2,236 Commits over 3,379 Days - 0.03cph!
Reindeer antlers headband lowpoly and textures
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
Mining quarry A progress backup
Merged mining_quarry_a placeholder
Mining quarry wooden watchtower
Mining quarry B / reduced height variation
Mining quarries
Tweaked heightmaps
Fixed floating objects
Removed grass from splat masks
Tweaked material colors
General polish
Mining quarry C tweaked splats
Quarry rocks material fix
Quarry rocks mesh and texture progress
Quarry rocks texture cleanup
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
Mining quarry fixed biome tinting
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Mining quarry b overgrowth and dressing
Mining quarry c tweaks and fixes
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Mining quarries polish and tweaks / added more prevent building volumes
Mining quarry_a added additional prevent bulding volume
Fixed invisible colider in harbor_1
Fixed invisible colider in harbor_1
Ice sheets / fixed visual issues at very low graphical settings
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Christmas lights increased emissive strength
Festive door wreath pivot fix
Snowman meshes and textures
Door frame decor / moved pivot up by 1m
Douglas fir progress / 3 new tree variants
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
Douglas fir / custom vertex normal / vertex AO
Douglas fir update / Added pine trees
Finished pine trees LOD0 / added prefabs
Pine trees mesh and texture polish
Adjusted maximum anisotropic filtering settings for tiling textures