reporust_rebootcancel

142,971 Commits over 4,413 Days - 1.35cph!

4 Hours Ago
merge from optimize_deep_sea_texture -> main
5 Hours Ago
Change deep sea height data from managed -> native array
6 Hours Ago
Exterior lighting progress & related files
Today
merge from iolines_shader_fix
Today
Fixed remaining hose IO material still using the wire shader
Today
merge from wallpaper_defaultskin_fix
Today
Fixed wallpaper skin picker not showing the default skins, regression from last month
Today
Russian roulette progress
Today
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
Today
merge from optimize_generate_textures_alloc -> main
Today
Fix VS putting the wrong class name
Today
Add profiler samples
Today
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
Today
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Today
lod baker: distinguish identical mesh names
Today
merge from server_browser_description_loading_fix
Today
Lighting prefabs
Today
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
Today
Fixed scroll speed issues
Today
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
Today
updated 3p talking anim
Today
cinematic animator updates
Today
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
Today
industrial garage door; - colliders fix
Today
Glass AR - blockout mesh, initial prefab setup
Today
Update skinnable fileIDs
Today
merge from fix_steam_nickname_team_cache -> main
Today
Codegen
Today
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
Today
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
Today
stool A, B , C, D col shape improvements
Today
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Today
merge from fix_prevent_building_monument_scale -> main
Today
exported updated 3p jump north animation
Today
Bunch more rework/refactor
Today
Cherry picking commits from ai_recast_integration
Today
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
Today
medium apartment lods
Today
Renames
Today
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
Today
removed unneeded stuff for FakePlayer
Today
Updating ghost sheet to fix burst cloth stuttering
Today
exported updated 3p sprint animation and edited dragon launcher backpack holster position
Today
Merge from .../batch_renderer_group
Today
Added new sounds for the bowless crossbow
Today
Manifest
Today
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
Today
Debug command