2,190 Commits over 3,348 Days - 0.03cph!
Finished icesheet meshes and textures
Added cover to the rocket factory ladder allowing safer access to the roof
Removed ladder leading to LS roof and replaced it with a makeshift walkway
Added ice sheet debris decals
Skeleton arms LOD and COL
Updated iceberg prefab/scene
Added snowy versions of boat materials
Fixed LS roof colider again
Iceberg/icesheet LOD, COL and prefabs
Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
Iceberg 1 LOD/COL / Prefab layer settings
Icesheet/Iceberg renderlod distances
Iceberg/icesheet scene2prefab
Iceberg/icesheet increased lod distances
Made icesheet debris smaller
Made iceberg coliders more accurate
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate
Fixed icesheet UVs
Icesheet material tweaks
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks
Iceberg material tweaks / heighmap tweak
A bunch of iceberg mesh fixes
Fixed stretched uvs
Stopped large icebergs from culling
Frozen shipping container prefabs
Fix for iceberg_6 colider error
Optimized icesheet colliders
Added renderer and collider batching to icesheet prefabs
Icesheets/icebergs scene2prefab
Removed random destroy script from abandoned ships
Increased iceberg and icesheet density
Simplified icesheet coliders
Fixed collider issue on ice_sheet_b
Fixed snow mound_d lacking a collider
Further simplified icesheet colliders
Merged last changeset from save153
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
Iceberg/icesheet scene2prefab
World Serialization++
Network++
Slightly tweaked icesheet coliders to fix feet not touching the ground
Rocket factory layout changes
Added makeshift walkways
Replaced some of the lifts with staircases
Material tweaks to make the area easier to navigate
Added interior lights
Rocket factory stair colliders / LOD settings
Removed blocker from Rocket factory staircase
Optimized rocket factory walkways geometry
Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways