2,165 Commits over 3,044 Days - 0.03cph!
Willow bushes / tweaks, prefab setup and autospawn
Willow bushes / meshes, textures, LOD's and billboards
Lightened diffuse textures on new trees / rebaked billboards
Douglas Fir / Rebaked billboards
Douglas fir / tweaked colors / rebaked billboard
Replaced remaining old trees with new ones
Adjusted douglas fir material to prevent excessive darkening
Further color tweaks. Made pines lighter
Removed specular from pines as a temp fix for incorrect fresnel
Douglas Fir / Pine color tweaks to match the new lightning
Rebaked billboards to match new colors
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
Ice lakes / removed trucks to prevent exploits
Mining quarry A / fixed a uniform dirt circle around the monument
New trees / improved douglas firs snow variants / adjusted LOD distances
New trees / polish / prefab settings / LOD distances / snow variants
Douglas Fir snow variants
Pine trees / better snow textures
Pine trees snow biome variants
Adjusted mipmap coverage to improve tree density at long distances
Pine trees LOD polish and settings
Pine tree LOD polish and settings
Douglas Fir LOD polish and settings
Increased size of prevent building volumes in military tunnels
Fixed geometry gap in military tunnels
Adjusted maximum anisotropic filtering settings of various textures
Adjusted maximum anisotropic filtering settings for tiling textures
Pine trees mesh and texture polish
Finished pine trees LOD0 / added prefabs
Douglas fir update / Added pine trees
Douglas fir / custom vertex normal / vertex AO
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
Douglas fir progress / 3 new tree variants
Door frame decor / moved pivot up by 1m
Snowman meshes and textures
Festive door wreath pivot fix
Christmas lights increased emissive strength
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Ice sheets / fixed visual issues at very low graphical settings
Fixed invisible colider in harbor_1
Fixed invisible colider in harbor_1
Mining quarry_a added additional prevent bulding volume