userBriancancel

697 Commits over 730 Days - 0.04cph!

4 Months Ago
tweak
4 Months Ago
fix active state for underwater effect not propagating
4 Months Ago
unity 6 VolumeManager fixes
4 Months Ago
DeployGuides: more explicit depth/stencil format
4 Months Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
4 Months Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
4 Months Ago
further RRP particle/billboard lighting
4 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
4 Months Ago
remove extra semicolon
4 Months Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
4 Months Ago
prefab merge fix, will need to redo this
4 Months Ago
further fixes
4 Months Ago
fixes
4 Months Ago
merge from main
4 Months Ago
progress on billboard/particle lighting conversion to RRP
4 Months Ago
merge from lod_baker
4 Months Ago
lod baker: write output textures as tga instead of png
4 Months Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
4 Months Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
4 Months Ago
scene fix
4 Months Ago
finalize RRP underwater post processing
4 Months Ago
lod baker: distinguish identical mesh names
4 Months Ago
fix missing shader parameter used by post process effects
4 Months Ago
underwater post effect initial
4 Months Ago
remove debug print in WaterRendererFeature
4 Months Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
4 Months Ago
the big sync
4 Months Ago
fix player_model changes stomped in merge
4 Months Ago
merge from main
4 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
5 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
5 Months Ago
RRP deploy guides
5 Months Ago
6.3 fix
5 Months Ago
RRP viewmodel camera
6 Months Ago
fix CCTVRemoteCamera missing vclouds and vfog components
6 Months Ago
merge from main
6 Months Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
6 Months Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
6 Months Ago
fix error rendering reflection probe when vclouds were disabled
6 Months Ago
add toggle for refraction screen edge fade behavior
6 Months Ago
merge from render_pipeline_testing (reflection fix)
6 Months Ago
fix vclouds not showing up in water reflections in BiRP
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
work around issues causing fog to be incorrect/denser than it should
6 Months Ago
merge from camera_fog_fix
6 Months Ago
further reduce fogging in cameras
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
remove unused uniform
6 Months Ago
fix vfog density map not using configured shore distance falloff