userBriancancel

480 Commits over 518 Days - 0.04cph!

8 Months Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
8 Months Ago
disable biome fog on craggy and playground as it doesn't make sense
8 Months Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
8 Months Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
8 Months Ago
reformat conditional
8 Months Ago
testing blackness fix
8 Months Ago
ensure shaders are included
8 Months Ago
forgotten null check
8 Months Ago
subtract 124169 (vclouds/fog)
8 Months Ago
subtract 124170
8 Months Ago
subtract 124178
8 Months Ago
subtract 124192
8 Months Ago
subtract 124209
8 Months Ago
support live edit of biome fog shore distance falloff in editor
8 Months Ago
fix server compile
8 Months Ago
add some per-weather+per-biome fog mults
8 Months Ago
fix override/live edit weather not respecting cloud configs
8 Months Ago
fix missing shader input on scene load
8 Months Ago
shadow map cheapification
8 Months Ago
trying out lerp transition again
8 Months Ago
configurable horizon buffer
8 Months Ago
8 Months Ago
performance tuning, cleanup
8 Months Ago
noise compression, reduce mip distance
8 Months Ago
fix reproj artifact when camera rotation snaps far
8 Months Ago
fix wobbly reprojection
8 Months Ago
add separate shadow density scale for cloud atmosphere shadowing
8 Months Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
8 Months Ago
add tod gradients for some cloud parameters
9 Months Ago
remove dumb thing
9 Months Ago
fix signed/unsigned mismatch warning
9 Months Ago
mac fix + line endings
9 Months Ago
merge from main
9 Months Ago
wind vector can be changed over time
9 Months Ago
increase shadow curve range
9 Months Ago
add controls for cloud shadowing amount
9 Months Ago
merge from macos-water-fixes
9 Months Ago
merge from findactivewaterbodies_optim
9 Months Ago
fix server compile
9 Months Ago
more sun configurableness
9 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
9 Months Ago
optimize FindActiveWaterBodies()
9 Months Ago
fix water rendering issues on macOS
9 Months Ago
tube lights wip implementation
9 Months Ago
atmosphere height falloff
9 Months Ago
apply biome fog to cloud layer
9 Months Ago
add biome fog ambient saturation mult to weather presets
9 Months Ago
cache the terrain map preprocessing
9 Months Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
9 Months Ago
add back relief mapping stuff that was accidentally reverted in prior merges