userBriancancel

674 Commits over 730 Days - 0.04cph!

6 Months Ago
merge from unity6_compat
6 Months Ago
6 Months Ago
RRP unity 6 compatibility (testing old unity still works)
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
another fix
6 Months Ago
merge from render_pipeline_testing (server compile fixes)
6 Months Ago
further
6 Months Ago
bunch of client preproc guards
6 Months Ago
update render pipeline for renamed usings/objects
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
merge from main
6 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
6 Months Ago
update player_preview prefab
6 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
6 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
6 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
6 Months Ago
reapply WaterCamera change in RRP
6 Months Ago
merge from main
6 Months Ago
merge from water_ssr_taa_flicker_fix
6 Months Ago
merge from water_reflection_probe_seam_fix
6 Months Ago
merge from vclouds_macos_reflection_fix
6 Months Ago
fix missing shader referene
6 Months Ago
restore
6 Months Ago
merge from main
6 Months Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
6 Months Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
6 Months Ago
subsurface birp wrap
6 Months Ago
work around RT size mismatch in BiRP water wrapper
6 Months Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
6 Months Ago
fix sky and clouds seam in water reflection probe
6 Months Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
6 Months Ago
fix compile error
6 Months Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
6 Months Ago
reduce biome fogging when looking through a camera
6 Months Ago
exclude renderers with negative scale from instancing and warn about them
6 Months Ago
fix EmissionToggle with indirect instancing
6 Months Ago
fix EmissionScaledByLight with indirect instancing
6 Months Ago
merge from wire_shader_pixel_scaling
6 Months Ago
merge from main
6 Months Ago
restore pixel radius based alpha feathering to hide wire aliasing
6 Months Ago
untabify
6 Months Ago
fix hair raycasting shadows in deferred
7 Months Ago
fix missing z-buffer when rendering forward opaques
7 Months Ago
don't need this anymore
7 Months Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
7 Months Ago
further SSS
7 Months Ago
merge from main
7 Months Ago
re-apply craggy changes