userBriancancel

202 Commits over 212 Days - 0.04cph!

60 Days Ago
merge from vclouds
60 Days Ago
merge from main
60 Days Ago
more changes
60 Days Ago
merge from more-terrainblend-support
60 Days Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
2 Months Ago
revert cirrus ms
2 Months Ago
merge from main
2 Months Ago
adjustments, fix server compile errors
2 Months Ago
default config updates, slight clean up
2 Months Ago
fix BicubicFetch for non-square textures
2 Months Ago
resolution scaling with quality level, tweak quality level step counts
2 Months Ago
fix cirrus fog, try to improve weather transition lerping
2 Months Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
2 Months Ago
adjustments, clean up
2 Months Ago
horizon angle fog
2 Months Ago
fog adjustment, remove commented out stuff
2 Months Ago
fixed tiling of weather map
2 Months Ago
merge from main/vclouds
2 Months Ago
merge from main
2 Months Ago
fix cloud shadow map with new ground radius
2 Months Ago
missed this
2 Months Ago
add some configs
2 Months Ago
remove unused textures, fix moon lighting transition
2 Months Ago
use configured step count again
3 Months Ago
add back option/convar removed during merge
3 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
3 Months Ago
merge from main
3 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
3 Months Ago
merge from main
3 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
3 Months Ago
fix uv2
4 Months Ago
support uv2 for emission and detail layer on Rust/Standard
4 Months Ago
saving work
4 Months Ago
merge from main
4 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
4 Months Ago
- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
5 Months Ago
merge from main
5 Months Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
5 Months Ago
Increase cloud atmospheric haze with TOD_Fogginess
5 Months Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
5 Months Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
5 Months Ago
forgot a file
5 Months Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
5 Months Ago
tweaks
5 Months Ago
Add emission support to localcoord shader
5 Months Ago
merge from ocean-edges-issue
5 Months Ago
mitigate water Z-fighting with terrain at shore
5 Months Ago
blend between two atmopsheric haze factors over height
5 Months Ago
merge from 2d-flickering-workaround
5 Months Ago
merge from main