136,154 Commits over 4,474 Days - 1.27cph!
New(tests): BaseNetworkableTests.TestMTSave - saves each subclass of BaseNetworkable twice on thread pool, compares results
Tests: ran all 644 cases, all fail, picks up scripting API asserts as hoped
merge from gameui_navigation_fixes
Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
Inventory button moves around to replace the opened menu button
M92 3p reload animation update
turned the pedestal back on
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic
airfield s2p
Puppets, demo player clothing + position overrides.
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
merge from fix_progress_bar_persist -> main
Fix break-in progress bar not being hidden if you unequip the master key while breaking in
- still needed to have master key equipped when the break-in finishes
merge from fix_progress_bar_persist -> main
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect
- causes the break-in progress bar to remain stuck on screen (other ones too tbf)
merge from fix_apartment_hostile_warning_flicker -> main
Add shot director mode, basically the same as demo1 ui camera recording
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration
- give an extra 1s after their weapon is holstered before showing the warning
hook up demo2 UI to the game
merge from fix_ent_kill_position -> main
Show position and network ID when entity commands are used (example: ent kill)
merge from fix_apartment_bag_limit -> main
Set apartment beds to not count towards bag limit
- not a big deal since you can only have a single apartment on the map
Add support for certain sleeping bags to not count towards bag limit
merge from delete_timed_lock -> main
Added null check when searching identified ddraw objects to mark them as cleared
Merge from hackweek_parented_ddraw
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
merge from hackweek_parented_ddraw
Pull in shelve for runtime fbx -> animation clip parsing
More tuning, fix spine twisting, make leg animator glue work better with turn in place
merge from icewall_col_fix
Shrunk nameplate inner colliders a tad
Added comment component onto the collider to describe its meaning
Post-merge cleanup and fixes
update gas station maintainable prefabs from new environment
gamesroom shotgun trap
- textures updated, still work in progress
merge from hackweek_parented_ddraw
merge from hackweek_parented_ddraw
merge from PlayerMaintainedMonuments
merge from fix_apartment_bathroom_door -> main
Add monumentblocker_barrels_100x300.entity and gibs
Fix bathroom door requiring apartment ownership to open & close
- don't need to block access to the bathroom for non-tenants
merge from fix_apartment_fridge_transfer -> main
merge fix for fridges to the correct branch
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
Fix fridges not transfering their content when upgrading your room
- caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges
- add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)