userBriancancel

446 Commits over 456 Days - 0.04cph!

5 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
5 Months Ago
fix invisible 2D cloud layer
5 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
5 Months Ago
put foregroundfog shader in bundle
5 Months Ago
merge from brightnessfix
5 Months Ago
merge from main
5 Months Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
5 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
5 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
merge from main
5 Months Ago
adjustments, mainly to rainmild clouds
5 Months Ago
reduce number of fog shadow samples
5 Months Ago
merge from main
5 Months Ago
restore the fogginess when controlling autoturrets
5 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
5 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
5 Months Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
5 Months Ago
merge from main
5 Months Ago
restore textures.3.bundle from cs126918
5 Months Ago
fix LOD baker mesh decals not showing up in bake
5 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
5 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
5 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
5 Months Ago
merge from main
5 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
fix debug_cloud_position not reporting the randomized offsets
5 Months Ago
merge from fogmethod1 (sky branch)
5 Months Ago
merge from main
5 Months Ago
5 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
5 Months Ago
various adjustments
5 Months Ago
merge from main
5 Months Ago
5 Months Ago
add per-biome, per-weather fog start distance ramps
6 Months Ago
don't interpolate atmosphere density stuff when live editing
6 Months Ago
make cloud haze configurable completely separately from atmosphere fog
6 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
6 Months Ago
merge from fogmethod1 (clouds/fog/sky)
6 Months Ago
6 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
6 Months Ago
add atmosphere fog start/end ramp up distance
6 Months Ago
merge from main
6 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
6 Months Ago
6 Months Ago
merge from main
6 Months Ago
restore 124170 (clouds/fog)
6 Months Ago
restore 124169 (clouds/fog)