2,194 Commits over 3,165 Days - 0.03cph!
Added ground tarps to the warhead room
Added additional text to scattered paper texture
Added bulletin boards to the scene
Fixed some dressing
Bulletin board props
Added cork variant for PictureFrames texture
Nuclear silo scene cleanup and progress
Finished the wooden desk prop
Added a normal map for wood_panels_b texture
Updated silo prefabs and meshes
Added LODs to a few silo pieces
Nuclear missile silo LOD/COL progress
Nuclear missile silo LOD and collider progress
Procedural bunker entrance mesh and prefab
Fixed broken material order on room pieces
Nuclear silo dressing progress
New pipe and electric cable pieces
Added missing shadow proxies to a few meshes
Merged the geometry of room modules
Merged wall and floor meshes to fix flickering pixels against bright sky
Finished procedural bunker dressing
Procedural bunker dressing progress
Procedural bunker modules
Nuclear silo progress
Tweaked UVs on assets that use oil rig textures to fix issues new variants
Added a clean oil rig texture variant
Cherrypicked reworked oil rig textures
Nuclear missile silo room and dressing progress
Elevator door prefab and mesh
Set elevator textures to crunch compression
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
Nuclear missile silo progress
Fixed bathroom stall collider
Slightly adjusted blend factor on cream pile terrain material
Tweaked tiling on gingerbread floor to make repetition less obvious
Fixed a small visible gap in the t-junction mesh
Set gingerbread floor to tile based on XZ axis to remove seams between modules
Added blending to cream piles
Slightly tweaked cream pile positions
Merged blend layer shader changes
Added a wreath made of icing to the door and moved the gumdrop player detector there
Fixed smoothing group errors on entrance door mesh
Added WIP terrain anchors to xmasportalentry
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
Nuclear silo bathroom progress
Renamed metal detail decals for consistency
Silo bathroom progress
Organized scene objects
Fixed mound position in xmasportalentry
hemisphere IES lighting profiles
new fluorescent light meshes
prefabs for new fluorescent lights / normal and flickering variants
Nuclear missile silo bathroom progress
Bathroom mirror mesh and prefab
Sink and counter combo mesh and prefab
Tweaked cream pile spec texture to make it work as an SSS map
This was done to make the cream pile in the collapsed tunnels look better