2,165 Commits over 3,044 Days - 0.03cph!
Frozen shipping container prefabs
A bunch of iceberg mesh fixes
Fixed stretched uvs
Stopped large icebergs from culling
Iceberg material tweaks / heighmap tweak
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks
Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Fixed icesheet UVs
Icesheet material tweaks
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate
Made icesheet debris smaller
Made iceberg coliders more accurate
Iceberg/icesheet increased lod distances
Iceberg/icesheet scene2prefab
Icesheet/Iceberg renderlod distances
Iceberg 1 LOD/COL / Prefab layer settings
Iceberg/icesheet LOD, COL and prefabs
Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
Fixed LS roof colider again
Updated iceberg prefab/scene
Added snowy versions of boat materials
Skeleton arms LOD and COL
Added ice sheet debris decals
Removed ladder leading to LS roof and replaced it with a makeshift walkway
Added cover to the rocket factory ladder allowing safer access to the roof
Finished icesheet meshes and textures
Iceberg UV mapping progress
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
Iceberg texture and UV progress
Fixed launchsite exploit allowing people shooting from within the walls
Ice lake topology map fixes / fixed positions on clutter floating above the ground
Made snow specular more noisy
Ice lakes / further clutter spawning fixes
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
Ice lake scene tweaks
Water culling volumes
Spawning fixes
Added 3 additional ice lake variants
Supermarket texture fixes
Fixed black shading spots on grass
Changed grass size to be more realistic
Material tweaks
Overgrowth reduced alpha cutoff