userBriancancel

750 Commits over 760 Days - 0.04cph!

3 Months Ago
merge from main
3 Months Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
3 Months Ago
create mip-filtered refraction texture before transparent geometry pass
3 Months Ago
add override water blend slider and toggle
3 Months Ago
merge from main
3 Months Ago
add visible water to tank, material of water can be blended
3 Months Ago
fix string alloc in VolumetricFogShadowPreProcessPass
3 Months Ago
use new RRP/BRP grab pass subshaders for player pixelation
4 Months Ago
get Standard Refraction working in RRP
4 Months Ago
fix fog not working switching back to BRP with RRP initially enabled
4 Months Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
4 Months Ago
fix clouds not rendering when switching back to BRP
4 Months Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
4 Months Ago
fix binocular effect error spam in main menu
4 Months Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
4 Months Ago
line endings
4 Months Ago
RRP ReflectionProbeEx + vclouds rendering into it
4 Months Ago
missing client guard
4 Months Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
4 Months Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
4 Months Ago
delete old file
4 Months Ago
get binocular effect working in RRP
4 Months Ago
compile fix 2
4 Months Ago
fix contact shadows server compile
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from main
4 Months Ago
temp
4 Months Ago
add some additional RRP client-only guards
4 Months Ago
client-only guard AtmosphereVolumeDrawPass
4 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
4 Months Ago
fix AnimalFur shader missing g-buffer stencil write
4 Months Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
4 Months Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
5 Months Ago
fix shader bug causing GPU crash (RRP)
5 Months Ago
update SetRenderFunc calls
5 Months Ago
RRP contact shadows fixes
5 Months Ago
oops
5 Months Ago
add debug layer for contact shadows
5 Months Ago
set up RRP renderer datas for skinviewer cameras
5 Months Ago
fix broken water reflections when using DLSS or render scaling
5 Months Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
5 Months Ago
bring skinviewer viewmodel rendering changes to RRP
5 Months Ago
temp fix
5 Months Ago
merge from main
5 Months Ago
fix missing resource reset
5 Months Ago
RRP contact shadows
5 Months Ago
fix underwater post processing not working in proc map
5 Months Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
5 Months Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
5 Months Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)