userDamianLazarskicancel
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1,352 Commits over 1,979 Days - 0.03cph!

10 Months Ago
Fixed missing colliders on metal beams in the abandoned lighthouse
10 Months Ago
Fixed gaps in the shipping containers Tweaked containers textures / materials to make them less noisy
10 Months Ago
Progress on bush spawn settings Replaced tall grass in tundra with bushes
10 Months Ago
Unified prefab setup for all bushes / their billboards should have the same viewing distances
10 Months Ago
Added decor.procmap.v3 to world setup
10 Months Ago
Tweaked cactus material Tweaked cacti LOD distances Tweaked arid bush colors, size, billboards and materials Created new decor.procmap.v3 prefab Tweaked spawn rules for arid bushes and allowed their billboards to render much further Made unique spawners for ocotillo and dead bushes
10 Months Ago
Made all arid bushes smaller
10 Months Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
10 Months Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
10 Months Ago
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
10 Months Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots
10 Months Ago
Tweaked contact shadows settings because grass was making my eyes bleed
10 Months Ago
Moss and clover fixes
10 Months Ago
Created proper roughness map for ground foliage Adjusted material settings Replaced dry grass in arctic biome with better fitting meshes Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark Made moss use the same material as other forest plants Removed some old meshes that were used for testing
10 Months Ago
Foliage spawner optimization / Reduced density of some plants
10 Months Ago
Optimized all ground plant models in an attempt to remove unnecessary verts Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
10 Months Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass
10 Months Ago
Slightly darkened tall grass in temperate Slightly brightened willow bushes Darkened temperate moss
10 Months Ago
Tweaked the materials of temperate trees and bushes Brightened them up slightly to make them look closer to grass at noon
10 Months Ago
Tweaked temperate grass materials and textures Darkened grass color slightly to prevent it from getting too bright at noon Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact Brightened temperate forest grass
10 Months Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed an icesheet floating in the sky Allowed ice sheets and shore ice to spawn on the lake topology Scaled down all ice sheets to make them feel more realistic Moved ice sheets further from the edge to make it easier for them to spawn Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
10 Months Ago
Further ice sheet improvements
11 Months Ago
Improved shore ice spawn settings Reduced density of floating ice sheets Made shore ice spawn before small arctic rock formations Increased viewing distance of shore ice Removed obsolete shore ice prefabs
11 Months Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
11 Months Ago
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage Slightly increased the density of tundra field rocks
11 Months Ago
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick Added small rocks to all biomes to spawn alongside grass Fixed beach grass not spawning in proc map Fixed arctic grass not spawning on plain topology Allowed temperate grass to spawn on cliff topology to fix holes in the coverage Various tweaks to density in all biomes
11 Months Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
11 Months Ago
Proc map spawn settings for arid grass
11 Months Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
11 Months Ago
Created unique spawn populations for temperate forests
11 Months Ago
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
11 Months Ago
Temperate grass size tweaks Tundra distance size tweaks Added more color variation to temperate grass texture Temperate material tweaks
11 Months Ago
Update to temperate grass spawn settings
11 Months Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
11 Months Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat
11 Months Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
11 Months Ago
Fixed z-fighting on train stop pillar bolts
11 Months Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
11 Months Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
11 Months Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
11 Months Ago
Fixed flickering cables in the overpass module Fixed mismatched cables in double/single tunnel transition modules
11 Months Ago
T-junction and junction prop dressing to make them feel less empty Added some signs to train_tunnel_dobule_str_a
11 Months Ago
Updated warning signs in train tunnel stops Tweaked backlit sign materials to blend in better
11 Months Ago
Signs generic texture/material update
11 Months Ago
Additional sign meshes and prefabs
11 Months Ago
Added warning signs to train_double_stop_a
11 Months Ago
Generic signs meshes/prefabs