userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

5 Months Ago
Call keybinds.update EditorEvent on Reset to Default Created EditorShortcuts.cs to eventually replace EditorPreferences.Keybinds Need to call this after EditorTypeLibrary is created Register shortcuts elsewhere and remove some option shortcuts Change default shortcut type Register shortcuts on hotload Convert some older shortcuts into the new [Shortcut] attribute Change shortcut defaults Update EditorShortcuts to include Identifier and Keys, including method to get current keys from overrides (player defined overrides) Display [Shortcut] shortcuts in Editor Keybinds page instead of EditorPreferences.Keybinds EditorShortcuts rebinding actually works now, much more lightweight than prior version Make user overrides save properly Get Name and Group properly, allow attributes to override.
5 Months Ago
Add AllowModifiers to KeyBind widget, set to true for Editor Keybinds Page (Allows you to bind CTRL+SHIFT+ALT+Whatever) Some FileOption binds, but they dont auto-update yet. Will need to find a good way to do that for Option entries
5 Months Ago
Create shortcut for EditorCycleViewMode Make Keybinds page scrollable, add Reset to Default button, and add Are You Sure popup to Reset button Use TitleAttribute for keybind names https://files.facepunch.com/CarsonKompon/2024/July/10_22-23-FakeGourami.png
5 Months Ago
Created EditorKeybinds.cs with a few starting keybinds Move Keybinds into EditorPreferences since that makes more sense Add RegisterShortcuts() function whenever shortcuts are registered and use the EditorPreferences keybind instead of hardcoded string Added Editor Keybinds page to EditorPreferencesWindow Subscribe all RegisterShortcut voids to keybinds.update EditorEvent https://files.facepunch.com/CarsonKompon/2024/July/10_21-46-TautDuck.mp4
5 Months Ago
Prevent multiple toolbars in Sprite Editor Can open multiple Sprite Editors to edit multiple sprites at once now Remove UpdateWindowTitle from SpriteEditor Preview Added Animator Dock/Tab to Sprite Editor Update .sbproj files Update example files
5 Months Ago
Serialize Tint and apply to SceneObject when created.
5 Months Ago
Change project open file filter from ".sbproj" -> "*.sbproj" to find named project files
5 Months Ago
White outline when selected (similar to renderer components)
5 Months Ago
Fixed SpriteComponent Gizmo hitbox (Facepunch/sbox-spritetools#2) https://files.facepunch.com/CarsonKompon/2024/July/10_10-17-BasicChipmunk.mp4
5 Months Ago
Animation List is has hover highlight and StatusTip FrameButton now has hover highlight and StatusTip displaying frame number, file name, and sheet rect (if applicable)
5 Months Ago
Fix BroadcastEvents widget not updating on file change Remove un-needed Spritesheet Preview Overlay stuff Properly serialize BroadcastEvents Actiongraph so it saves/loads.
5 Months Ago
Don't serialize component [Property] variables if they have [JsonIgnore] attribute
6 Months Ago
Clear appropriate texture caches on file changes when in editor. Also tell respective components to get the new texture from the cache. https://files.facepunch.com/CarsonKompon/2024/July/09_21-25-ForestgreenInganue.mp4
6 Months Ago
Fix New Project button in Editor Launcher
6 Months Ago
Fix GameHud render tree building More build tree NREs Fix PlayerHud NRE on chat message
6 Months Ago
Fix lobby list buttons not working
6 Months Ago
Only apply SpriteFlags when necessary & Apply Material Offset after playing new animation Fix some TextureAtlas issues and added Documentation Comments SpriteResource.Load shorthand TextureAtlas.GetTextureFromFrame Sprite AssetPreview with Thumbnails Animated SpritePreview if there is an animation Added SpriteInspector. Allows you to view animations similarly to ModelInspector. https://files.facepunch.com/CarsonKompon/2024/July/09_14-38-SerpentineGrassspider.mp4 SpriteResource.GetPreivewTexture and more TextureAtlas fixes Make SpriteComponent.Sprite public. Not sure why this wasn't before.... Added SpriteDropObject so you can drag-and-drop sprites into the Scene. https://files.facepunch.com/CarsonKompon/2024/July/09_16-17-YellowCorydorascatfish.mp4
6 Months Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
6 Months Ago
Added ResourceLibrary.GetAll<T>. Resolves Facepunch/sbox-issues#4749
6 Months Ago
Fixed SwitchControl styling
6 Months Ago
Create README.md
6 Months Ago
Display 2 instead of MaxMembers since people can spectate Make turn length 15s instead of 10s
6 Months Ago
UV offset gets reset appropriately when changing animation
6 Months Ago
Update .sbproj Fixed spectating CPU games creating boards for spectators Show GameHud as a spectator with some different text Fix Bot Matches not working Don't show hints to spectators. Fixed AttackRandomly not working as non-host Show player count in lobby. Remove lobby status until it can be properly implemented.
6 Months Ago
Update .sbproj Fixed Looping variable not working properly
6 Months Ago
Make BaseDropObject public so it's accessible to editor tools
6 Months Ago
Added "Import Spritesheet" button which opens a blank import dialog Merge branch 'main' into spritesheet-importer Merge branch 'main' into spritesheet-importer Merge branch 'main' into spritesheet-importer TextureAtlas.FromSprites orders list by name so order doesnt matter TextureAtlas.FromSpritesheet re-orders list so order doesn't matter Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets Import Settings Groups Importer window shows importing image Remove unused shaders and renamed main shader & material to "sprite_2d" Spritesheet Importer Overlay Buttons Fixed transparency issues with spritesheet importer Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4 Remove debug logs Remove some other un-needed stuff Add SpriteSheetRecf to SpriteAnimationFrame TextureAtlas class now caches the atlas itself instead of just the texture Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets Spritesheet Import Button which saves image+rect data to the selected animation Timeline optimizations with respects to spritesheets FrameButton supports spritesheet frames Preview now supports a supplied rect SpriteComponent now supports sprites with spritesheets Improve TextureAtlas caching Support sprites that aren't square aspect ratio in the Sprite Editor UI Imported some more spritesheet test assets Fix spritesheet size being used instead of rect size for spritesheet frames Update Frame List automatically after importing spritesheet Remove Spritesheet Overlay Update player and example scene Fix SpriteFlags not applying OnStart
6 Months Ago
Timeline optimizations with respects to spritesheets FrameButton supports spritesheet frames Preview now supports a supplied rect SpriteComponent now supports sprites with spritesheets Improve TextureAtlas caching Support sprites that aren't square aspect ratio in the Sprite Editor UI Imported some more spritesheet test assets Fix spritesheet size being used instead of rect size for spritesheet frames Update Frame List automatically after importing spritesheet Remove Spritesheet Overlay Update player and example scene Fix SpriteFlags not applying OnStart
6 Months Ago
Remove debug logs Remove some other un-needed stuff Add SpriteSheetRecf to SpriteAnimationFrame TextureAtlas class now caches the atlas itself instead of just the texture Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets Spritesheet Import Button which saves image+rect data to the selected animation
6 Months Ago
Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
6 Months Ago
Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview
6 Months Ago
Import Settings Groups Importer window shows importing image Remove unused shaders and renamed main shader & material to "sprite_2d" Spritesheet Importer Overlay Buttons Fixed transparency issues with spritesheet importer
6 Months Ago
Gave a few SpriteComponent properties "Visuals" Category. Removed FlashAmount in favour of FlashTint. Fixed Opacity not working on Tint Property Added SpriteFlags, starting with Horizontal Flip and Vertical Flip. https://files.facepunch.com/CarsonKompon/2024/June/28_21-54-ShockingYearling.mp4 SpriteComponent doesn't draw backface by default. Added Draw Backface SpriteFlag. https://files.facepunch.com/CarsonKompon/2024/June/28_22-54-InconsequentialBantamrooster.mp4 Fix NRE in UpdateMaterialOffset Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets
6 Months Ago
Return to Main Menu button on ResultsHud Change starting scene to mainmenu.scene Added timer between turns, forcing you to take your turn after some time.
6 Months Ago
UI Cleanup Better UI folder structure. Added LobbyList to Play Menu Added Lobby Icons Various font size fixes Refactored a few panels so they're split up better
6 Months Ago
StatsPanel styling SidePanel styling Made CPUs attack more fairly Make SFX less ear-piercing
6 Months Ago
Add cursors to Resource Files Remove unneeded assets Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt) Added Pause Menu More MainMenu styling, added content-panel for stats Add MainMenu to Battlebugs namespace Added StatsPanel
6 Months Ago
Removing in PlacementInput doesnt give opponent money anymore Fix score percent value in pre-playing state(s) Replace Weak Rock weapon with Double Rock. Start with 3 of each Weapon now. Don't show default rock in shop. Disable scrolling. Updated description on all weapons
6 Months Ago
Created PlayerHud component from GameHud and added chat support (bubbles beneath each player) Playtest Balancing
6 Months Ago
Hint Notification SFX Coin SFX Added weighted bar to the top of the screen to show who's currently ahead Made Cell colours more vibrant Game End State Split BugListHud into SidePanel and BugList Revealing a cell has a chance to drop coins Apply angular damping to rock as well Created ResultsHud + Some various polish and bugfixes
6 Months Ago
Fix typos Rocks properly detect when they have come to a complete stop Make BroadcastHit an Authority call Apply friction to rocks once they've hit the ground Added "Place Bugs For Me" button Basic Hint System. Give hints for the different revealed cell colours.
6 Months Ago
Finished Shop and it's functionality. Can purchase new weapons from the shop with earned coins.
6 Months Ago
Remove more debug logs Bugs only drop coins on death, not on deletion Player Coins Add to coin count on bug death Fix segment order on InspectorPanel Don't consume pebble HitCount when hitting an already hit cell Added Cost to WeaponResource More coin drop fixes Created ShopPanel and button to open Shop AttackingInput does nothing when in Shop Added Weak Rock Weapon
6 Months Ago
Remove CPU debug log Mantis -> Dragonfly Update Thumbnails & Thumbnail Generation
6 Months Ago
CPU fires more accurately at revealed bugs
6 Months Ago
Started support for CPU Board/Opponent CPU Boards save their bug references properly CPU Opponents now attack on their turn, chosing a random weapon when attacking.
6 Months Ago
Fixed lingering highlight component when hovering multiple bugs quickly Create Coin Prefab and Component Spawn Coins on Bug Death
6 Months Ago
Remove some unneeded debug logs Position bugs on their cell properly Bees float on sin wave with offset based on cell position Remove unnecessary collisions from game_environment prefab Model references in BugResource Thumbnail generation Editor Tool for BugList UI PlacingHud now shows bug thumbnails instead of coloured icons Draw thumbnail icons on BugList, drawing correct segment type Display thumbnail icons in inspector panel
6 Months Ago
Don't tint the bugs to their colour anymore. Reposition body in prefabs, give each proper colliders Determines head/body/corner/tail pieces and the needed rotational offset
6 Months Ago
Added BugListSegment to BugListEntry Hovering a BugListSegment highlights the segment on the board if visible (and shows its inspector) Assign categories to Bug GameResource Rename Bug -> BugResource Rename Weapon -> WeaponResource BugResource now has definitions for different body part prefabs. PlacingInput now determines which prefab to use on each cell when placing. Fixed issues with calculating segment rotation on creation.