userBriancancel

480 Commits over 518 Days - 0.04cph!

9 Months Ago
fix submarine underwater fog (WaterWindow)
9 Months Ago
9 Months Ago
preprocess terrain maps, per weather distance curve
9 Months Ago
vclouds atmospheric occlusion in reflection probe as well
9 Months Ago
add shore distance falloff control for biome fogs
9 Months Ago
add more parameters to control biome fog lighting
9 Months Ago
9 Months Ago
fix missing billboard clouds if vclouds are initially off
9 Months Ago
9 Months Ago
wind shear animation, fix shadow map when vclouds off
9 Months Ago
9 Months Ago
merge from main
9 Months Ago
fix missing shore vector texture in ocean vface calc
9 Months Ago
fix layer compositing
9 Months Ago
put mie scattering in remaining far field
9 Months Ago
fog light color includes ray color
9 Months Ago
9 Months Ago
9 Months Ago
further adjustment
9 Months Ago
9 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
9 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
10 Months Ago
10 Months Ago
merge from vclouds
10 Months Ago
performance tweaks, block sun by clouds in reflection probe
10 Months Ago
projection madness
10 Months Ago
fix reversed noise channel order
10 Months Ago
merge from main
10 Months Ago
revert accidental change
10 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
10 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
10 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
10 Months Ago
add way to override weather profile with live editing support
10 Months Ago
Move FogMultiplier to WeatherPreset
10 Months Ago
merge from main
10 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
10 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
10 Months Ago
merge from jungle_update
10 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
10 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
10 Months Ago
fix missing terrain textures in workshop editor scene
10 Months Ago
underwater colors river-ocean blend
10 Months Ago
lame mie masking for time being
10 Months Ago
fix for no biome map
10 Months Ago
add global reflection mults that work
10 Months Ago
fix missing sun mesh/stars/moon
10 Months Ago
remove unused LUT property from ClimateParameters
10 Months Ago
distance curve only on biome fog, not atmosphere
10 Months Ago
fix command buffer sort order
10 Months Ago
add fog distance curve