userBriancancel

563 Commits over 577 Days - 0.04cph!

9 Months Ago
various adjustments
9 Months Ago
merge from main
9 Months Ago
9 Months Ago
add per-biome, per-weather fog start distance ramps
9 Months Ago
don't interpolate atmosphere density stuff when live editing
9 Months Ago
make cloud haze configurable completely separately from atmosphere fog
9 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
9 Months Ago
merge from fogmethod1 (clouds/fog/sky)
9 Months Ago
9 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
9 Months Ago
add atmosphere fog start/end ramp up distance
9 Months Ago
merge from main
9 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
9 Months Ago
9 Months Ago
merge from main
9 Months Ago
restore 124170 (clouds/fog)
9 Months Ago
restore 124169 (clouds/fog)
9 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
9 Months Ago
fix relief mapping not applying to AO map
9 Months Ago
9 Months Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
9 Months Ago
fix cloud config override issues
9 Months Ago
add all cloud configs to list on climate
9 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
9 Months Ago
underground fog
9 Months Ago
add brightness/contrast controls for night sky
10 Months Ago
correct default max brightness
10 Months Ago
smooth out abrupt fog/lighting change when going underground
10 Months Ago
fix editor error
10 Months Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
10 Months Ago
10 Months Ago
fix cloud reprojection artifacts where viewDir.y < 0
10 Months Ago
remove debug print
10 Months Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
10 Months Ago
disable biome fog on craggy and playground as it doesn't make sense
10 Months Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
10 Months Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
10 Months Ago
reformat conditional
10 Months Ago
testing blackness fix
10 Months Ago
ensure shaders are included
10 Months Ago
forgotten null check
10 Months Ago
subtract 124169 (vclouds/fog)
10 Months Ago
subtract 124170
10 Months Ago
subtract 124178
10 Months Ago
subtract 124192
10 Months Ago
subtract 124209
10 Months Ago
support live edit of biome fog shore distance falloff in editor
10 Months Ago
fix server compile
10 Months Ago
add some per-weather+per-biome fog mults
10 Months Ago
fix override/live edit weather not respecting cloud configs