userBriancancel

321 Commits over 303 Days - 0.04cph!

4 Months Ago
also bake spec/gloss map
4 Months Ago
normal map fixes, dilation fixes
4 Months Ago
clear prefab when switching input type, clear material list before switching mesh
4 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
4 Months Ago
further normal map progress, output directory saving
4 Months Ago
progress on baking normal map/smoothness
4 Months Ago
don't render ocean if no ocean in scene
4 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
4 Months Ago
fixes, unwrap source mesh UVs
4 Months Ago
merge from main
4 Months Ago
add border dilation
4 Months Ago
copy more source mesh vertex columns, add saving of baked texture
5 Months Ago
submesh/multiple material support
5 Months Ago
initial lod baking tool
5 Months Ago
merge from vclouds
5 Months Ago
remove/disable unused stuff
5 Months Ago
merge from main
5 Months Ago
reset weather update sequences when enabling clouds
5 Months Ago
fix terrain paint layer shader error
5 Months Ago
merge from vclouds
5 Months Ago
merge from main
5 Months Ago
more changes
5 Months Ago
merge from more-terrainblend-support
5 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
5 Months Ago
revert cirrus ms
5 Months Ago
merge from main
5 Months Ago
adjustments, fix server compile errors
5 Months Ago
default config updates, slight clean up
5 Months Ago
fix BicubicFetch for non-square textures
5 Months Ago
resolution scaling with quality level, tweak quality level step counts
5 Months Ago
fix cirrus fog, try to improve weather transition lerping
5 Months Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
5 Months Ago
adjustments, clean up
5 Months Ago
horizon angle fog
5 Months Ago
fog adjustment, remove commented out stuff
5 Months Ago
fixed tiling of weather map
5 Months Ago
merge from main/vclouds
5 Months Ago
merge from main
5 Months Ago
fix cloud shadow map with new ground radius
5 Months Ago
missed this
5 Months Ago
add some configs
5 Months Ago
remove unused textures, fix moon lighting transition
5 Months Ago
use configured step count again
5 Months Ago
add back option/convar removed during merge
5 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
5 Months Ago
merge from main
5 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
6 Months Ago
merge from main
6 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
6 Months Ago
fix uv2