userDamian Lazarskicancel

2,422 Commits over 3,683 Days - 0.03cph!

2 Years Ago
Cliff alignment test scene
2 Years Ago
Coastal rocks prefab tweaks
2 Years Ago
Coastal rocks normal map fixes
2 Years Ago
Coastal rocks / prefabs / LODs and colliders
2 Years Ago
Optimized generation speed for hill cliffs
2 Years Ago
Hill cliff placement progress
2 Years Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
2 Years Ago
Improved detail size on some cliffs. Reworked eroded edge
2 Years Ago
Cliff progress
2 Years Ago
Merged Jarryd's TerrainHeightSet changes
2 Years Ago
Removed terrain filters from cliff prefabs
2 Years Ago
Hill cliffs test
2 Years Ago
Added AddToHeight to all coastal cliffs
2 Years Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
2 Years Ago
Missing files
2 Years Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
2 Years Ago
Merge from main
2 Years Ago
Craggy cliff test
2 Years Ago
Coastal cliff progress
2 Years Ago
Merge from main
2 Years Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
2 Years Ago
Hill cliffs progress
2 Years Ago
Coastal rocks progress
2 Years Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
2 Years Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
2 Years Ago
Creeping tree wind test prefab and material
2 Years Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
2 Years Ago
Merge from main
2 Years Ago
Attempt at fixing the vent shaft exploit in the oilrig
2 Years Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
2 Years Ago
Deleted old crane meshes
2 Years Ago
Fixed crane texture
2 Years Ago
Replaced junkyard crane prefab with the new mesh
2 Years Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
2 Years Ago
Custom tree for testing
2 Years Ago
Missing files
2 Years Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
2 Years Ago
Coastal cliff whitebox progress / added more slope and bend pieces
2 Years Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
2 Years Ago
Rebaked AO on the crane to make the inside slightly brighter
2 Years Ago
Harbor 1 and Harbor 2 scene2prefab
2 Years Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
2 Years Ago
City hall exterior mesh fixes
2 Years Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
2 Years Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
2 Years Ago
Added prevent movement volumes to all crane staircases
2 Years Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
2 Years Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
2 Years Ago
Fixed incorrect material inside cargoship interior
2 Years Ago
Crane LODs and colliders Adjusted all crane prefabs