userBriancancel

741 Commits over 760 Days - 0.04cph!

7 Months Ago
fix scale not working on prefab deploy guides
7 Months Ago
don't overly downsample shadow map for vfog
7 Months Ago
fix name collision in maintaining backwards compat
7 Months Ago
get RRP running on unity 6
7 Months Ago
merge from main
7 Months Ago
merge from render_pipeline_testing
7 Months Ago
oops
7 Months Ago
merge from render_pipeline_testing
7 Months Ago
probable fix for flickering fog
7 Months Ago
fix missing functions in Wind.cginc
7 Months Ago
merge from main
7 Months Ago
merge from render_pipeline_testing
7 Months Ago
qa island thing
7 Months Ago
fixes, add missing components to some scenes
7 Months Ago
merge from render_pipeline_testing
7 Months Ago
fix watercamera rrp unity 6
7 Months Ago
merge from render_pipeline_testing (unity 6 compat)
7 Months Ago
merge from unity6_compat
7 Months Ago
7 Months Ago
RRP unity 6 compatibility (testing old unity still works)
7 Months Ago
merge from main
7 Months Ago
merge from render_pipeline_testing
7 Months Ago
another fix
7 Months Ago
merge from render_pipeline_testing (server compile fixes)
7 Months Ago
further
7 Months Ago
bunch of client preproc guards
7 Months Ago
update render pipeline for renamed usings/objects
7 Months Ago
merge from main
7 Months Ago
merge from render_pipeline_testing
7 Months Ago
merge from main
7 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
7 Months Ago
update player_preview prefab
7 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
7 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
7 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
7 Months Ago
reapply WaterCamera change in RRP
7 Months Ago
merge from main
7 Months Ago
merge from water_ssr_taa_flicker_fix
7 Months Ago
merge from water_reflection_probe_seam_fix
7 Months Ago
merge from vclouds_macos_reflection_fix
7 Months Ago
fix missing shader referene
7 Months Ago
restore
7 Months Ago
merge from main
7 Months Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
7 Months Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
7 Months Ago
subsurface birp wrap
7 Months Ago
work around RT size mismatch in BiRP water wrapper
7 Months Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
7 Months Ago
fix sky and clouds seam in water reflection probe
7 Months Ago
fix vclouds shader error on macos preventing them from showing up in water reflections