userDamian Lazarskicancel
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2,171 Commits over 3,195 Days - 0.03cph!

Floating cities greybox progress
3 Days Ago
Kapok b and c shadowproxies and setup
9 Days Ago
Fixed floating rock_formation_g on some seeds
9 Days Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
12 Days Ago
More detailed colliders for small rock formations
15 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
17 Days Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
17 Days Ago
Kapok AO shadow proxy
17 Days Ago
Hura crepitans billboard tweaks to make pop-in less obvious
18 Days Ago
Ground foliage geometry optimization
18 Days Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
18 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
18 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
18 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
18 Days Ago
Unified wood log culling distances / some were being drawn way too far
18 Days Ago
More agressive LOD settings on all jungle bushes
18 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
18 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
19 Days Ago
Reducd sapling density by 33 percent
19 Days Ago
Set ground foliage to use LOD1 as base LOD
19 Days Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
22 Days Ago
Fixed colliders in trumpet_tree_saplling b and c
22 Days Ago
Kapok and mauritia billboard dithering fix attempt
22 Days Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
23 Days Ago
manifest
23 Days Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
25 Days Ago
Capsule vine test setup for Ian
25 Days Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
30 Days Ago
Adjusted kapok lods
33 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
33 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
35 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
36 Days Ago
Fixed transparency issues on the vine viewmodel
36 Days Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
37 Days Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
37 Days Ago
Reexported the vine view model to get rid of unneeded geometry
37 Days Ago
Kapok tree stump polish / improved ao on kapok trees
37 Days Ago
Kapok tree / fixed vertex color
37 Days Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
38 Days Ago
Jungle ground plants building displacement
39 Days Ago
Kapok billboard polish / wind setup
39 Days Ago
Merge from foliage_wind_phase
39 Days Ago
Missing files
39 Days Ago
Kapok tree polish / billboards / folder cleanup
39 Days Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
40 Days Ago
merge from vines
40 Days Ago
Kapok tree update
46 Days Ago
Kapok tree progress
50 Days Ago
Kapok tree progress
2 Months Ago
Jungle ground foliage / tweaked all spawn settings / optimized densities / added rest areas / optimized geometry Tweaked materials and colors Tweaked ground color