userBriancancel

621 Commits over 638 Days - 0.04cph!

Today
implement atmopshere volumes (bandit camp fog) in RRP
Today
fix AnimalFur shader missing g-buffer stencil write
6 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
6 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
8 Days Ago
fix shader bug causing GPU crash (RRP)
9 Days Ago
update SetRenderFunc calls
11 Days Ago
RRP contact shadows fixes
11 Days Ago
oops
11 Days Ago
add debug layer for contact shadows
11 Days Ago
set up RRP renderer datas for skinviewer cameras
11 Days Ago
fix broken water reflections when using DLSS or render scaling
11 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
12 Days Ago
bring skinviewer viewmodel rendering changes to RRP
13 Days Ago
temp fix
13 Days Ago
merge from main
13 Days Ago
fix missing resource reset
13 Days Ago
RRP contact shadows
14 Days Ago
fix underwater post processing not working in proc map
18 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
18 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
18 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
18 Days Ago
fix missing function in RRP billboard light
19 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
19 Days Ago
RRP BillboardLight logic consistency fix with BRP
19 Days Ago
tweak
19 Days Ago
fix active state for underwater effect not propagating
20 Days Ago
unity 6 VolumeManager fixes
20 Days Ago
DeployGuides: more explicit depth/stencil format
20 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
20 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
21 Days Ago
further RRP particle/billboard lighting
21 Days Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
22 Days Ago
remove extra semicolon
22 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
22 Days Ago
prefab merge fix, will need to redo this
22 Days Ago
further fixes
22 Days Ago
fixes
22 Days Ago
merge from main
22 Days Ago
progress on billboard/particle lighting conversion to RRP
25 Days Ago
merge from lod_baker
25 Days Ago
lod baker: write output textures as tga instead of png
27 Days Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
27 Days Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
27 Days Ago
scene fix
27 Days Ago
finalize RRP underwater post processing
29 Days Ago
lod baker: distinguish identical mesh names
31 Days Ago
fix missing shader parameter used by post process effects
32 Days Ago
underwater post effect initial
34 Days Ago
remove debug print in WaterRendererFeature
34 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide