2,092 Commits over 3,014 Days - 0.03cph!
Mining quarry wooden watchtower
Merged mining_quarry_a placeholder
Mining quarry A progress backup
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
Reindeer antlers headband lowpoly and textures
Candy cane club lowpoly and textures
snowball meshes and textures
Rocket factory / fixed walkway LOD's
Rocket factory / made walkway textures more rusted / fixed lighting bugs / opened additional stairway doors / opened up another window
Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways
Optimized rocket factory walkways geometry
Removed blocker from Rocket factory staircase
Rocket factory stair colliders / LOD settings
Rocket factory layout changes
Added makeshift walkways
Replaced some of the lifts with staircases
Material tweaks to make the area easier to navigate
Added interior lights
Slightly tweaked icesheet coliders to fix feet not touching the ground
World Serialization++
Network++
Iceberg/icesheet scene2prefab
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Merged last changeset from save153
Further simplified icesheet colliders
Fixed snow mound_d lacking a collider
Fixed collider issue on ice_sheet_b
Simplified icesheet coliders
Increased iceberg and icesheet density
Removed random destroy script from abandoned ships
Icesheets/icebergs scene2prefab
Optimized icesheet colliders
Added renderer and collider batching to icesheet prefabs
Fix for iceberg_6 colider error
Frozen shipping container prefabs
A bunch of iceberg mesh fixes
Fixed stretched uvs
Stopped large icebergs from culling
Iceberg material tweaks / heighmap tweak
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks
Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Fixed icesheet UVs
Icesheet material tweaks
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate
Made icesheet debris smaller
Made iceberg coliders more accurate
Iceberg/icesheet increased lod distances
Iceberg/icesheet scene2prefab
Icesheet/Iceberg renderlod distances
Iceberg 1 LOD/COL / Prefab layer settings