blocks to be ent killed individually in edit mode
3 Hours Ago
merge from main
3 Hours Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
3 Hours Ago
merge from health_display_immortal_check -> main
3 Hours Ago
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3 Hours Ago
Updated protection assets with DoPrepare pt3
3 Hours Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
3 Hours Ago
Updated protection assets with DoPrepare pt2
3 Hours Ago
Updated protection assets with DoPrepare pt1
3 Hours Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
3 Hours Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
3 Hours Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
3 Hours Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
3 Hours Ago
Slow down player boats when after being hit by cannons.
3 Hours Ago
Add deployable test for missing placeEffect
3 Hours Ago
merge from parent
3 Hours Ago
Remove leftover AI debug stuff from craggy
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
4 Hours Ago
Merge from shadow_presets
4 Hours Ago
merge from health_display_immoirtal_check
4 Hours Ago
Merge from main
4 Hours Ago
switch to dumber immortality check to fix compile issues
4 Hours Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
4 Hours Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
4 Hours Ago
Fix compile error on client
4 Hours Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
4 Hours Ago
Merge from give_scientists_real_weapon_entities
4 Hours Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
4 Hours Ago
merge from boat_sails_fixes
4 Hours Ago
Fixed a compile error after the merge from main
4 Hours Ago
merge from health_display_immoirtal_check -> main
4 Hours Ago
Added immortal check before showing health info of entities
5 Hours Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
5 Hours Ago
Merge from main
5 Hours Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire