2,092 Commits over 3,014 Days - 0.03cph!
Pine trees snow biome variants
Adjusted mipmap coverage to improve tree density at long distances
Pine trees LOD polish and settings
Pine tree LOD polish and settings
Douglas Fir LOD polish and settings
Increased size of prevent building volumes in military tunnels
Fixed geometry gap in military tunnels
Adjusted maximum anisotropic filtering settings of various textures
Adjusted maximum anisotropic filtering settings for tiling textures
Pine trees mesh and texture polish
Finished pine trees LOD0 / added prefabs
Douglas fir update / Added pine trees
Douglas fir / custom vertex normal / vertex AO
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
Douglas fir progress / 3 new tree variants
Door frame decor / moved pivot up by 1m
Snowman meshes and textures
Festive door wreath pivot fix
Christmas lights increased emissive strength
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Ice sheets / fixed visual issues at very low graphical settings
Fixed invisible colider in harbor_1
Fixed invisible colider in harbor_1
Mining quarry_a added additional prevent bulding volume
Mining quarries polish and tweaks / added more prevent building volumes
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Mining quarry c tweaks and fixes
Mining quarry b overgrowth and dressing
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Mining quarry fixed biome tinting
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
Quarry rocks texture cleanup
Quarry rocks mesh and texture progress
Quarry rocks material fix
Mining quarry C tweaked splats
Mining quarries
Tweaked heightmaps
Fixed floating objects
Removed grass from splat masks
Tweaked material colors
General polish
Mining quarry B / reduced height variation