userDamian Lazarskicancel

2,165 Commits over 3,044 Days - 0.03cph!

2 Years Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
2 Years Ago
Nuclear missile silo progress Fixed bathroom stall collider
2 Years Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
2 Years Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
2 Years Ago
Merged blend layer shader changes
2 Years Ago
Added a wreath made of icing to the door and moved the gumdrop player detector there
2 Years Ago
Fixed smoothing group errors on entrance door mesh
2 Years Ago
Added WIP terrain anchors to xmasportalentry
2 Years Ago
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
2 Years Ago
Nuclear silo bathroom progress
2 Years Ago
Renamed metal detail decals for consistency
2 Years Ago
Silo bathroom progress Organized scene objects
2 Years Ago
Fixed mound position in xmasportalentry
2 Years Ago
Missile silo progress
2 Years Ago
hemisphere IES lighting profiles new fluorescent light meshes prefabs for new fluorescent lights / normal and flickering variants
2 Years Ago
Merge from main
2 Years Ago
Nuclear missile silo bathroom progress
2 Years Ago
Bathroom mirror mesh and prefab
2 Years Ago
Sink and counter combo mesh and prefab
2 Years Ago
merge from main
2 Years Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
2 Years Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
2 Years Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
2 Years Ago
Xmas tunnel entrance mound
2 Years Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
2 Years Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
2 Years Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
2 Years Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
2 Years Ago
Fixed entrance height offset on the prefab
2 Years Ago
Entrance LOD0 progress Updated collider mesh
2 Years Ago
Entrance progress
2 Years Ago
Updated xmas tunnel entrance prefab
2 Years Ago
Finished exterior of the tunnel entrance Updated cream pile texture
2 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
2 Years Ago
Xmas tunnel entrance progress
2 Years Ago
Updated cake tunnel entrance greybox
2 Years Ago
Added xmas tunnel entrance greybox Moved xmas tunnel prefabs and models to their own folder for clarity
2 Years Ago
Nuclear silo bathroom progress
2 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
2 Years Ago
Updated xmas tunnel uvs
2 Years Ago
Candy trim texture
2 Years Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
2 Years Ago
Updated cake wall texture files Timber mines xmas variant max file
2 Years Ago
Update cake tunnel meshes and prefabs
2 Years Ago
Cake wall source files
2 Years Ago
Cake wall textures
2 Years Ago
Nuclear missile silo scene progress
2 Years Ago
Bathroom stalls meshes and prefabs
2 Years Ago
Decal texel density improvement
2 Years Ago
Decal cleanup