userDamian Lazarskicancel
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1,962 Commits over 2,800 Days - 0.03cph!

1 Year Ago
Nuclear missile silo LOD/COL progress
1 Year Ago
Large vents
1 Year Ago
Nuclear missile silo LOD and collider progress
1 Year Ago
Procedural bunker entrance mesh and prefab
1 Year Ago
Fixed broken material order on room pieces
1 Year Ago
Nuclear silo dressing progress
1 Year Ago
New pipe and electric cable pieces
1 Year Ago
Added missing shadow proxies to a few meshes
1 Year Ago
Merged the geometry of room modules
1 Year Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
1 Year Ago
Finished procedural bunker dressing
1 Year Ago
Procedural bunker dressing progress
1 Year Ago
Procedural bunker modules
1 Year Ago
Nuclear silo progress Tweaked UVs on assets that use oil rig textures to fix issues new variants Added a clean oil rig texture variant
1 Year Ago
Cherrypicked reworked oil rig textures
1 Year Ago
Nuclear missile silo room and dressing progress
1 Year Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
1 Year Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
1 Year Ago
Nuclear missile silo progress Fixed bathroom stall collider
1 Year Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
1 Year Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
1 Year Ago
Merged blend layer shader changes
1 Year Ago
Added a wreath made of icing to the door and moved the gumdrop player detector there
1 Year Ago
Fixed smoothing group errors on entrance door mesh
1 Year Ago
Added WIP terrain anchors to xmasportalentry
1 Year Ago
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
1 Year Ago
Nuclear silo bathroom progress
1 Year Ago
Renamed metal detail decals for consistency
1 Year Ago
Silo bathroom progress Organized scene objects
1 Year Ago
Fixed mound position in xmasportalentry
1 Year Ago
Missile silo progress
1 Year Ago
hemisphere IES lighting profiles new fluorescent light meshes prefabs for new fluorescent lights / normal and flickering variants
1 Year Ago
Merge from main
1 Year Ago
Nuclear missile silo bathroom progress
1 Year Ago
Bathroom mirror mesh and prefab
1 Year Ago
Sink and counter combo mesh and prefab
1 Year Ago
merge from main
1 Year Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
1 Year Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
1 Year Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
1 Year Ago
Xmas tunnel entrance mound
1 Year Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
1 Year Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
1 Year Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
1 Year Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
1 Year Ago
Fixed entrance height offset on the prefab
1 Year Ago
Entrance LOD0 progress Updated collider mesh
1 Year Ago
Entrance progress
1 Year Ago
Updated xmas tunnel entrance prefab
1 Year Ago
Finished exterior of the tunnel entrance Updated cream pile texture