userDamian Lazarskicancel
reporust_rebootcancel

2,194 Commits over 3,226 Days - 0.03cph!

7 Days Ago
merge from main
7 Days Ago
Floating cities greybox cleanup
9 Days Ago
merge from main
9 Days Ago
Floating cities greybox progress
17 Days Ago
Floating cities progress / visual test for the security tower area
23 Days Ago
Floating cities progress / security tower b
26 Days Ago
merge from main
26 Days Ago
Floating cities greybox progress Security tower greybox
30 Days Ago
Merge from naval update
30 Days Ago
Hura crepitans sapling billboard fix
30 Days Ago
Walkway / greybox progress
30 Days Ago
floating cities walkway and greybox progress
33 Days Ago
Floating city greybox progress
33 Days Ago
Floating city greybox update
35 Days Ago
Hemp material tweaks
35 Days Ago
Wild hemp variant that should be more visible in the jungle
36 Days Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
37 Days Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
37 Days Ago
Added small rock formations to jungle biome to allow for more ore nodes
37 Days Ago
Fixed incorrect layers on schizolobium_a
37 Days Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
38 Days Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
38 Days Ago
floating walkways prefab update
48 Days Ago
Floating cities greybox progress
50 Days Ago
Kapok b and c shadowproxies and setup
56 Days Ago
Fixed floating rock_formation_g on some seeds
56 Days Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
58 Days Ago
More detailed colliders for small rock formations
2 Months Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
2 Months Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
2 Months Ago
Kapok AO shadow proxy
2 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
2 Months Ago
Ground foliage geometry optimization
2 Months Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
2 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
2 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
2 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
2 Months Ago
Unified wood log culling distances / some were being drawn way too far
2 Months Ago
More agressive LOD settings on all jungle bushes
2 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
2 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
2 Months Ago
Reducd sapling density by 33 percent
2 Months Ago
Set ground foliage to use LOD1 as base LOD
2 Months Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
2 Months Ago
Fixed colliders in trumpet_tree_saplling b and c
2 Months Ago
Kapok and mauritia billboard dithering fix attempt
2 Months Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
2 Months Ago
manifest
2 Months Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
2 Months Ago
Capsule vine test setup for Ian