2,165 Commits over 3,044 Days - 0.03cph!
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
Nuclear missile silo progress
Fixed bathroom stall collider
Slightly adjusted blend factor on cream pile terrain material
Tweaked tiling on gingerbread floor to make repetition less obvious
Fixed a small visible gap in the t-junction mesh
Set gingerbread floor to tile based on XZ axis to remove seams between modules
Added blending to cream piles
Slightly tweaked cream pile positions
Merged blend layer shader changes
Added a wreath made of icing to the door and moved the gumdrop player detector there
Fixed smoothing group errors on entrance door mesh
Added WIP terrain anchors to xmasportalentry
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
Nuclear silo bathroom progress
Renamed metal detail decals for consistency
Silo bathroom progress
Organized scene objects
Fixed mound position in xmasportalentry
hemisphere IES lighting profiles
new fluorescent light meshes
prefabs for new fluorescent lights / normal and flickering variants
Nuclear missile silo bathroom progress
Bathroom mirror mesh and prefab
Sink and counter combo mesh and prefab
Tweaked cream pile spec texture to make it work as an SSS map
This was done to make the cream pile in the collapsed tunnels look better
Tweaked xmas tunnel lighting
Placed gumdrop lights in clumps and more randomly
Tweaked gumdrop materials
Converted them to specular boosted glare and added custom emissive textures
Updated gumdrop prefabs
Xmas tunnel entrance mound
Made chocolate trims texture brighter
Added more padding
Tweaked chocolate UVs on the entrance
Created LODs and proper colliders for the xmas tunnel entrance
Set collider type to gingerbread
New gumdrop materials
Made gumdrops bigger and changed their LOD setup
Increased gumdrop light brightness
Added fill lights
Made gumdrop lights bigger
Added gumdrop lights to the tunnels
Fixed entrance height offset on the prefab
Entrance LOD0 progress
Updated collider mesh
Updated xmas tunnel entrance prefab
Finished exterior of the tunnel entrance
Updated cream pile texture
Fixed mine_tnl_exit_xmas mesh
Exported entrance door as a separate mesh
Removed door from the entrance mesh
Xmas tunnel entrance progress
Updated cake tunnel entrance greybox
Added xmas tunnel entrance greybox
Moved xmas tunnel prefabs and models to their own folder for clarity
Nuclear silo bathroom progress
Cream pile textures and materials
Updated collapsed tunnel mesh with cream pile and chocolates
Chocolate trims texture WIP
Added chocolate bars and candy canes to all tunnel meshes
Updated tunnel prefabs
Updated cake wall texture files
Timber mines xmas variant max file
Update cake tunnel meshes and prefabs
Nuclear missile silo scene progress
Bathroom stalls meshes and prefabs
Decal texel density improvement