userDamian Lazarskicancel
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2,194 Commits over 3,226 Days - 0.03cph!

1 Year Ago
More coastal cliff erosion
1 Year Ago
More coastal cliff erosion
1 Year Ago
Cliff alignment test scene
1 Year Ago
Coastal rocks prefab tweaks
1 Year Ago
Coastal rocks normal map fixes
1 Year Ago
Coastal rocks / prefabs / LODs and colliders
1 Year Ago
Optimized generation speed for hill cliffs
1 Year Ago
Hill cliff placement progress
1 Year Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
1 Year Ago
Improved detail size on some cliffs. Reworked eroded edge
1 Year Ago
Cliff progress
1 Year Ago
Merged Jarryd's TerrainHeightSet changes
1 Year Ago
Removed terrain filters from cliff prefabs
1 Year Ago
Hill cliffs test
1 Year Ago
Added AddToHeight to all coastal cliffs
1 Year Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
1 Year Ago
Missing files
1 Year Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
1 Year Ago
Merge from main
1 Year Ago
Craggy cliff test
1 Year Ago
Coastal cliff progress
1 Year Ago
Merge from main
1 Year Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
1 Year Ago
Hill cliffs progress
1 Year Ago
Coastal rocks progress
1 Year Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
1 Year Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
1 Year Ago
Creeping tree wind test prefab and material
1 Year Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
1 Year Ago
Merge from main
1 Year Ago
Attempt at fixing the vent shaft exploit in the oilrig
1 Year Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
1 Year Ago
Deleted old crane meshes
1 Year Ago
Fixed crane texture
1 Year Ago
Replaced junkyard crane prefab with the new mesh
1 Year Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
1 Year Ago
Custom tree for testing
1 Year Ago
Missing files
1 Year Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
1 Year Ago
Coastal cliff whitebox progress / added more slope and bend pieces
1 Year Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
1 Year Ago
Rebaked AO on the crane to make the inside slightly brighter
1 Year Ago
Harbor 1 and Harbor 2 scene2prefab
1 Year Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
1 Year Ago
City hall exterior mesh fixes
1 Year Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
1 Year Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
1 Year Ago
Added prevent movement volumes to all crane staircases
1 Year Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
1 Year Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces