userBriancancel

429 Commits over 395 Days - 0.05cph!

5 Months Ago
disable biome fog on craggy and playground as it doesn't make sense
5 Months Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
5 Months Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
5 Months Ago
reformat conditional
5 Months Ago
testing blackness fix
5 Months Ago
ensure shaders are included
5 Months Ago
forgotten null check
5 Months Ago
subtract 124169 (vclouds/fog)
5 Months Ago
subtract 124170
5 Months Ago
subtract 124178
5 Months Ago
subtract 124192
5 Months Ago
subtract 124209
5 Months Ago
support live edit of biome fog shore distance falloff in editor
5 Months Ago
fix server compile
5 Months Ago
add some per-weather+per-biome fog mults
5 Months Ago
fix override/live edit weather not respecting cloud configs
5 Months Ago
fix missing shader input on scene load
5 Months Ago
shadow map cheapification
5 Months Ago
trying out lerp transition again
5 Months Ago
configurable horizon buffer
5 Months Ago
5 Months Ago
performance tuning, cleanup
5 Months Ago
noise compression, reduce mip distance
5 Months Ago
fix reproj artifact when camera rotation snaps far
5 Months Ago
fix wobbly reprojection
5 Months Ago
add separate shadow density scale for cloud atmosphere shadowing
5 Months Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
5 Months Ago
add tod gradients for some cloud parameters
5 Months Ago
remove dumb thing
5 Months Ago
fix signed/unsigned mismatch warning
5 Months Ago
mac fix + line endings
5 Months Ago
merge from main
5 Months Ago
wind vector can be changed over time
5 Months Ago
increase shadow curve range
5 Months Ago
add controls for cloud shadowing amount
5 Months Ago
merge from macos-water-fixes
5 Months Ago
merge from findactivewaterbodies_optim
5 Months Ago
fix server compile
5 Months Ago
more sun configurableness
5 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
5 Months Ago
optimize FindActiveWaterBodies()
5 Months Ago
fix water rendering issues on macOS
5 Months Ago
tube lights wip implementation
5 Months Ago
atmosphere height falloff
5 Months Ago
apply biome fog to cloud layer
5 Months Ago
add biome fog ambient saturation mult to weather presets
5 Months Ago
cache the terrain map preprocessing
5 Months Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
6 Months Ago
add back relief mapping stuff that was accidentally reverted in prior merges
6 Months Ago
fix submarine underwater fog (WaterWindow)