userBriancancel

202 Commits over 212 Days - 0.04cph!

5 Months Ago
Expose many more configurable properties
5 Months Ago
merge from main
5 Months Ago
merge from localcoord-blend-layer
5 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
5 Months Ago
work around horrible flickering when in 2D editor view
5 Months Ago
support applying vertex color/alpha on Standard Packed Mask Blend color and/or alpha be applied to albedo color, ao, or neither
5 Months Ago
add metallic workflow version of LocalCoord Diffuse
6 Months Ago
move ApplyBlend4WayLayer into StandardLayers
6 Months Ago
add blend layer support to localcoord diffuse shader
6 Months Ago
disable TOD dithering, redundant on top of global post process dither
6 Months Ago
Fix player copy tool material disk cache comparison (last issue)
6 Months Ago
merge from media_projects
6 Months Ago
further progress
6 Months Ago
Increase prominence of wisps
6 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
6 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
6 Months Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
6 Months Ago
further sunrise/sunset tweaks
6 Months Ago
merge from world_update_2
6 Months Ago
update defaults, ExecuteInEditMode, weather viewer
6 Months Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
6 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
6 Months Ago
fix material issues with PlayerCopyTool
6 Months Ago
add cinematic tool to unify layers of renderables near a light source allows for a light source to be isolated to just the player, for example, while staying under the max number of excluded layers
6 Months Ago
second noise layer for coverage
6 Months Ago
add configurable offsets for coverage and instability noise gen
6 Months Ago
per-sample fogging
7 Months Ago
- further cloud density+lighting model experimenting - add noise generator for the 2D cloud map (controlling coverage and cloud type), values can be tweaked and texture regenerated at runtime - clean up
7 Months Ago
- Further cloud experimenting/prototyping - Set up proper render order for output texture (mesh in front of sky dome/sun/moon/stars) - Set up shader to render clouds into reflection probe - Better partial update pattern
7 Months Ago
add separate transition curves for different ocean override parameter groups
7 Months Ago
further progress
7 Months Ago
temporary manual z-test
7 Months Ago
incremental updates, respond to texsize change in editor
7 Months Ago
testing cloud improvements
7 Months Ago
merge from br-zone-water
7 Months Ago
merge from main
7 Months Ago
merge from terrain-smoothness
7 Months Ago
merge from world_update_2
7 Months Ago
merge from ocean-lightcolor-override
7 Months Ago
mrege from world_update_2
7 Months Ago
Merge from divesite-foliage-displace
7 Months Ago
Merge from world_update_2
7 Months Ago
BR zone lines display on water surface and terrain underneath
7 Months Ago
add optional material override for foliage displacement strength (replacing vertex color)
7 Months Ago
fix ocean light color override not working on directional light when playing in editor
7 Months Ago
add smoothness and specular reflectivity multipliers to splat base layers
8 Months Ago
update MapImageRenderer to match map shader water logic
8 Months Ago
add some shading to areas of map with steeper terrain slopes (cliffs)
8 Months Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
8 Months Ago
merge from world_update_2