userBriancancel

372 Commits over 365 Days - 0.04cph!

3 Days Ago
more progress
4 Days Ago
progress on guide mesh rendering improvements
7 Days Ago
fix texture declaration, gizmo radius
7 Days Ago
codegen
7 Days Ago
consolesystem restore
7 Days Ago
implement volumes that stencil out biome fog density in the density map
15 Days Ago
UI for multiple input meshes
15 Days Ago
remove debug tex output
15 Days Ago
lod baker multiple source meshes support
17 Days Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
22 Days Ago
merge from main
23 Days Ago
merge from canyon-fog-fix
23 Days Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
24 Days Ago
merge from vclouds_default_enable
24 Days Ago
menu convar
24 Days Ago
merge from vclouds_default_enable
24 Days Ago
rename graphics.vclouds to graphics.volumetric_clouds
25 Days Ago
merge from vclouds_default_enable
28 Days Ago
move vclouds under graphics settings and part of graphics presets, default convar on
37 Days Ago
work around crash when undoing changes on Sky Dome when playing
42 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
42 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
44 Days Ago
fix cloud movement in timescaled demo
45 Days Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
45 Days Ago
merge from main
45 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
45 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
46 Days Ago
fix invisible 2D cloud layer
46 Days Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
46 Days Ago
put foregroundfog shader in bundle
46 Days Ago
merge from brightnessfix
46 Days Ago
merge from main
49 Days Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
50 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
50 Days Ago
merge from fogmethod1 (sky branch)
50 Days Ago
merge from main
50 Days Ago
adjustments, mainly to rainmild clouds
51 Days Ago
reduce number of fog shadow samples
51 Days Ago
merge from main
51 Days Ago
restore the fogginess when controlling autoturrets
51 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
52 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
53 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
53 Days Ago
merge from main
53 Days Ago
restore textures.3.bundle from cs126918
56 Days Ago
fix LOD baker mesh decals not showing up in bake
56 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
56 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
56 Days Ago
merge from fogmethod1 (sky branch)
56 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component