userBriancancel

321 Commits over 303 Days - 0.04cph!

56 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
60 Days Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
2 Months Ago
2 Months Ago
merge from vclouds
2 Months Ago
performance tweaks, block sun by clouds in reflection probe
2 Months Ago
projection madness
2 Months Ago
fix reversed noise channel order
2 Months Ago
merge from main
2 Months Ago
revert accidental change
2 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
2 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
2 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
2 Months Ago
add way to override weather profile with live editing support
2 Months Ago
Move FogMultiplier to WeatherPreset
2 Months Ago
merge from main
3 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
3 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
3 Months Ago
merge from jungle_update
3 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
3 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
3 Months Ago
fix missing terrain textures in workshop editor scene
3 Months Ago
underwater colors river-ocean blend
3 Months Ago
lame mie masking for time being
3 Months Ago
fix for no biome map
3 Months Ago
add global reflection mults that work
3 Months Ago
fix missing sun mesh/stars/moon
3 Months Ago
remove unused LUT property from ClimateParameters
3 Months Ago
distance curve only on biome fog, not atmosphere
3 Months Ago
fix command buffer sort order
3 Months Ago
add fog distance curve
3 Months Ago
add fog color gradient
3 Months Ago
fix missing cs kernel
3 Months Ago
merge from jungle_update
3 Months Ago
fix water rendering issue on reduced render scale
3 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
3 Months Ago
add color scale parameter for stars
3 Months Ago
fix default caustics texture if no WaterSystem instance
3 Months Ago
merge from jungle_update
3 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
3 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
3 Months Ago
merge from jungle_update
3 Months Ago
merge from underwater-effects
3 Months Ago
disable material/rig/animation import on new river mesh
3 Months Ago
merge from jungle_update
3 Months Ago
configurable caustics chroma separation, shader adjustments
3 Months Ago
caustics modulate sun light color rather than add separately
3 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
3 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
3 Months Ago
restore changes
3 Months Ago
merge from jungle_update