userBriancancel

321 Commits over 303 Days - 0.04cph!

3 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
3 Months Ago
revert underwater effects merge to figure out server issue
3 Months Ago
merge from underwater-effects
3 Months Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
3 Months Ago
lerp according to cam velocity, add refraction to river surface
3 Months Ago
merge from jungle
3 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
3 Months Ago
merge from jungle_update
3 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
3 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
3 Months Ago
set up lake interior meshes + interior shader variant for lakes
3 Months Ago
use clip offset for rivers/lakes like ocean
3 Months Ago
fix river interior caps, inflate bounds more
3 Months Ago
underwater mask overlap between river and ocean handled correctly
3 Months Ago
progress on underwater effects using new way with underwater volume meshes
3 Months Ago
further underwater progress
3 Months Ago
merge from vclouds
3 Months Ago
merge from main
3 Months Ago
fix issue when reloading script in editor, remove old component properties
4 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
4 Months Ago
water mask culling progress
4 Months Ago
fix compute shader error
4 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
4 Months Ago
merge from vclouds
4 Months Ago
merge from main
4 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
fix rasterization of manually double-sided LOD3s
4 Months Ago
atmosphere experimentation
4 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
4 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
4 Months Ago
fix decals RTs when 0 decals
4 Months Ago
auto-set file prefix from prefab name
4 Months Ago
account for alpha tested overlays
4 Months Ago
subsurface, more shader params, and experimenting with reflective glow
4 Months Ago
eye shader beginnings (parallax iris and two layer specular)
4 Months Ago
merge from main
4 Months Ago
performance improvements
4 Months Ago
clean up decal mesh collider
4 Months Ago
remove debug tex saving
4 Months Ago
mesh decal support in working order
4 Months Ago
wip mesh decal support
4 Months Ago
add file prefix and ray setback settings, ui cleanup
4 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
4 Months Ago
opaque bg except for missed rays
4 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
4 Months Ago
merge from ase-camdepth-fix
4 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
4 Months Ago
merge from main