563 Commits over 577 Days - 0.04cph!
add per-biome, per-weather fog start distance ramps
don't interpolate atmosphere density stuff when live editing
make cloud haze configurable completely separately from atmosphere fog
add two toggles to apply tod contrast and tod fogginess to cloud sun color
merge from fogmethod1 (clouds/fog/sky)
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
add atmosphere fog start/end ramp up distance
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
avoid redundant sky ambient calc between fog and clouds, can be shared
fix relief mapping not applying to AO map
potential fix for client weather.load clouds not being overridden by subsequent server load
fix cloud config override issues
add all cloud configs to list on climate
fix inconsistencies loading weather preset/cloud config on server vs client
add brightness/contrast controls for night sky
correct default max brightness
smooth out abrupt fog/lighting change when going underground
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays
- fog tweaks when going underground
fix cloud reprojection artifacts where viewDir.y < 0
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
disable biome fog on craggy and playground as it doesn't make sense
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
ensure shaders are included
support live edit of biome fog shore distance falloff in editor
add some per-weather+per-biome fog mults
fix override/live edit weather not respecting cloud configs