reporust_rebootcancel

136,154 Commits over 4,474 Days - 1.27cph!

12 Minutes Ago
New(tests): BaseNetworkableTests.TestMTSave - saves each subclass of BaseNetworkable twice on thread pool, compares results Tests: ran all 644 cases, all fail, picks up scripting API asserts as hoped
17 Minutes Ago
merge from gameui_navigation_fixes
17 Minutes Ago
Reordered the gameui navigation to fix muscle memory, crafting button is back on the right Inventory button moves around to replace the opened menu button
33 Minutes Ago
M92 3p reload animation update
35 Minutes Ago
turned the pedestal back on
1 Hour Ago
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
Today
Puppets, demo player clothing + position overrides.
Today
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
Today
merge from fix_progress_bar_persist -> main
Today
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
Today
merge from fix_progress_bar_persist -> main
Today
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
Today
Lighting progress
Today
merge from fix_apartment_hostile_warning_flicker -> main
Today
Add shot director mode, basically the same as demo1 ui camera recording
Today
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
Today
hook up demo2 UI to the game
Today
merge from fix_ent_kill_position -> main
Today
Show position and network ID when entity commands are used (example: ent kill)
Today
merge from fix_apartment_bag_limit -> main
Today
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
Today
Add support for certain sleeping bags to not count towards bag limit
Today
merge from delete_timed_lock -> main
Today
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
Today
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
Today
merge from hackweek_parented_ddraw
Today
Pull in shelve for runtime fbx -> animation clip parsing
Today
merge from main
Today
merge from main
Today
More tuning, fix spine twisting, make leg animator glue work better with turn in place
Today
merge from icewall_col_fix
Today
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
Whitebox progress
Today
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Today
Server compile fix
Today
Post-merge cleanup and fixes
Today
update gas station maintainable prefabs from new environment
Today
gamesroom shotgun trap - textures updated, still work in progress
Today
merge from hackweek_parented_ddraw
Today
merge from hackweek_parented_ddraw
Today
merge from main
Today
merge from PlayerMaintainedMonuments
Today
merge from fix_apartment_bathroom_door -> main
Today
Add monumentblocker_barrels_100x300.entity and gibs
Today
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
Today
merge from fix_apartment_fridge_transfer -> main
Today
Fix compile error
Today
merge fix for fridges to the correct branch
Today
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
Today
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)