userBriancancel

563 Commits over 577 Days - 0.04cph!

3 Months Ago
stopgap water sky reflection until we have the water refl probe in RRP
3 Months Ago
fix occasional single-pixel ocean line in canyons
3 Months Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
3 Months Ago
fix error spam in edit mode on island scenes
3 Months Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
3 Months Ago
add underwater fog blending for tropical shores in deep sea
3 Months Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
3 Months Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
3 Months Ago
fix cloud weirdness when overriding weather state when playing back a demo
3 Months Ago
merge from main
3 Months Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
3 Months Ago
add deep sea version for environment volume properties ocean overrides
3 Months Ago
underwater fog lerping respects reflection.forceupdate
3 Months Ago
RRP water rendering progress
3 Months Ago
sync with Rust.RenderPipeline: - enable global shader param + keyword when RRP is in use
3 Months Ago
sync with latest Rust.RenderPipeline changes: - camera components can return false in OnBeginRendering() to skip rendering the feature for the camera - reset GraphicsSettings.lightsUseLinearIntensity to false on RRP disposal (Fixes BiRP lighting becoming dark when switching, it was also possible for the true value to get saved in GraphicsSettings.asset which confusingly permanently broke BiRP lighting.)
3 Months Ago
merge from main
4 Months Ago
disable the begin/endContextRendering hooks on CommandBufferManager
4 Months Ago
update existing passes for pipeline changes
4 Months Ago
sync Rust.RenderPipeline changes
4 Months Ago
merge from main
4 Months Ago
port PostOpaqueDepth to RRP, prerequisite for water
4 Months Ago
merge from deepsea_island_shorewetness_fix
4 Months Ago
fix shore wetness on deep sea islands
4 Months Ago
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
4 Months Ago
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
4 Months Ago
merge from deepsea_portal_weather_fixes
4 Months Ago
fix vclouds not transitioning in portal with forced weather fix portal storm clouds not using proper lighting intensity (were too bright)
4 Months Ago
add graphics.atmospherefogdensityscale
4 Months Ago
merge from deepsea_portal_weather_fixes
4 Months Ago
another compile fix
4 Months Ago
4 Months Ago
merge from deepsea_portal_weather_fixes
4 Months Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
6 Months Ago
merge from terrain_potato_disable
6 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
6 Months Ago
shadows render correctly
6 Months Ago
initial potentially better implementation of screen-space/contact shadows, doesn't work yet
6 Months Ago
disable biome fog when in deep sea
6 Months Ago
merge from deployguide_swamp_brightness_fix
6 Months Ago
fix deploy guide darkening when entering swamp
6 Months Ago
fix deploy guide"built-in render texture type not found" error
6 Months Ago
merge from anisotropic_fallback
6 Months Ago
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
6 Months Ago
merge from oilrig_postvolume_fix
6 Months Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
6 Months Ago
squeeze bent normals into skin shader g-buffer
6 Months Ago
merge from vclouds_demo_timescale_fix
6 Months Ago
fix cloud movement hitching in timescaled demo
6 Months Ago
merge from construction_guide_missing_normal_maps