userBriancancel

480 Commits over 518 Days - 0.04cph!

5 Months Ago
client guards
5 Months Ago
merge from deployguidecolourtweaks
5 Months Ago
merge from main
5 Months Ago
mat tweaks
5 Months Ago
shaders in bundle
5 Months Ago
hook into construction guides, configurable backface blend, neutral material
5 Months Ago
configurable states/lighting, alpha fresnel, z test with post opaque
5 Months Ago
bump maps, visible backfaces for depth cues
5 Months Ago
more progress
5 Months Ago
progress on guide mesh rendering improvements
5 Months Ago
fix texture declaration, gizmo radius
6 Months Ago
codegen
6 Months Ago
consolesystem restore
6 Months Ago
implement volumes that stencil out biome fog density in the density map
6 Months Ago
UI for multiple input meshes
6 Months Ago
remove debug tex output
6 Months Ago
lod baker multiple source meshes support
6 Months Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
6 Months Ago
merge from main
6 Months Ago
merge from canyon-fog-fix
6 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
6 Months Ago
merge from vclouds_default_enable
6 Months Ago
menu convar
6 Months Ago
merge from vclouds_default_enable
6 Months Ago
rename graphics.vclouds to graphics.volumetric_clouds
6 Months Ago
merge from vclouds_default_enable
6 Months Ago
move vclouds under graphics settings and part of graphics presets, default convar on
6 Months Ago
work around crash when undoing changes on Sky Dome when playing
7 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
7 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
7 Months Ago
fix cloud movement in timescaled demo
7 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
7 Months Ago
merge from main
7 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
7 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
7 Months Ago
fix invisible 2D cloud layer
7 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
7 Months Ago
put foregroundfog shader in bundle
7 Months Ago
merge from brightnessfix
7 Months Ago
merge from main
7 Months Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
7 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
7 Months Ago
merge from fogmethod1 (sky branch)
7 Months Ago
merge from main
7 Months Ago
adjustments, mainly to rainmild clouds
7 Months Ago
reduce number of fog shadow samples
7 Months Ago
merge from main
7 Months Ago
restore the fogginess when controlling autoturrets
7 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
7 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets