153,782 Commits over 4,536 Days - 1.41cph!
main -> grenade_client_prediction
Fix Map bindings not having close map
Real glyph texture settings.
Fix some display issues.
readded scrap king console command, description and grade to the foundation block
merge from espcanvas_autosize_clan_fix
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
show LT before RT when showing glyphs in a row
Merge from look_boost (which ended up mostly being a massive refactor)
Inventory sorting perf improvements
Fixed multiple animals nearby a vehicle not working
Sheep prefab changes
Added support for mounting gen2 ai
Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting)
Supports playing an animation to mount, just teleports for now though
Merge from look_boost/refactor
Disable look boost by default
Disabled shear collider on lamb (not used)
Converted all cow meat prefabs and references to beef
Fixed some overlapping colliders on the calf male ragdoll
Fixed lod groups on calf corpses
Added a test to catch any skeleton assets with null bones, all pass
Removed the null bones from the cow skeleton asset
Game manifest will no longer error out if a null bone is in the list, just prints a warning
Fixed name parsing to account for v_portableboombox._anims
Don't try and load hand mesh inspector if model has no animations enabled
Suppress error message when rebind doesn't work
Added autosize support for the loading and VOIP icons as well
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merge from sv_console_terminal_fix
Fixed row window height causing the status info not to render on Windows Host consoles
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable
- Hook cow new stagger anims
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scrap king - updated meshes, added frames and lods
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Launch site, trainyard and radtown power grid rooms
Hide cow trust and gender by default (can be toggled by admin)
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fix turtle swimming movement (in a lot of ways)
fix not working in shallow waters
fix turtle swimming into terrain
- Stripped arm mesh from 148 viewmodel files
- Updated 169 viewmodel prefabs + remvoed dead mesh links
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites
Tests: works, but slow and produces wrong hashes
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Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
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