reporust_rebootcancel

136,117 Commits over 4,324 Days - 1.31cph!

Just Now
Merge: from expand_perf_telem - Update: object work queues now send their budget time + an aggregate record - Update: frame_profiling now contains extra fields about invokes and a pre_lateupdate timing record Needs a bit of backend work to fully finish this. Tests: uploaded to backend, inspected what arrived
4 Minutes Ago
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6 Minutes Ago
Update: couple analytics fixes: - new TimeSpanExt.FromMicroseconds utility to get sub ms timespans - changed CSV data pushing to object_work_queue_2 and frame_profiling_2 - moved BudgetTime to be last field in the CSV blob for object_work_queue_2 Tests: inspected csvs on backend
17 Minutes Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
26 Minutes Ago
Boxes DLC - LOD distances normalization pass
30 Minutes Ago
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Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures
34 Minutes Ago
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40 Minutes Ago
merge from main
39 Minutes Ago
Merge from boatscientists_mission_fix
40 Minutes Ago
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
42 Minutes Ago
- Fixed refreshing of paintable gameobjects when their Materials/MaterialPropertyBlocks have changed - Added an UpdateInstance method for fallback renderers as they weren't being updated - Prevented renderers for unintentionally using the wrong MaterialPropertyBlocks that were meant for other renderers
43 Minutes Ago
merge from dobuild_optims
46 Minutes Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
47 Minutes Ago
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53 Minutes Ago
Fixing outbreak sprayer skinning and prop joint position
58 Minutes Ago
minicopter ik target updates
1 Hour Ago
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
1 Hour Ago
Merge: from main
1 Hour Ago
Merge: from remove_old_occlusion_group_logic - Clean: ServerOcclusion now uses new occlusion group logic by default, old logic ripped out Tests: ran unit tests
1 Hour Ago
Clean: remove old occlusion group code - removed -enable-new-server-occlusion-groups command line - cleaned tests Tests: ran occlusion group unit tests, all 144 pass
1 Hour Ago
Updating burst cloth for Dracula cape
1 Hour Ago
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1 Hour Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
1 Hour Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
2 Hours Ago
Merge from wildlifecull_wolf_fix
2 Hours Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
2 Hours Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
2 Hours Ago
Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
2 Hours Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
2 Hours Ago
Kitchen kit updates
2 Hours Ago
merge from main
3 Hours Ago
Adding door mats meshes and textures and light fixtures blockouts
3 Hours Ago
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3 Hours Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
3 Hours Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
3 Hours Ago
merge from dobuild_optims
4 Hours Ago
Boxes DLC - improved ammo box icon, removed lid transparency
4 Hours Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
4 Hours Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
4 Hours Ago
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4 Hours Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
4 Hours Ago
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4 Hours Ago
Large Wooden Box Skins - updated icons to match community skins
4 Hours Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Hours Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
4 Hours Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
4 Hours Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
4 Hours Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Hours Ago
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