userDamian Lazarskicancel
reporust_rebootcancel

2,268 Commits over 3,591 Days - 0.03cph!

11 Months Ago
Walkway progress
11 Months Ago
floating city scene update
11 Months Ago
Walkway progress / scaffolding stairs
11 Months Ago
Merge from medical bay props
11 Months Ago
Improvised walkway progress
11 Months Ago
improvised walkway progress prefabed food market barge area
12 Months Ago
improvised walkways progress
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress
1 Year Ago
Floating cities progress / visual test for the security tower area
1 Year Ago
Floating cities progress / security tower b
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress Security tower greybox
1 Year Ago
Merge from naval update
1 Year Ago
Hura crepitans sapling billboard fix
1 Year Ago
Walkway / greybox progress
1 Year Ago
floating cities walkway and greybox progress
1 Year Ago
Floating city greybox progress
1 Year Ago
Floating city greybox update
1 Year Ago
Hemp material tweaks
1 Year Ago
Wild hemp variant that should be more visible in the jungle
1 Year Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
1 Year Ago
Added small rock formations to jungle biome to allow for more ore nodes
1 Year Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
1 Year Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
1 Year Ago
Fixed incorrect layers on schizolobium_a
1 Year Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
1 Year Ago
floating walkways prefab update
1 Year Ago
Floating cities greybox progress
1 Year Ago
Kapok b and c shadowproxies and setup
1 Year Ago
Fixed floating rock_formation_g on some seeds
1 Year Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
1 Year Ago
More detailed colliders for small rock formations
1 Year Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
1 Year Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
1 Year Ago
Kapok AO shadow proxy
1 Year Ago
Hura crepitans billboard tweaks to make pop-in less obvious
1 Year Ago
Ground foliage geometry optimization
1 Year Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
1 Year Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
1 Year Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
1 Year Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
1 Year Ago
More agressive LOD settings on all jungle bushes
1 Year Ago
Unified wood log culling distances / some were being drawn way too far
1 Year Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
1 Year Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
1 Year Ago
Reducd sapling density by 33 percent
1 Year Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count