2,206 Commits over 3,287 Days - 0.03cph!
Rocket factory / split rooms into separate objects / scene update
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
Rocket factory / vertex paint / tweaks and fixes
Launchsite warehouse rework progress
Launch site warehouse progress
Launchsite warehouse / scene progress / vertex paint /dressing
Launch site / warehouse grounds dressing progress
Rocket factory grounds / dressing progress / silo COL, LOD's, prefabs / grounds loot spawners
Rocket factory dressing / added overgrowth inside rocket factory / moss
Rocket factory / added moss inside the rocket factory building
Launch site warehouse LOD/COL/prefabs
Rocket factory grounds, replaced game objects with prefabs
Launch site warehouse awning and tweaks
Rocket factory door LOD/COL/Prefab
Rocket scaffolding LODs/COL
Rocket factory building / LOD/COL/prefab progress
Rocket factory LOD/COL/Prefabs
Rocket factory LOD/COL/Prefabs
Rocket factory exterior LOD/COL
Rocket factory / scene/lod/colider fixes
Portacabin walkway LODs/COL/Prefabs
Pavement merge and vertex paint
Door rotation fixes
Fixed colision material on ground
Fixed vertex paint on ground LODs
Created placeholder loot placement
Additional warehouse LOD
Support beam LOD/COL/Prefab
Fixed door scaling
Ground pipe hole LOD/COL/Prefab
Warehouse occluder
Rocket factory occluder
Fixed intersection between rocket and scaffolding
Fixed rocket factory trim colider
Fixed invisible blockers
Fixed support beam colision
Fixed gaps in warehouses
Fixed missing coliders on turbines
Fixed modular pipes turning black
Fixed portacabin stairs
Rocket factory changed lift leading to the roof
Lifts / roofless variants
More aggressive lods on rocket factory objects and walkways
Lift colider fix
Launch site Scene2Prefab
Fixed rocket factory tower lod distance
Updated manifest file
Potential lift fix
New lift prefabs
Updated manifest
Fixed ladders inside warehouses
Added stair collision to rocket factory roof
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
Simplified material setup for rocket factory interior
Removed creeping plants from rocket factory interior for performance reasons
Fixed rocket scaffolding loading issues
Additional LOD's for ceiling supports
Tweaked culling/LOD distances
Increased culling distance for walkways / prevent them from disappearing in plain view