userDamian Lazarskicancel

2,165 Commits over 3,044 Days - 0.03cph!

2 Years Ago
Added soft dust to the debris decals
2 Years Ago
Nuclear missile silo dressing progress
2 Years Ago
Metal detail decals / textures, meshes and prefabs
2 Years Ago
Nuclear missile silo scene progress
2 Years Ago
Concrete debris decals Decals prefab and texture changes
2 Years Ago
Fixed shadow proxies on pipe_c
2 Years Ago
Concrete rebar damage textures
2 Years Ago
Concrete rebar damage decals
2 Years Ago
Merge from main
2 Years Ago
Created a proper guide mesh for the cursed cauldron Added gibs that include the fireplace Added a detail map to make textures fell less low res
2 Years Ago
Fixed graveyard fence LODs
2 Years Ago
Nuclear missile silo prop material variants
2 Years Ago
Concrete rebar decals
2 Years Ago
Nuclear missile silo progress
2 Years Ago
Scattered paper decals
2 Years Ago
Concrete cracks decals and prefabs
2 Years Ago
wooden benches meshes and prefabs
2 Years Ago
Nucelar missile silo progress Finished all LOD0 meshes and placed prefabs in the scene
2 Years Ago
Nuclear silo source backup
2 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
2 Years Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
2 Years Ago
·Water treatment plant / better environment volume transitions in the sewers
2 Years Ago
Nuclear missile silo progress
2 Years Ago
Nuclear missile silo greybox and scene
2 Years Ago
Tweaked wind settings on swamp trees and a few bushes
2 Years Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
2 Years Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
2 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
2 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
2 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
2 Years Ago
Powerplant / refined environment volumes
2 Years Ago
Added some support lights and wires to harbors
2 Years Ago
Airfield / replaced heaters with ones that have heat sources
2 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
2 Years Ago
Source backup
2 Years Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
2 Years Ago
Added more light switches to harbors
2 Years Ago
Added portacabin prefabs used in the powerplant
2 Years Ago
Tweaked trainyard puzzle building material and made it dirtier Tweaked plaster_a texture and removed some tiling details Added an inverted version of concrete_f_mask_single texture
2 Years Ago
Harbors exterior lighting pass Added light switches to control the lights
2 Years Ago
Powerplant lighting and light switches Tweaked a few materials Scene2prefab
2 Years Ago
Reverted all weather profiles to how they were on main
2 Years Ago
Reverted all postprocess profiles to how they were on main Reverted sunlight intensity back to 8
2 Years Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
2 Years Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
2 Years Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
2 Years Ago
Updated sphere tank LOD textures to better match new materials
2 Years Ago
Moved rocket factory building light switches further away from the door to prevent confusion
2 Years Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
2 Years Ago
Deleted overlapping light in trainyard