userBriancancel

697 Commits over 730 Days - 0.04cph!

6 Months Ago
merge from render_pipeline_testing
6 Months Ago
handle another case
6 Months Ago
fix sky compositing regression
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
fix error spam and water going invisible from water body mesh being null
6 Months Ago
fix scale not working on prefab deploy guides
6 Months Ago
don't overly downsample shadow map for vfog
6 Months Ago
fix name collision in maintaining backwards compat
6 Months Ago
get RRP running on unity 6
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
oops
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
probable fix for flickering fog
6 Months Ago
fix missing functions in Wind.cginc
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
qa island thing
6 Months Ago
fixes, add missing components to some scenes
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
fix watercamera rrp unity 6
6 Months Ago
merge from render_pipeline_testing (unity 6 compat)
6 Months Ago
merge from unity6_compat
6 Months Ago
6 Months Ago
RRP unity 6 compatibility (testing old unity still works)
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
another fix
6 Months Ago
merge from render_pipeline_testing (server compile fixes)
6 Months Ago
further
6 Months Ago
bunch of client preproc guards
6 Months Ago
update render pipeline for renamed usings/objects
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
merge from main
6 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
6 Months Ago
update player_preview prefab
6 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
6 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
6 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
6 Months Ago
reapply WaterCamera change in RRP
6 Months Ago
merge from main
6 Months Ago
merge from water_ssr_taa_flicker_fix
6 Months Ago
merge from water_reflection_probe_seam_fix
6 Months Ago
merge from vclouds_macos_reflection_fix
6 Months Ago
fix missing shader referene
6 Months Ago
restore
6 Months Ago
merge from main
6 Months Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques