userBriancancel

372 Commits over 365 Days - 0.04cph!

4 Months Ago
4 Months Ago
wind shear animation, fix shadow map when vclouds off
4 Months Ago
4 Months Ago
merge from main
4 Months Ago
fix missing shore vector texture in ocean vface calc
4 Months Ago
fix layer compositing
4 Months Ago
put mie scattering in remaining far field
4 Months Ago
fog light color includes ray color
4 Months Ago
4 Months Ago
4 Months Ago
further adjustment
4 Months Ago
4 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
4 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
4 Months Ago
4 Months Ago
merge from vclouds
4 Months Ago
performance tweaks, block sun by clouds in reflection probe
4 Months Ago
projection madness
4 Months Ago
fix reversed noise channel order
4 Months Ago
merge from main
4 Months Ago
revert accidental change
4 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
4 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
5 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
5 Months Ago
add way to override weather profile with live editing support
5 Months Ago
Move FogMultiplier to WeatherPreset
5 Months Ago
merge from main
5 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
5 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
5 Months Ago
merge from jungle_update
5 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
5 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
5 Months Ago
fix missing terrain textures in workshop editor scene
5 Months Ago
underwater colors river-ocean blend
5 Months Ago
lame mie masking for time being
5 Months Ago
fix for no biome map
5 Months Ago
add global reflection mults that work
5 Months Ago
fix missing sun mesh/stars/moon
5 Months Ago
remove unused LUT property from ClimateParameters
5 Months Ago
distance curve only on biome fog, not atmosphere
5 Months Ago
fix command buffer sort order
5 Months Ago
add fog distance curve
5 Months Ago
add fog color gradient
5 Months Ago
fix missing cs kernel
5 Months Ago
merge from jungle_update
5 Months Ago
fix water rendering issue on reduced render scale
5 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
5 Months Ago
add color scale parameter for stars
5 Months Ago
fix default caustics texture if no WaterSystem instance
5 Months Ago
merge from jungle_update