userDamian Lazarskicancel
reporust_rebootcancel

2,236 Commits over 3,379 Days - 0.03cph!

Yesterday
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
Yesterday
Cliff shadowproxy fixes
Yesterday
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
Yesterday
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
Yesterday
Scene2prefab
Yesterday
Fixed mounting issues on sofa in the casino
Yesterday
Optimized improvised walkway LOD2 meshes (support variants only)
Yesterday
Extra files
Yesterday
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
2 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
3 Days Ago
Scene2prefab on all floating cities
3 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
3 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
3 Days Ago
Optmizied remaining improvised walkway colliders
3 Days Ago
Optimized improvised walkway colliders
7 Days Ago
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7 Days Ago
Fixed z flickering in casino barge
7 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
10 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
10 Days Ago
Disabled wind on tarp_static_blue material
16 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
16 Days Ago
Floating cities scene2prefab
35 Days Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
35 Days Ago
Updated HLODs for FC 2,3 and 4
36 Days Ago
Generated new HLOD for floating city 1
36 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
36 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
36 Days Ago
Scene2prefab on all fc variants
36 Days Ago
Simplified casino culling volume setup using custom mesh collider trigger
36 Days Ago
Removed colliders from floor rugs and tarps
38 Days Ago
Removed gibbable script from barricade stones in casino barge
38 Days Ago
Removed entity scripts from ocean_buoy_static since they didn't float anyway and should save some performance Scene2prefab
38 Days Ago
Floating city 3 / replaced redundant entities / scene2prefab
38 Days Ago
Replaced redundant entities with props in all floating city barges and walkway prefabs Created a prop version of the electric furnace prefab
38 Days Ago
Fixed broken towel lods and floating props in casino
39 Days Ago
Disabled shadow casting on casino ropes
39 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
39 Days Ago
Static string lights optimization / made them all one material and enabled batching
39 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
39 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
39 Days Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
42 Days Ago
Floating city 1 2 3 scene2prefab
42 Days Ago
Revamped the culling volume setup for the casino interior to improve performance / casino interior will only render when entering through the elevator Added fake curtains to block off the interior when peeking from outside Various other tweaks and fixes
43 Days Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
43 Days Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
43 Days Ago
Casino big wheel room
45 Days Ago
Mesh fixes and tweaks for the CH47 casino variant
49 Days Ago
walkway roof tarp collider fixes
49 Days Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
50 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper