2,092 Commits over 3,014 Days - 0.03cph!
Updated vine tree greybox
Kapok tree greybox and swinging vine greybox
More checks to small rock formations
Increased radiuses on all small rock formation checks
Fixed broken LOD on arctic variant of one of the medium rock formations
Added checks to small rock formations to prevent them from spawning on roads
Tweaked terrain blend settings on small arctic rock formations
Fixed LOD issues in rock_formation_huge_e
Fix for gap in cliff_tall_a
Tweaked AO intensity on all rock formations to prevent overdarkening
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
Replaced small rock formations in the world setup
Cleaned up all rock formation meshes / better LOD distances for large variants / added shadow proxies / baked normals for LOD3 and LOD4
Added rock_formation_huge_e
Stopped icesheets from spawning around lakes
Fixed broken collision mesh for rock_formation_huge_c
Reverted recent godrock changes to fix terrain gaps
Fixed being able to place small I/O inside rock formations
Added more anchors to all hill cliffs to prevent terrain holes
Set compression to Normal for all cliff textures
Moved TerrainHeightSet on the god rock to fix holes
Reduced river rocks density by 50 percent according to feedback
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
Fixed terrain hole at the bottom of hill cliffs
Fixed not being able to build on cliffs
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
Allowed reeds to spawn along the rivers again
Tweaked reed scale to be more realistic
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
Added river rocks
Brought back small arctic rocks
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks
New fix uses clutter topology to block off seaweeds instead
cliff_hills_large_e tighter anchors to fix terrain holes
Cliff_tall_d fixed terrain holes
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues
Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
Updated rock_formation_large_a collider
Cliff hills / added radius to terrain filters to prevent spawning on rail
Added shadowproxies for cliffs
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
Tweaked cliff prefabs in an attempt to fix broken grass spawn
Tweaked height mesh meta settings
Fixed arctic variant of cliff_jutting_d
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
Custom height map colliders for all cliffs (this should fix floating foliage issue)
Adjusted hill cliffs anchors to fix a gap
Pushed all hill cliffs slightly deeper to prevent similar issues
Fixed corrupted Cliff_tall_d_diff texture
Added more terrain anchors to rock_formation_a to prevent gaps
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
Fixed collision issues and floating geo on cliff_jutting_d
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome
Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights
Tweaked detail map settings on all rocks to reduce repetition and noise
Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
Rock splat removal added to coastal cliffs
Reenabled LODs on hill cliffs