143,111 Commits over 4,413 Days - 1.35cph!
merge from main -> apartment_complex_monument
Update manifest (prefabs)
Cherrypick CS
151910 (editor toggle button for reflection probe)
Add button to toggle reflection probe in the editor
- default docks top right of scene view beside the other camera buttons
- fixes bad lag when flying around in scene view
Rename room ids from 3 digits -> 2 digits (305 -> 35)
- 2 digits makes it easier to put the room numbers on doors
Convert stool_a to mountable entity
New cleaned up reconcilliation logic
- Use an incremental id so we always know whats stale
- Add a tiimeout so we can accept super new snapshots regardless
- Fix issues with pocketing throwing the whole simulation off
merge from consolehistory_fix
Trim the \r from console history entries, it confuses the input field and mess everything
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Fixed broken mannequin material
Added merged and static versions of all the floating city mannequins
Improve the building of the PreserveInfo
Started bowless crossbow store
Added bowless crossbow to the skin viewer
Update: add StringView.Trim
- added unit test
Tests: ran unit test
Update: implemented StringView.Replace
- added unit tests
Tests: ran unit test
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin
The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
merge from censorshipbreast_mountable_fix
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted
Applied to horse, steering wheel and ballista
(was already a thing on ballistas, just moved it up to BaseMountable)
Shift some small apartment props around too
Shift large furniture props into furniture root so they only spawned when rented
Move all the contents of the medium apartment into furniture so it's only spawned while rented
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting)
- Camera points slight up when a ball is in the way
- Seperate all the logic over so the pooltable is in control of most of it
- Cleanup
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
Industrial Torch - Updated worldmodel with LODs
Convert more props from medium apartment into entities
renamed to industrial decor pack
Convert double vanity prop in bathroom
Redo swapping some of props -> entities in small, medium & large apartment
Fix double vanity entity prop positions
merge from PlayerRigUpdate2/inventorypreview_improvements
merge from PlayerRigUpdate2
Added post processes to the inventory player preview, uses the same profiles as the maincamera
updated override controller
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
merge from industrial_dlc (and bowless_crossbow)
Fixed BatteringRam.DamageEntities NRE