reporust_rebootcancel

155,643 Commits over 4,566 Days - 1.42cph!

12 Years Ago
Re-committing LegacyLevel scene
12 Years Ago
Fixed normal map bake
12 Years Ago
Server fix
12 Years Ago
Attempt at missing script fix
12 Years Ago
Fixed lighthouse LOD group component
12 Years Ago
Ragdoll tweaks Planner guide switching debug
12 Years Ago
Terrain map memory amount report fixes
12 Years Ago
Hacked the floors and foundations to be failsafe
12 Years Ago
More planner guide debugging
12 Years Ago
Fixed window bars not deploying
12 Years Ago
Increased overall brightness of the night with full moon
12 Years Ago
Added climate prefab to TestLevel
12 Years Ago
backup
12 Years Ago
backup
12 Years Ago
Theoretical fix for invisible players
12 Years Ago
wip
12 Years Ago
some tweaks to the 3rd person jump animations and 3rd person rifle deploy / reload animations
12 Years Ago
Decor parameters & scene stuff
12 Years Ago
Made iso noise more subtle
12 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
12 Years Ago
Spectator fixes
12 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
12 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
12 Years Ago
Shader func name changes
12 Years Ago
Updated LegacyLevel to work with latest changes
12 Years Ago
Stability tweaks
12 Years Ago
Fixed stability system not marking some surrounding blocks as dirty
12 Years Ago
Some Clientside profiling
12 Years Ago
Stability queue timeout
12 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
12 Years Ago
Fixed default ragdoll parts
12 Years Ago
Removed debug line drawing
12 Years Ago
Fixed terrain splat biome-based tinting Fixed black terrain when enabling PVT on OSX
12 Years Ago
Stability tweaks
12 Years Ago
backup
12 Years Ago
fixed a bunch of melee attacks that were showing missing polygons
12 Years Ago
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
12 Years Ago
Improved the wolf attack animations
12 Years Ago
Fixed parallax in PVT mode
12 Years Ago
Stability debug
12 Years Ago
Layer culling tweaks Enforce building skin layer
12 Years Ago
Stability fix
12 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
12 Years Ago
Optimizations and error fixes
12 Years Ago
Server connect error fix
12 Years Ago
Tweaked performance report
12 Years Ago
Another dumb player spawn fix
12 Years Ago
Added test mountain prefab
12 Years Ago
Updated RustNative Updated noise bindings Updated heightmap generation
12 Years Ago
tweaked some chicken/bear anims; improved the 3rd person deploy / reload animations for ak47